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high rated
From MaGog's logs for 12 April:

NOTE! ADDED FILE Chaos Reborn, downloadables, music (4 tracks) (chaos_reborn_music_mp3.zip; Tue, 12 Apr 2016 15:59:06 GMT; 17,773,101)

NOTE! CHANGED Chaos Reborn, bonuses: 4 wallpapers, 18 artworks ***TO*** 4 wallpapers, music (4 tracks), 18 artworks

[No changelog]





NOTE! CHANGED FILE Hand of Fate, downloadables, Windows installer, English (setup_hand_of_fate_2.5.0.9.exe ***TO*** setup_hand_of_fate_2.6.0.10.exe; 1.3.5 (gog-9) ***TO*** 1.3.7 (gog-10); Mon, 22 Feb 2016 09:20:36 GMT ***TO*** Tue, 12 Apr 2016 12:22:20 GMT; 1,468,781,552 ***TO*** 1,467,417,064)

NOTE! REMOVED FILE Hand of Fate, downloadables, Patch 1.3.3 (patch_hand_of_fate_2.4.0.8.exe; ; Wed, 30 Dec 2015 13:44:57 GMT; 24,056,024)

NOTE! ADDED FILE Hand of Fate, downloadables, Patch 1.3.7 (patch_hand_of_fate_2.6.0.10.exe; 1.3.5 -> 1.3.7; Tue, 12 Apr 2016 12:07:49 GMT; 76,676,968)

NOTE! CHANGED FILE Hand of Fate, downloadables, Mac OS X installer, English (hand_of_fate_2.10.0.16.dmg ***TO*** hand_of_fate_2.11.0.17.dmg; 1.3.5 (gog-16) ***TO*** 1.3.7 (gog-17); Mon, 22 Feb 2016 09:30:07 GMT ***TO*** Tue, 12 Apr 2016 12:26:42 GMT; 1,697,100,456 ***TO*** 1,690,628,724)

NOTE! CHANGED FILE Hand of Fate, downloadables, DLC: Wildcards: Mac OS X installer, English (dlc_hand_of_fate_wildcards_2.10.0.16.pkg ***TO*** dlc_hand_of_fate_wildcards_2.11.0.17.pkg; 1.3.5 (gog-16) ***TO*** 1.3.7 (gog-17); Mon, 22 Feb 2016 09:20:37 GMT ***TO*** Tue, 12 Apr 2016 12:18:40 GMT; no change in size)

NOTE! CHANGED FILE Hand of Fate, downloadables, Linux installer, English (gog_hand_of_fate_2.8.0.11.sh ***TO*** gog_hand_of_fate_2.9.0.12.sh; 1.3.5 (gog-11) ***TO*** 1.3.7 (gog-12); Mon, 22 Feb 2016 09:39:07 GMT ***TO*** Tue, 12 Apr 2016 15:02:50 GMT; 1,683,121,439 ***TO*** 1,676,345,036)

NOTE! REMOVED FILE Hand of Fate, downloadables, Patch 1.3.3 [Linux] (patch_hand_of_fate_2.6.7.9.sh; ; Wed, 30 Dec 2015 12:52:11 GMT; 32,031,092)

NOTE! ADDED FILE Hand of Fate, downloadables, Patch 1.3.7 [Linux] (patch_hand_of_fate_2.8.9.12.sh; 1.3.5 -> 1.3.7; Tue, 12 Apr 2016 14:54:02 GMT; 24,524,204)

NOTE! CHANGED Hand of Fate, changelog (http://www.an-ovel.com/downloads/chg/chg_1424100574.htm)
NOTE! ADD +++ Patch 1.3.7 (12 April 2016)
NOTE! ADD +++ Actual full Italian translation (sorry, I had missed a bunch in previous build)
NOTE! ADD +++ Couple of nav mesh fixes
NOTE! ADD +++ English and German grammar corrections
NOTE! ADD +++ Fix cracking effect on White Council token
NOTE! ADD +++ Fixed the crack scale on all the tokens
NOTE! ADD +++ Move to Unity 5.3.4p1
NOTE! ADD +++
NOTE! ADD +++ Patch 1.3.6 (12 April 2016)
NOTE! ADD +++ Full Italian translation
NOTE! ADD +++ Fixed missing sounds
NOTE! ADD +++ Unity fix means skeleton bones fall properly! Woot
NOTE! ADD +++ Move to Unity 5.3.2p4
NOTE! ADD +++ Hopefully fixed one dx11 crash





