From MaGog's logs for 15 April (part 2 of 2):
NOTE!
CHANGED FILE
Warsow, downloadables,
Windows installer, English (
setup_warsow_2.3.0.17.exe ***TO***
setup_warsow_2.4.0.18.exe;
2.01 (gog-17) ***TO***
2.1 (gog-18);
Tue, 29 Dec 2015 14:38:14 GMT ***TO***
Fri, 15 Apr 2016 15:53:48 GMT;
456,567,432 ***TO***
462,149,672)
NOTE!
CHANGED FILE
Warsow, downloadables,
Mac OS X installer, English (
warsow_2.2.0.7.dmg ***TO***
warsow_2.2.0.8.dmg;
2.01 (gog-7) ***TO***
2.1 (gog-8);
Tue, 29 Dec 2015 14:38:25 GMT ***TO***
Fri, 15 Apr 2016 15:53:51 GMT;
456,115,769 ***TO***
462,162,191)
NOTE!
CHANGED FILE
Warsow, downloadables,
Linux installer, English (
gog_warsow_2.0.0.2.sh ***TO***
gog_warsow_2.1.0.3.sh;
2.01 (gog-2) ***TO***
2.1 (gog-3);
Mon, 11 Jan 2016 11:54:17 GMT ***TO***
Fri, 15 Apr 2016 15:53:52 GMT;
459,798,685 ***TO***
466,722,901)
NOTE! CHANGED
Warsow, changelog (
http://www.an-ovel.com/downloads/chg/chg_1207659121.htm)
NOTE! ADD +++ Patch 2.1 (15 April 2016)
NOTE! ADD +++ General:
NOTE! ADD +++ The client will probe the official Warsow mirror for all .pk3 downloads before attempting to download the file from game server.
NOTE! ADD +++ Third-party .pk3 downloads are stored in a separate directory to prevent them from overriding basewsw assets or shaders.
NOTE! ADD +++ When connected to a pure server, do not fully reload the game assets on map change.
NOTE! ADD +++ Changed default console font to monospace Droid Sans.
NOTE! ADD +++ Changed help messages for 'callvote map' to contain the title of the map being voted for.
NOTE! ADD +++ Added tab-completion of console commands and variables to chat.
NOTE! ADD +++ Downloaded third-party add-ons will now go into separate filesystem directory. Use +set fs_usedownloadsdir 0 on the command line to disable such add-ons altogether.
NOTE! ADD +++ Improved support for Quake 3/Quake Live maps.
NOTE! ADD +++
NOTE! ADD +++ Renderer:
NOTE! ADD +++ Offloaded the renderer to a separate thread. r_multithreading 0 reverts to traditional single-threaded mode.
NOTE! ADD +++ Added r_maxfps to cap the refresh framerate in multi-threaded mode, changed cg_showFPS 1 and 2 to display refresh and client framerates respectively.
NOTE! ADD +++ Increased the number of background loader threads to 4.
NOTE! ADD +++ Fixed support for palette-based PNG images with alpha channel.
NOTE! ADD +++ Use optimal VRAM storage format for grayscale lightmaps when deluxemapping is disabled.
NOTE! ADD +++
NOTE! ADD +++ Gameplay:
NOTE! ADD +++ Don't render flesh hits for RG and MG pellets as they were often mispredicted.
NOTE! ADD +++ In bomb gametype, reset all map entities to their initial state at round start.
NOTE! ADD +++ Allow grenades to be shot straight down.
NOTE! ADD +++ Disabled the minimum walljump height if jump button is pressed.
NOTE! ADD +++ Fixed instagib shots stopping on the first hit player.
NOTE! ADD +++
NOTE! ADD +++ Server:
NOTE! ADD +++ The server will now re-open console log file on SIGUSR1.
NOTE! ADD +++ Running multiple servers in the same homedir won't corrupt .pk3 files downloaded via autoupdates.
NOTE! ADD +++
NOTE! ADD +++ Modding:
NOTE! ADD +++ Expose "random" entity property to gametype scripts.
NOTE! ADD +++ MeansOfDeath (MOD_RIOTGUN_S, MOD_GRENADE_SPLASH_S, etc enums) is now passed as the fourth argument to "kill" score event in gametype scripts.
NOTE! ADD +++ Added G_ResetLevel() to gametype scripting API. The function resets all map entities to their initial state, keeping clients intact.
NOTE! ADD +++ Added Client::getMMLogin() method to gametype scripting API, which returns the match-maker login for authenticated players.
NOTE! ADD +++ Added hasChallengersRoulette, forceTeamHumans, forceTeamBots, disableObituaries gametype properties to scripting API.
