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Got a flag for Never Alone, but no changelog and nothing seems different. Anyone have any info?
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Treasure: Well, I did decide I wouldn't be getting the bundle - I own both Retro City Rampage and Never Alone here, couldn't care less about the horror game, I'm not interested in the BTA tier and out of the BTA + $2 only in Sunless Sea, so this bundle just wasn't a good deal to me personally.
I see. It was similar for me - i also owned some of the game but i got it because i was interested in Sunless Sea, Else Heart.Break() and Never Alone. If i had known that the linux versions of both Never Alone and Sunless Sea would also come here - i probably wouldn't have bought it though.
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GR00T: Got a flag for Never Alone, but no changelog and nothing seems different. Anyone have any info?
Should be the addition of the Linux version.

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hummer010: Ditto. The torrents for the small files at humble are woefully under-seeded. Works great for the large files though.
Yep. I started using the torrents after i had some issues with broken downloads with Firefox/Iceweasel on both Windows and Linux.
Post edited March 04, 2016 by ElTerprise
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ElTerprise: Yep. I started using the torrents after i had some issues with broken downloads with Firefox/Iceweasel on both Windows and Linux.
When was this? Was it between 2004-03-16 and 2015-02-25? I was actually burned by that several times because it meant that Firefox would report certain types of dropped connections as successful completion.
Post edited March 04, 2016 by ssokolow
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ssokolow: When was this? Was it between 2004-03-16 and 2015-02-25? I was actually burned by that several times because it meant that Firefox would report certain types of dropped connections as successful completion.
Probably. Aside from some aborted downloads i haven't had any problems for a year.
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ElTerprise: Yep. I started using the torrents after i had some issues with broken downloads with Firefox/Iceweasel on both Windows and Linux.
If you have troubles with broken downloads in FIrefox I suggest you use a decent download manager for it. I recommend getting the latest nightly build of DownThemAll V3.0B7. It recognizes when a download has been interrupted and can resume downloading if the server supports that. It also acts as download accelerator by downloading files with multiple threads.

Even if md5 would be nice to have there are different ways to check your download. Multi-part installers have an option to check the files before installing. Start the installer click on options and check the option "Check files integrity before installation". Single-part installers are digitally signed. Just check the signature and if it checks out ok the file was downloaded without errors.
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ElTerprise: Should be the addition of the Linux version.
Ah, thanks. :)
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Geralt_of_Rivia: If you have troubles with broken downloads in FIrefox I suggest you use a decent download manager for it. I recommend getting the latest nightly build of DownThemAll V3.0B7. It recognizes when a download has been interrupted and can resume downloading if the server supports that. It also acts as download accelerator by downloading files with multiple threads.

Even if md5 would be nice to have there are different ways to check your download. Multi-part installers have an option to check the files before installing. Start the installer click on options and check the option "Check files integrity before installation". Single-part installers are digitally signed. Just check the signature and if it checks out ok the file was downloaded without errors.
Thank you. Haven't had many issues recently but it seems like a really useful addon.

I remember using that when i had to download directly via the browser. Usually it's my third option here on GOG after the Downloader and Galaxy.
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GR00T: Ah, thanks. :)
You're welcome :)
Post edited March 04, 2016 by ElTerprise
From MaGog's logs for 4 March (part 1 of 4):

NOTE! Probably CHANGED FILE Californium, all_files, Windows installer, English, dl_ver: 20160218 (gog-4) ***TO*** 1.04 (gog-5) (same for all other languages)

NOTE! Probably CHANGED FILE Californium, all_files, Mac OS X installer, English, dl_ver: 20160218 (gog-4) ***TO*** 1.04 (gog-5) (same for all other languages)