NOTE! Probably CHANGED FILE Hyper Light Drifter, all_files, Windows installer, English, dl_ver: Texture Surprise Patch (gog-4) ***TO*** 4-11-2016 hotfix (gog-5)

NOTE! Probably ADDED FILE Hyper Light Drifter, all_files, Hotfix 4/11/2016 (gog-5) [Windows], dl_ver: ***TO*** gog-4 -> gog-5

NOTE! Probably CHANGED FILE Hyper Light Drifter, all_files, Mac OS X installer, English, dl_ver: hotfix 11.04.2016 (gog-4) ***TO*** 4-12-2016 hotfix (gog-5)

NOTE! CHANGED Hyper Light Drifter, changelog (http://www.an-ovel.com/downloads/chg/chg_1452863689.htm)
NOTE! ADD +++ Hotfix (12 April 2016)
NOTE! ADD +++ Hotfix for Windows & Mac (Linux coming soon) with all the fixes from below, plus a fix for the more recent pink drifter crash and Eastern door mixup!
NOTE! ADD +++
NOTE! ADD +++ TEXTURE Page cleanup part 2! (trying to kill all stutters in the game)
NOTE! ADD +++ Zaliska now does 3 damage instead of 2
NOTE! ADD +++ NG+ gun bug
NOTE! ADD +++ Fixed Televator bug - falling off if holding down
NOTE! ADD +++ Save deadEnemies as sprite string names (no more enemy death sprites changing into odd things magically)
NOTE! ADD +++ Various level tweaks to scenery
NOTE! ADD +++ Two potential death loops fixed (north and east)
NOTE! ADD +++ Fixed potential progression stoppers in North
NOTE! ADD +++ Better support for more controllers
NOTE! ADD +++ Fixed hitting a wall and sitting causes hitting anim loop
NOTE! ADD +++ Fixed Gold DLC oddities
NOTE! ADD +++ Fixed - LevelLoad - give pistol if Alt Drift or new game plus
NOTE! ADD +++ Credits bug fixed?
NOTE! ADD +++ Fixed Leaper not finding target bug
NOTE! ADD +++ Maybe fixed west boss double corpse madness!??





NOTE! Probably ADDED FILE Paws: A Shelter 2 Game, all_files, Linux installer, English, dl_ver: ***TO*** 20160405 (gog-1)

NOTE! Probably ADDED FILE Paws: A Shelter 2 Game, all_files, DLC: Upgrade to Pitter Patter Edition: interactive book (Linux)

NOTE! CHANGED Paws: A Shelter 2 Game, changelog (http://www.an-ovel.com/downloads/chg/chg_1455701771.htm)
NOTE! ADD +++ 12 April 2016
NOTE! ADD +++ Paws is now available on Linux, as well as the interactive book The Lonesome Fog.

NOTE! CHANGED Paws: A Shelter 2 Game, os: Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) ***TO*** Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Mint 17)

NOTE! CHANGED Paws: A Shelter 2 Game, sys_req_linux: ***TO*** Ubuntu 14.04 / Mint 17, Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz, Memory: 1 GB RAM, Graphics: GeForce 240 GT or Radeon HD 6570 - 1024 MB (1 gig), Storage: 2 GB available space, Sound Card: OpenAL Compatible Sound Card

NOTE! CHANGED Paws: Upgrade to Pitter Patter Edition [DLC], bonuses: soundtrack (FLAC), soundtrack (MP3), interactive book (Windows), interactive book (Mac) ***TO*** soundtrack (FLAC), soundtrack (MP3), interactive book (Windows), interactive book (Mac), interactive book (Linux)
high rated
The Linux version of Armello got an update:

Changelog for update GOG-6 (Linux) (added 13 April 2016):