NOTE! ADD +++
NOTE! ADD +++ Linux:
NOTE! ADD +++ Changed base data, cache and runtime directory paths to conform to XDG specs.
NOTE! ADD +++ Fixed MOUSE4 and MOUSE5 mouse buttons support.
NOTE! ADD +++
NOTE! ADD +++ Mac:
NOTE! ADD +++ Changed base cache directory path to ~/Library/Cache/.
NOTE! ADD +++ Fixed MOUSE4 and MOUSE5 mouse buttons support.
NOTE! ADD +++
NOTE! ADD +++ Mapping:
NOTE! ADD +++ Added "random" key support to func_timer and target_delay, specifies delay variance. Total delay = delay +/- random seconds.
NOTE! ADD +++ Added "delay" key support to "target_delay" for backwards compatibility with Q3 maps.
NOTE! ADD +++
NOTE! ADD +++ Race:
NOTE! ADD +++ Sector reports are now buffered until the end of the race.
NOTE! ADD +++ Top command to display records in reverse order.
NOTE! ADD +++ More records are now stored (30).
NOTE! ADD +++ Added quickmenu with basic commands.
NOTE! ADD +++ Picking up a weapon doesn't remove it from the map.
NOTE! ADD +++ Associate records with login names when possible.
NOTE! ADD +++ Color- and case-insensitive nickname associations for records.
NOTE! ADD +++ Weapon information is now saved when saving a position.
NOTE! ADD +++ Allow loading prerace-saved positions in prerace.
NOTE! ADD +++ Added setting a speed for the saved position (only in practicemode).
NOTE! ADD +++ Limited announcer sounds to once per player.
NOTE! ADD +++ Simple randmap vote with a pattern to search for.
NOTE! ADD +++ The kill command will now make spectators join.
NOTE! ADD +++ Nice checkpoint feedback in the console.
NOTE! ADD +++ Disabled starting a race while alive after finishing.
NOTE! ADD +++ Fixed the respawner after finishing.
NOTE! ADD +++ Allow racerestart while not racing.
NOTE! ADD +++ Linked kill to racerestart.
NOTE! ADD +++ Fixed displaying of the top scores in the hud. They are now shown when you connect.
NOTE! ADD +++ Save no more than one time per player to the local highscore file, so the highscores are not populated by one player.
NOTE! ADD +++ Print finish and sector times to the console so they can be looked at later.
NOTE! ADD +++ Assign saved top times to their owners when they reappear.
NOTE! ADD +++ Added practicemode with noclip and position save / load commands.
NOTE! ADD +++ Disabled warmup.
NOTE! ADD +++
NOTE! ADD +++ HUD:
NOTE! ADD +++ Apply localization to scoreboard strings.
NOTE! ADD +++ Expose system mono font to the HUD via con_fontSystemMono.
NOTE! ADD +++ Draw crosshair even when out of ammo.
NOTE! ADD +++ Updated the "connection interrupted" icon.
NOTE! ADD +++ Added drawCleanStatString and drawCleanPlayerName commands for drawing player and team names without color codes and forcing the current color.
NOTE! ADD +++ Added TEAM_ALPHA_NAME and TEAM_BETA_NAME constants to draw team names with drawStatString.
NOTE! ADD +++ drawPlayerName now ignores the current color and defaults to white, only taking the current alpha into account.
NOTE! ADD +++
NOTE! ADD +++ WarsowTV:
NOTE! ADD +++ Fixed demo playback.
NOTE! ADD +++
NOTE! ADD +++ UI:
NOTE! ADD +++ Fixed random crash on vid_restart.
NOTE! ADD +++ Color correction profile can now be applied to the "worldview" widget by specifying the "color-correction" RCSS property.
NOTE! ADD +++ Improved demo player modal window.
NOTE! CHANGED
Warsow, file_size:
435 MB ***TO***
440 MB NOTE! CHANGED
Baldur's Gate II: Enhanced Edition, os: Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.
7.0 or newer) and Linux (Ubuntu 14.04, Mint 17) ***TO*** Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.
8.0 or newer) and Linux (Ubuntu 14.04, Mint 17)
NOTE! CHANGED
Baldur's Gate II: Enhanced Edition, sys_req_mac: OS X 10.
7.0 or later, Processor: Dual Core Processor, Memory:512 MB RAM, Graphics:OpenGL 2.0 compatible, Hard Drive:2.17 GB HD space ***TO*** OS X 10.
8.0 or later, Processor: Dual Core Processor, Memory:512 MB RAM, Graphics:OpenGL 2.0 compatible, Hard Drive:2.17 GB HD space