NOTE! CHANGED Californium, changelog (http://www.an-ovel.com/downloads/chg/chg_1455529924.htm)
NOTE! ADD +++ Patch 1.04 (4 March 2016)
NOTE! ADD +++ fix elevators that did not move (lazy guys)
NOTE! ADD +++ fix an error in chapter 6 preventing from ending the game
NOTE! ADD +++ fix keystroke sounds were not correctly loaded depending on the loaded world
NOTE! ADD +++ fix memory footprint has been consequently improved
NOTE! ADD +++ fix improved colliders (chapter 1, 2 and 3)
NOTE! ADD +++ added save system: continue now catches how many alternate reality bubbles you discovered and how far you went through the narration
NOTE! ADD +++ added warning message when launchin new game or selecting chapters as it will override your current save
NOTE! ADD +++
NOTE! ADD +++ Patch 1.03 (4 March 2016)
NOTE! ADD +++ fix chapter 4 collider on exit of the museum's elevator
NOTE! ADD +++ fix chapter 3 collider in office space on anomalie reveal
NOTE! ADD +++ fix loading language properly when switching in option menu after launching the game once
NOTE! ADD +++ fix assigning custom input keys after restarting the game
NOTE! ADD +++
NOTE! ADD +++ Patch 1.02 (4 March 2016)
NOTE! ADD +++ fix typos in English
NOTE! ADD +++ fix various collisions across the game
NOTE! ADD +++ fix credits visual glitch
NOTE! ADD +++ fix calling pause menu during credits
NOTE! ADD +++ fix an error when going in front of the TV in chapter 6
NOTE! ADD +++ fix German voice of Shine in chapter 2 was not playing
NOTE! ADD +++ added OST zip within game source folder for everybody to enjoy
NOTE! ADD +++ added warning message about current game save capabilities when leaving a chapter

NOTE! CHANGED Californium, file_size: 417 MB ***TO*** 418 MB





NOTE! Probably CHANGED FILE Flame in the Flood, The, all_files, Windows installer, English, dl_ver: 4.9.2 (gog-2) ***TO*** 1.0.002 (gog-3)

NOTE! Probably ADDED FILE Flame in the Flood, The, all_files, Patch 1.0.002 (gog-3) [Windows], dl_ver: ***TO*** gog-2 -> gog-3

NOTE! Probably CHANGED FILE Flame in the Flood, The, all_files, Mac OS X installer, English, dl_ver: 4.9.2 (gog-2) ***TO*** 1.0.002 (gog-3)

NOTE! CHANGED Flame in the Flood, The, changelog (http://www.an-ovel.com/downloads/chg/chg_1452692111.htm)
NOTE! ADD +++ Patch 1.0.002 (04th March 2016)
NOTE! ADD +++ Audio crash fix
NOTE! ADD +++ Fix for getting stuck at the bait shack upon restore
NOTE! ADD +++ drag & drop inventory fix.
NOTE! ADD +++
NOTE! ADD +++ Patch 1.0.001 (04th March 2016)
NOTE! ADD +++ A fix for some audio crashes
NOTE! ADD +++ A fix for rare broken checkpoint issue
NOTE! ADD +++ Fix for a rare dead-end river bug
NOTE! ADD +++ Fix for looping rain audio bug
NOTE! ADD +++ Wolf spawning fix (wolves should not spawn in initial region)





NOTE! CHANGED FILE Hard West, downloadables, Windows installer, English (part 1 of 3) (setup_hard_west_2.3.0.7.exe ***TO*** setup_hard_west_2.4.0.8.exe; 1.3 (gog-7) ***TO*** 1.4 (gog-8); Fri, 11 Dec 2015 16:18:12 GMT ***TO*** Fri, 04 Mar 2016 17:42:02 GMT; 45,588,240 ***TO*** 45,588,128)

NOTE! CHANGED FILE Hard West, downloadables, Windows installer, English (part 2 of 3) (setup_hard_west_2.3.0.7-1.bin ***TO*** setup_hard_west_2.4.0.8-1.bin; 1.3 (gog-7) ***TO*** 1.4 (gog-8); Fri, 11 Dec 2015 16:38:15 GMT ***TO*** Fri, 04 Mar 2016 17:55:44 GMT; no change in size)

NOTE! CHANGED FILE Hard West, downloadables, Windows installer, English (part 3 of 3) (setup_hard_west_2.3.0.7-2.bin ***TO*** setup_hard_west_2.4.0.8-2.bin; 1.3 (gog-7) ***TO*** 1.4 (gog-8); Fri, 11 Dec 2015 16:26:58 GMT ***TO*** Fri, 04 Mar 2016 17:48:50 GMT; 1,671,990,914 ***TO*** 1,834,445,769)

NOTE! CHANGED FILE Hard West, downloadables, Mac OS X installer, English (hard_west_2.3.0.4.dmg ***TO*** hard_west_2.4.0.5.dmg; 1.3 (gog-4) ***TO*** 1.4 (gog-5); Fri, 11 Dec 2015 16:36:07 GMT ***TO*** Fri, 04 Mar 2016 16:13:10 GMT; 3,289,742,779 ***TO*** 3,381,899,644)