- The Linux version of Armello has been updated to version 1.2.1.
avatar
mrkgnao: NOTE! CHANGED Hand of Fate, changelog (http://www.an-ovel.com/downloads/chg/chg_1424100574.htm)
NOTE! ADD +++ Patch 1.3.7 (12 April 2016)
NOTE! ADD +++ Actual full Italian translation (sorry, I had missed a bunch in previous build)
NOTE! ADD +++ Couple of nav mesh fixes
NOTE! ADD +++ English and German grammar corrections
NOTE! ADD +++ Fix cracking effect on White Council token
NOTE! ADD +++ Fixed the crack scale on all the tokens
NOTE! ADD +++ Move to Unity 5.3.4p1
NOTE! ADD +++
NOTE! ADD +++ Patch 1.3.6 (12 April 2016)
NOTE! ADD +++ Full Italian translation
NOTE! ADD +++ Fixed missing sounds
NOTE! ADD +++ Unity fix means skeleton bones fall properly! Woot
NOTE! ADD +++ Move to Unity 5.3.2p4
NOTE! ADD +++ Hopefully fixed one dx11 crash
Yippeeyahoo! Something in this update (probably the move to a newer version of Unity) has fixed some horrible game-breaking graphical glitches I was experiencing on Linux. Last night I was finally able to play the game and I got sucked into it for way longer than I intended. :D
high rated
Enter the Gungeon

Patch 1.0.4 (13 April 2016)

Made key acquisition more reliable
Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots)
Added d3d11 support (which may help some players with black screen and map issues)
Fixed an issue where enemies could spawn in unreachable locations
Players can no longer teleport in coop while one player is interacting with a shrine or NPC
Players can no longer be set on fire while ethereal
Increased quality tier of the Fightsabre (less likely to spawn in low level chests)
Fixed an issue where collecting an NPC cell key while it was falling into a pit broke the key
Fixed an issue where the SMASH tent event could be interrupted by enemy gunfire
Fixed an issue where Lost Adventurer progress was not being tracked correctly
Fixed an issue where Gunsling King progress was being tracked twice per success
Fixed an issue where Great Hall progress notifications were popping up everytime the Breach loaded
Starter guns can no longer be used to reveal secret doors (hit VFX is now the normal wall hit effect)
avatar
NuffCatnip: Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots)
Thanks f*&$ for that!
I might actually beat it now haha.
avatar
NuffCatnip: Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots)
avatar
micktiegs_8: Thanks f*&$ for that!
I might actually beat it now haha.
I actually liked the Treadnaught as it was and managed to beat it before the nerf, not flawlessly though :P
avatar
micktiegs_8: Thanks f*&$ for that!
I might actually beat it now haha.
avatar
JudasIscariot: I actually liked the Treadnaught as it was and managed to beat it before the nerf, not flawlessly though :P
Good thing we can roll back updates! ;D

Also on an unrelated note, any plans on getting the latest warsow update?
high rated
From MaGog's logs for 13 April:

NOTE! Probably CHANGED FILE Armello, all_files, Linux installer, English, dl_ver: 1.1 (gog-4) ***TO*** 1.2.1 (gog-6)

NOTE! Probably ADDED FILE Armello, all_files, Patch 1.2.1 [Linux], dl_ver: ***TO***

NOTE! CHANGED Armello, changelog (http://www.an-ovel.com/downloads/chg/chg_1427129887.htm)
NOTE! ADD +++ Update (13 April 2016)
NOTE! ADD +++ The Linux version of Armello has been updated to version 1.2.1.
NOTE! RMV --- The Linux version will be updated as soon as possible.





NOTE! Probably CHANGED FILE Enter the Gungeon, all_files, Windows installer, English, dl_ver: 1.0.3 (gog-5) ***TO*** 1.0.4 (gog-6)

NOTE! Probably REMOVED FILE Enter the Gungeon, all_files, Patch 1.0.2 [Windows]

NOTE! Probably ADDED FILE Enter the Gungeon, all_files, Patch 1.0.4 [Windows], dl_ver: ***TO***

NOTE! Probably CHANGED FILE Enter the Gungeon, all_files, Mac OS X installer, English, dl_ver: 1.0.3 (gog-20) ***TO*** 1.0.4 (gog-21)

NOTE! Probably ADDED FILE Enter the Gungeon, all_files, Patch 1.0.4 [Mac OS X], dl_ver: ***TO***

