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Ganni1987: Will the DS: Reign of Giants DLC be updated for Linux too? Thanks :)
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JudasIscariot: No need as we checked it and it works with the new version of Don't Starve and the Shipwrecked DLC installed :)
Is shipwrecked a dlc to Don't Starve?
I was under the impression it was standalone.
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JudasIscariot: No need as we checked it and it works with the new version of Don't Starve and the Shipwrecked DLC installed :)
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omega64: Is shipwrecked a dlc to Don't Starve?
I was under the impression it was standalone.
DLC.
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omega64: Is shipwrecked a dlc to Don't Starve?
I was under the impression it was standalone.
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JudasIscariot: DLC.
Alright.
A few notes on the recent Don't Starve updates:

1) The 64bit version of the base game is missing, previously the GOG version came with both 32bit and 64bit one. This also explains why the new Linux installer is half the size of the previous version. - On Linux Mint I had to install several packages to run the 32Bit game now. (NOTE: The list of these packages aren't listed on the game's store page).

2) For anyone concerned about why the Linux version of Reign of Giants didn't get an update, I've searched the entire Windows version and the only file that was changed was a texture file (Date Modified: 31st March 2016), everything else still has a modification date from May 2015. (Will check the Mac version tomorrow). - Probably affected only Windows and Mac.

3) The Reign of Giants DLC for Linux is still carrying the files for the previously offered 64Bit version of the DLC. Technically this is nothing to worry about as it's just taking up 80Mb or so on your hard drive for nothing (not harmful to say the least).
Post edited April 01, 2016 by Ganni1987
From MaGog's logs for 31 March:

21 games/DLCs, all from Daedalic Entertainment, have had Windows XP removed from their lists of supported operating systems. The affected games are:
- 1954 Alcatraz
- Anna's Quest
- Blackguards 2
- Blackguards Special Edition
- Blackguards: Untold Legends [DLC]
- Dark Eye: Chains of Satinav, The
- Dead Synchronicity: Tomorrow Comes Today
- Dead Synchronicity Soundtrack [DLC]
- Deponia
- Deponia 2: Chaos on Deponia
- Deponia 3: Goodbye Deponia
- Edna & Harvey: Harvey's New Eyes
- Edna & Harvey: The Breakout
- Gomo
- Journey of a Roach
- Last Tinker™: City of Colors, The
- Memoria
- New Beginning: Final Cut, A
- Night of the Rabbit, The
- Randal's Monday
- Whispered World: Special Edition, The





NOTE! CHANGED Ashes of the Singularity, image: http://images.gog.com/f780f0a7fcad97a87948d9cecc2c47311c928a41d044977a2a2d0567bc9c8e27_100.jpg ***TO*** http://images.gog.com/80792ecd0de705cabe46a8a852f897d9a6ba52829157ef40cf03d8bb774ddba3_100.jpg
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mrkgnao: [Invisible on the game page because of incorrectly formatted HTML.]
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JudasIscariot: It's always that one BR that gets away ...Thanks, fixed.
This sort of thing is one of those few cases where I can confidently say that xkcd #974 was dead wrong.

The time and stress I saved by adding stricter input checks on my HTML-processing creations more than paid for it.
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Ganni1987: A few notes on the recent Don't Starve updates:

1) The 64bit version of the base game is missing, previously the GOG version came with both 32bit and 64bit one. This also explains why the new Linux installer is half the size of the previous version. - On Linux Mint I had to install several packages to run the 32Bit game now. (NOTE: The list of these packages aren't listed on the game's store page).

2) For anyone concerned about why the Linux version of Reign of Giants didn't get an update, I've searched the entire Windows version and the only file that was changed was a texture file (Date Modified: 31st March 2016), everything else still has a modification date from May 2015. (Will check the Mac version tomorrow). - Probably affected only Windows and Mac.

3) The Reign of Giants DLC for Linux is still carrying the files for the previously offered 64Bit version of the DLC. Technically this is nothing to worry about as it's just taking up 80Mb or so on your hard drive for nothing (not harmful to say the least).
The 64-bit version should be rolling out today if all goes well :)
Should be getting the V 2.0 update to Baldur's Gate 1 & 2 Enhanced Edition soon along with Dragonsphere:

https://forums.beamdog.com/discussion/49693/v2-0-update-release-notes-attached

If all the major bugs are fixed it might be time for me to finally retire the originals. Only thing that sucks is my completed save from BG1 Original probably won't carry over to BG2 Enhanced. :(
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haydenaurion: Should be getting the V 2.0 update to Baldur's Gate 1 & 2 Enhanced Edition soon along with Dragonsphere:

https://forums.beamdog.com/discussion/49693/v2-0-update-release-notes-attached

If all the major bugs are fixed it might be time for me to finally retire the originals. Only thing that sucks is my completed save from BG1 Original probably won't carry over to BG2 Enhanced. :(
Different user interface sounds great. Depending on what they changed. ;P

Story Mode
With Story Mode, the player’s characters cannot be
killed in combat and are gifted with Strength scores
of 25. This difficulty mode is designed to facilitate a
stress-free experience for those players who are not
interested in plumbing the tactical depths of Infinity
Engine combat.

I'm actually excited now. :O
Post edited April 01, 2016 by omega64
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haydenaurion: Should be getting the V 2.0 update to Baldur's Gate 1 & 2 Enhanced Edition soon along with Dragonsphere:

https://forums.beamdog.com/discussion/49693/v2-0-update-release-notes-attached

If all the major bugs are fixed it might be time for me to finally retire the originals. Only thing that sucks is my completed save from BG1 Original probably won't carry over to BG2 Enhanced. :(
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omega64: Different user interface sounds great. Depending on what they changed. ;P

Story Mode
With Story Mode, the player’s characters cannot be
killed in combat and are gifted with Strength scores
of 25. This difficulty mode is designed to facilitate a
stress-free experience for those players who are not
interested in plumbing the tactical depths of Infinity
Engine combat.

I'm actually excited now. :O
I'd be nice if there was an option to disable party member permadeath on any difficulty level and not just the easier settings.
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omega64: *snip*
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haydenaurion: I'd be nice if there was an option to disable party member permadeath on any difficulty level and not just the easier settings.
True.
Post edited April 01, 2016 by omega64
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omega64: Anyone know whether Albedo has the last update from about a week ago?
No changelog on gog.
Edit: 2 weeks ago.
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JudasIscariot: It's in the works :)
Any word on what ended up happening to this update?
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JudasIscariot: It's in the works :)
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SCPM: Any word on what ended up happening to this update?
Still waiting on it, sorry.
Alright, I understand.
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SCPM: Any word on what ended up happening to this update?
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JudasIscariot: Still waiting on it, sorry.
I'd completely forgotten about that, since October? O_o