NOTE! Probably CHANGED FILE Enter the Gungeon, all_files, Linux installer, English, dl_ver: 1.0.3 (gog-4) ***TO*** 1.0.4 (gog-4)

NOTE! Probably CHANGED FILE Enter the Gungeon, all_files, DLC: Collector's Edition Upgrade: Mac OS X installer, English, dl_ver: 1.0.0 (gog-20) ***TO*** 1.0.0 (gog-21)

NOTE! CHANGED Enter the Gungeon, changelog (http://www.an-ovel.com/downloads/chg/chg_1456912569.htm)
NOTE! ADD +++ Patch 1.0.4 (13 April 2016)
NOTE! ADD +++ Made key acquisition more reliable
NOTE! ADD +++ Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots)
NOTE! ADD +++ Added d3d11 support (which may help some players with black screen and map issues)
NOTE! ADD +++ Fixed an issue where enemies could spawn in unreachable locations
NOTE! ADD +++ Players can no longer teleport in coop while one player is interacting with a shrine or NPC
NOTE! ADD +++ Players can no longer be set on fire while ethereal
NOTE! ADD +++ Increased quality tier of the Fightsabre (less likely to spawn in low level chests)
NOTE! ADD +++ Fixed an issue where collecting an NPC cell key while it was falling into a pit broke the key
NOTE! ADD +++ Fixed an issue where the SMASH tent event could be interrupted by enemy gunfire
NOTE! ADD +++ Fixed an issue where Lost Adventurer progress was not being tracked correctly
NOTE! ADD +++ Fixed an issue where Gunsling King progress was being tracked twice per success
NOTE! ADD +++ Fixed an issue where Great Hall progress notifications were popping up everytime the Breach loaded
NOTE! ADD +++ Starter guns can no longer be used to reveal secret doors (hit VFX is now the normal wall hit effect)

NOTE! CHANGED Enter the Gungeon, file_size: 301 MB ***TO*** 302 MB





NOTE! Probably CHANGED FILE Hyper Light Drifter, all_files, Linux installer, English, dl_ver: Texture Surprise Patch (gog-2) ***TO*** 4-12-2016 hotfix (gog-3)

NOTE! Probably ADDED FILE Hyper Light Drifter, all_files, 4-12-2016 hotfix (gog-3) [Linux], dl_ver: ***TO*** gog-2 -> gog-3

NOTE! CHANGED Hyper Light Drifter, changelog (http://www.an-ovel.com/downloads/chg/chg_1452863689.htm)
NOTE! ADD +++ Hotfix for Windows, Mac, & Linux with all the fixes from below, plus a fix for the more recent pink drifter crash and Eastern door mixup!
NOTE! RMV --- Hotfix for Windows & Mac (Linux coming soon) with all the fixes from below, plus a fix for the more recent pink drifter crash and Eastern door mixup!
avatar
JudasIscariot: I actually liked the Treadnaught as it was and managed to beat it before the nerf, not flawlessly though :P
avatar
Gengar78: Good thing we can roll back updates! ;D

Also on an unrelated note, any plans on getting the latest warsow update?
Yes, I got the update and passed it on to be looked at by our team and we'll roll it out as soon as it's done. Thanks for letting me know about it :)
high rated
Freedom Planet updated:

Patch 1.21.4 (13 April 2016)
1.21.3:
Adjustments:

* Zao's shading complete.
* Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout.
* Earth Buster damage: 8 -> 10
* Earth Bomb damage: 2 -> 5
* Earth Bomb hit frequency: 5 frames -> 10 frames
* Earth Flyer shockwave damage: 5 -> 8
* Water Bomb impact damage: 3 -> 8

Fixes:

* Patched up all the holes in the ceiling in Trap Hideout.
* Jade Creek locked for Torque again. (His midboss isn't yet implemented.)
* Torque could hit and destroy Fortune Night's midboss before the fight began, causing the door to the next area to never open.
* Torque's HUD lingered in the cutscene after Battle Glacier's boss
* Torque's drowning animation works properly now
* Torque weapons that are affected by gravity weren't colliding with jump-through platforms
* Some of Torque's weapons wouldn't pass through the colored blocks in Battle Glacier regardless of their activation state
* In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla or Torque to land on the ground when touched during their hover moves
* Dragon Valley's score tally now properly activates if you somehow skip the end boss
* Various other minor fixes

1.21.2:
Fixes:

* When playing as Milla, Lilac and Carol's sprites were in the wrong vertical positions during the river scene after Sky Battalion.
* Torque now properly sits down on benches.
* Torque's Continue screen is now functional, albeit without a sprite for him yet.
* Final Dreadnought 3's custscene would play Torque's voice clips regardless of which character was being used.

1.21.1:
General:

* Torque is added as a playable character. He is available from the start in this beta build but can only be used in Time Attack. When the build is further along, he will be locked until the game has been completed with two characters.
* Placeholders for 8 new Torque-specific achievements have been added. They cannot be acquired yet for the most part.
* The required crystals for the Gem Hoarder achievement has been lowered from 7000 to 6000 in order to make it possible for Torque to clear when he is fully playable.
* The dialog cuts from the Wii U version have been carried over. See "Adventure Mode dialog cuts" for details.
* Begun progress on shading Mayor Zao's sprites.

Milla:

* Milla is now available to play in Adventure mode. She has several new cutscenes in addition to an altered ending sequence to accommodate the fact that she's the one fighting Brevon.
* Because of Milla being playable in Adventure mode, it now has an identical character selection screen as Classic mode once she has been unlocked.
* In Final Dreadnought 3, the stage ends for Milla when she crosses under the tube where the Kingdom Stone was, instead of the right side of the room. This is to accommodate for the cutscene that now takes place here in Adventure mode and will likely result in faster clear times (by less than a second, but still notable).
* Milla no longer has to deal with the crosshairs in the red hallway before the final boss.

Carol

* Fixed a bug where Carol's hitboxes on her attacks would sometimes not register.
* Carol's energy meter drains more slowly when using the Wild Kick. (Now 1.25% per frame instead of 1.5%.)
* Carol can now cancel her rolling with a Wild Kick.

Bugfixes:

* In Fortune Night as Carol, pausing the game in the area between defeating the midboss and entering the mall would make the music fade out indefinitely.
* In Final Dreadnought 3, the end boss's hitbox would linger after death, meaning that players with a fire shield would repeatedly hear the hit sound if they overlapped the hitbox during the cutscene.
* The game could be paused during the score tally in Final Dreadnought 4 as Milla, causing the results screen to glitch out.
* Pausing and selecting Next Stage during the cutscene where the heroes talk to Gong in Shang Tu Palace would make the music in Jade Creek fail to load.
* Pausing and select Skip Scene in the cutscene where Lilac is being healed in Shang Tu Palace would cause the invincibility music to play in Pangu Lagoon instead of the normal stage theme.

Adventure Mode dialog cuts:

* The treehouse movie scene has been shortened significantly for Lilac and Carol. (Unessential filler)
* The "space cooties" dialog where Lilac explains the origin of dragons has been cut. It now simply jumps to Carol's question about why aliens are interested in Avalice. (Unnecessary exposition since Zao basically says the same stuff later on)
* Torque's tent scene now fades out when the girls do their victory animation. (Torque's request to keep their mission a secret never comes into play during the story. The rest is unessential filler)
* In the Zao dinner scene, removed Lilac's comment on how Milla and Carol both agree on something for once. (References an event in the story that was cut early in development)
Post edited April 13, 2016 by korell
avatar
korell: Freedom Planet updated:
[changelog here...]
Damn, this changelog is a copy paste of all versions after 1.20.4 up until 1.21.6. It even references a playable character who is NOT SUPPOSED TO BE IN THE STABLE BUILDS OF THE GAME (Torque). They're all copied straight from Steam's beta builds too. Lovely.

Weird thing is, those builds weren't even on GOG to begin with. We jumped from 1.20.4 up to 1.21.6.
As expected of GalaxyTrail.
Post edited April 13, 2016 by PookaMustard
avatar
korell: Freedom Planet updated:
[changelog here...]
avatar
PookaMustard: Damn, this changelog is a copy paste of all versions after 1.20.4 up until 1.21.6. It even references a playable character who is NOT SUPPOSED TO BE IN THE STABLE BUILDS OF THE GAME (Torque). They're all copied straight from Steam's beta builds too. Lovely.

Weird thing is, those builds weren't even on GOG to begin with. We jumped from 1.20.4 up to 1.21.6.
As expected of GalaxyTrail.
Afair GOG is only posting the changelog the devs/publishers are providing to them so it seems that the devs wanted to make it easy for themseves. It was not the first time that special steam changelogs were given to GOG.
avatar
PookaMustard: Damn, this changelog is a copy paste of all versions after 1.20.4 up until 1.21.6. It even references a playable character who is NOT SUPPOSED TO BE IN THE STABLE BUILDS OF THE GAME (Torque). They're all copied straight from Steam's beta builds too. Lovely.

Weird thing is, those builds weren't even on GOG to begin with. We jumped from 1.20.4 up to 1.21.6.
As expected of GalaxyTrail.
avatar
MarkoH01: Afair GOG is only posting the changelog the devs/publishers are providing to them so it seems that the devs wanted to make it easy for themseves. It was not the first time that special steam changelogs were given to GOG.
Problem is, they are given a pass by their respective community (GalaxyTrail), for reasons as weak as "GT includes one coder," which I would've taken if GT actually stuck to the deadlines they put on themselves.
From MaGog's logs for 13 April (part 1 of 4):

NOTE! CHANGED FILE AI War: Fleet Command, downloadables, Mac OS X installer, English (ai_war_1.0.0.3.dmg ***TO*** ai_war_fleet_command_2.0.0.4.dmg; ***TO*** gog-8; Mon, 18 Aug 2014 08:41:56 GMT ***TO*** Wed, 13 Apr 2016 15:09:16 GMT; 319,428,119 ***TO*** 322,874,954)

NOTE! CHANGED FILE AI War: Fleet Command, downloadables, Linux installer, English (gog_ai_war_fleet_command_2.0.0.16.sh ***TO*** gog_ai_war_fleet_command_2.0.0.17.sh; ***TO*** gog-17; Tue, 04 Aug 2015 16:06:15 GMT ***TO*** Wed, 13 Apr 2016 15:07:09 GMT; 317,210,152 ***TO*** 317,210,154)

NOTE! CHANGED FILE AI War: Fleet Command, downloadables, DLC: DLC Pack: Mac OS X installer, English (ai_war_dlc_collection_1.0.0.10.dmg ***TO*** ai_war_fleet_command_dlc_collection_2.0.0.4.pkg; ***TO*** gog-4; Mon, 18 Aug 2014 08:42:37 GMT ***TO*** Wed, 13 Apr 2016 15:10:33 GMT; 664,310,752 ***TO*** 687,498,980)

[No changelog]





NOTE! Probably CHANGED FILE Aquatic Adventure of the Last Human, The, all_files, Linux installer, English, dl_ver: 1.0.1 (gog-2) ***TO*** 1.0.1 (gog-3)

NOTE! CHANGED Aquatic Adventure of the Last Human, The, changelog (http://www.an-ovel.com/downloads/chg/chg_1452863102.htm)
NOTE! ADD +++ Linux Hotfix (13 April 2016)
NOTE! ADD +++ Compatibility hotfix for Ubuntu 16.04

NOTE! CHANGED Aquatic Adventure of the Last Human, The, sys_req_linux: Ubuntu 14.04 / Linux Mint 17, Processor: 2.5 GHz, Memory: 1 GB RAM, Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM, Storage: 1 GB available space, Mouse, Keyboard, Microsoft Xbox 360 Controller or Direct Input compatible controller supported, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libsdl2-2.0-0:i386 libcurl3-gnutls:i386 and dependencies, Notice: this game comes with a 32-bit binary only ***TO*** Ubuntu 14.04 / Linux Mint 17, Processor: 2.5 GHz, Memory: 1 GB RAM, Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM, Storage: 1 GB available space, Mouse, Keyboard, Microsoft Xbox 360 Controller or Direct Input compatible controller supported, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libsdl2-2.0-0:i386 libcurl3-gnutls:i386 libcurl3:i386 libgtk2.0-0:i386 libopenal1:i386 libglu1:i386 and dependencies, Notice: this game comes with a 32-bit binary only





NOTE! Probably CHANGED FILE Democracy 3: Africa, all_files, Windows installer, English, dl_ver: 20160412 (gog-1) ***TO*** 20160413 (gog-2)

NOTE! Probably CHANGED FILE Democracy 3: Africa, all_files, Mac OS X installer, English, dl_ver: 20160412 (gog-1) ***TO*** 20160413 (gog-2)

[No changelog]
Post edited April 13, 2016 by mrkgnao
high rated
From MaGog's logs for 13 April (part 2 of 4):

NOTE! CHANGED FILE Freedom Planet, downloadables, Windows installer, English (setup_freedom_planet_2.3.0.4.exe ***TO*** setup_freedom_planet_2.4.0.5.exe; 1.20.4 (gog-4) ***TO*** 1.21.4 (gog-5); Thu, 06 Aug 2015 15:31:29 GMT ***TO*** Wed, 13 Apr 2016 16:10:23 GMT; 316,096,152 ***TO*** 335,440,656)

NOTE! CHANGED FILE Freedom Planet, downloadables, Mac OS X installer, English (freedom_planet_2.1.0.5.dmg ***TO*** freedom_planet_2.2.0.6.dmg; 1.20.4 (gog-5) ***TO*** 1.21.4 (gog-6); Thu, 06 Aug 2015 15:32:07 GMT ***TO*** Wed, 13 Apr 2016 16:10:27 GMT; 324,626,149 ***TO*** 339,615,193)

NOTE! CHANGED FILE Freedom Planet, downloadables, Linux installer, English (gog_freedom_planet_2.1.0.5.sh ***TO*** gog_freedom_planet_2.2.0.6.sh; 1.20.4 (gog-5) ***TO*** 1.21.4 (gog-6); Tue, 11 Aug 2015 10:24:20 GMT ***TO*** Wed, 13 Apr 2016 16:10:48 GMT; 335,857,585 ***TO*** 355,445,898)

NOTE! CHANGED Freedom Planet, changelog (http://www.an-ovel.com/downloads/chg/chg_1207667013.htm)
NOTE! ADD +++ Patch 1.21.4 (13 April 2016)
NOTE! ADD +++ 1.21.3:
NOTE! ADD +++ Adjustments:
NOTE! ADD +++ Zao's shading complete.
NOTE! ADD +++ Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout.
NOTE! ADD +++ Earth Buster damage: 8 -> 10
NOTE! ADD +++ Earth Bomb damage: 2 -> 5
NOTE! ADD +++ Earth Bomb hit frequency: 5 frames -> 10 frames
NOTE! ADD +++ Earth Flyer shockwave damage: 5 -> 8
NOTE! ADD +++ Water Bomb impact damage: 3 -> 8
NOTE! ADD +++ Torque's dash no longer depletes his energy meter, and his hover lasts longer.
NOTE! ADD +++ Torque regains his hover if his energy meter fills up completely while still falling.
NOTE! ADD +++ The player now regenerates life during the Battle Glacier schmup on Easy and Casual.
NOTE! ADD +++
NOTE! ADD +++ Fixes:
NOTE! ADD +++ Patched up all the holes in the ceiling in Trap Hideout.
NOTE! ADD +++ Jade Creek locked for Torque again. (His midboss isn't yet implemented.)
NOTE! ADD +++ Torque could hit and destroy Fortune Night's midboss before the fight began, causing the door to the next area to never open.
NOTE! ADD +++ Torque's HUD lingered in the cutscene after Battle Glacier's boss
NOTE! ADD +++ Torque's drowning animation works properly now
NOTE! ADD +++ Torque weapons that are affected by gravity weren't colliding with jump-through platforms
NOTE! ADD +++ Some of Torque's weapons wouldn't pass through the colored blocks in Battle Glacier regardless of their activation state
NOTE! ADD +++ In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla or Torque to land on the ground when touched during their hover moves
NOTE! ADD +++ Dragon Valley's score tally now properly activates if you somehow skip the end boss
NOTE! ADD +++ Various other minor fixes
NOTE! ADD +++
NOTE! ADD +++ 1.21.2:
NOTE! ADD +++ Fixes:
NOTE! ADD +++ When playing as Milla, Lilac and Carol's sprites were in the wrong vertical positions during the river scene after Sky Battalion.
NOTE! ADD +++ Torque now properly sits down on benches.
NOTE! ADD +++ Torque's Continue screen is now functional, albeit without a sprite for him yet.
NOTE! ADD +++ Final Dreadnought 3's custscene would play Torque's voice clips regardless of which character was being used.
NOTE! ADD +++
NOTE! ADD +++ 1.21.1:
NOTE! ADD +++ General:
NOTE! ADD +++ Torque is added as a playable character. He is available from the start in this beta build but can only be used in Time Attack. When the build is further along, he will be locked until the game has been completed with two characters.
NOTE! ADD +++ Placeholders for 8 new Torque-specific achievements have been added. They cannot be acquired yet for the most part.
NOTE! ADD +++ The required crystals for the Gem Hoarder achievement has been lowered from 7000 to 6000 in order to make it possible for Torque to clear when he is fully playable.
NOTE! ADD +++ The dialog cuts from the Wii U version have been carried over. See "Adventure Mode dialog cuts" for details.
NOTE! ADD +++ Begun progress on shading Mayor Zao's sprites.
NOTE! ADD +++
NOTE! ADD +++ Milla:
NOTE! ADD +++ Milla is now available to play in Adventure mode. She has several new cutscenes in addition to an altered ending sequence to accommodate the fact that she's the one fighting Brevon.
NOTE! ADD +++ Because of Milla being playable in Adventure mode, it now has an identical character selection screen as Classic mode once she has been unlocked.
NOTE! ADD +++ In Final Dreadnought 3, the stage ends for Milla when she crosses under the tube where the Kingdom Stone was, instead of the right side of the room. This is to accommodate for the cutscene that now takes place here in Adventure mode and will likely result in faster clear times (by less than a second, but still notable).
NOTE! ADD +++ Milla no longer has to deal with the crosshairs in the red hallway before the final boss.
NOTE! ADD +++
NOTE! ADD +++ Carol
NOTE! ADD +++ Fixed a bug where Carol's hitboxes on her attacks would sometimes not register.
NOTE! ADD +++ Carol's energy meter drains more slowly when using the Wild Kick. (Now 1.25% per frame instead of 1.5%.)
NOTE! ADD +++ Carol can now cancel her rolling with a Wild Kick.
NOTE! ADD +++
NOTE! ADD +++ Bugfixes:
NOTE! ADD +++ In Fortune Night as Carol, pausing the game in the area between defeating the midboss and entering the mall would make the music fade out indefinitely.
NOTE! ADD +++ In Final Dreadnought 3, the end boss's hitbox would linger after death, meaning that players with a fire shield would repeatedly hear the hit sound if they overlapped the hitbox during the cutscene.
NOTE! ADD +++ The game could be paused during the score tally in Final Dreadnought 4 as Milla, causing the results screen to glitch out.
NOTE! ADD +++ Pausing and selecting Next Stage during the cutscene where the heroes talk to Gong in Shang Tu Palace would make the music in Jade Creek fail to load.
NOTE! ADD +++ Pausing and select Skip Scene in the cutscene where Lilac is being healed in Shang Tu Palace would cause the invincibility music to play in Pangu Lagoon instead of the normal stage theme.
NOTE! ADD +++
NOTE! ADD +++ Adventure Mode dialog cuts:
NOTE! ADD +++ The treehouse movie scene has been shortened significantly for Lilac and Carol. (Unessential filler)
NOTE! ADD +++ The "space cooties" dialog where Lilac explains the origin of dragons has been cut. It now simply jumps to Carol's question about why aliens are interested in Avalice. (Unnecessary exposition since Zao basically says the same stuff later on)
NOTE! ADD +++ Torque's tent scene now fades out when the girls do their victory animation. (Torque's request to keep their mission a secret never comes into play during the story. The rest is unessential filler)
NOTE! ADD +++ In the Zao dinner scene, removed Lilac's comment on how Milla and Carol both agree on something for once. (References an event in the story that was cut early in development)

NOTE! CHANGED Freedom Planet, file_size: 301 MB ***TO*** 320 MB
Post edited April 13, 2016 by mrkgnao