NOTE! CHANGED FILE Hard West, downloadables, Linux installer, English (gog_hard_west_2.3.0.4.sh ***TO*** gog_hard_west_2.4.0.5.sh; 1.3 (gog-4) ***TO*** 1.4 (gog-5); Fri, 11 Dec 2015 16:36:47 GMT ***TO*** Fri, 04 Mar 2016 16:14:14 GMT; 3,286,982,167 ***TO*** 3,379,998,982)

NOTE! ADDED FILE Hard West, downloadables, Patch 1.4 [Linux] (patch_hard_west_2.3.4.5.sh; Fri, 04 Mar 2016 16:08:25 GMT; 1,231,211,581)

NOTE! CHANGED Hard West, changelog (http://www.an-ovel.com/downloads/chg/chg_1442827661.htm)
NOTE! ADD +++ Patch 1.4 (04 March 2016)
NOTE! ADD +++ This update is REQUIRED in order to make use of the Scars of Freedom DLC.
NOTE! ADD +++
NOTE! ADD +++ New Features:
NOTE! ADD +++ Added the Gameplay Mods feature, i.e. ten new features modifying some of the rules established in Hard West, such as disabling reaction shots from enemies, forcing AI to use a wider array of abilities more frequently etc.
NOTE! ADD +++ Gameplay mods are only available for the vanilla game and cannot be used in the expansion.
NOTE! ADD +++ Added the missing Straight Flush hand.
NOTE! ADD +++ Added a new graphics option: Water reflections.
NOTE! ADD +++ Added an additional highlight to the tile, from which a usable object will be used, when hovering the cursor over said object.
NOTE! ADD +++ Improved dynamic cover cursors for more clarity.
NOTE! ADD +++
NOTE! ADD +++ Fixed issues:
NOTE! ADD +++ Fixed a rare issue where saved games could be corrupted.
NOTE! ADD +++ Fixed an issue where the XBOX 360 wireless controller would not be recognized by the game on a Mac.
NOTE! ADD +++ Fixed an issue in which the barter screen would not appear.
NOTE! ADD +++ Fixed an issue where players were unable to open a world map location after loading the game from the main menu.
NOTE! ADD +++ Fixed an issue where game completion achievements would not be unlocked correctly.
NOTE! ADD +++ Fixed an issue in which decomposing bodies would not disappear when the camera changed elevation to a lower one, than the body.
NOTE! ADD +++ A Matter of Time: fixed problems related to purchasing the Laxative Potion (different price + money is subtracted correctly)
NOTE! ADD +++ Improved ability balance.
NOTE! ADD +++ Increased Fate Trader item prices.
NOTE! ADD +++ Fixed some missing GUI text in the French localization.
NOTE! ADD +++ Fixed a bunch of erroneous gamepad controls descriptions.
NOTE! ADD +++ Fixed several typos across game text.
NOTE! ADD +++ Fixed wording on certain achievements.
NOTE! ADD +++ Improved the credits section to prevent ugly line breaks.
NOTE! ADD +++ Made the face in the Cracked Skull icon to be a little more serious.
NOTE! ADD +++ Fixed a couple of minor texture glitches.

NOTE! CHANGED Hard West, file_size: 5.5 GB ***TO*** 5.7 GB
From MaGog's logs for 4 March (part 2 of 4):

NOTE! CHANGED Interactive Adventures of Dog Mendonça and Pizzaboy®, The, changelog (http://www.an-ovel.com/downloads/chg/chg_1456837030.htm)
NOTE! ADD +++ Patch 1.0.3 (04th March 2016)
NOTE! ADD +++ Adds compatibility with 32-bit systems

[Ninja changelog]





NOTE! Probably CHANGED FILE Master of Orion: Collector's Edition [In Dev], all_files, Windows installer, English (part 1/2 of 2), dl_ver: 40.12.1 (gog-7) ***TO*** 40.13 (gog-8)

NOTE! Probably ADDED FILE Master of Orion: Collector's Edition [In Dev], all_files, Hotfix 40.13 [Windows], dl_ver: ***TO*** gog-7 -> gog-8

NOTE! CHANGED Master of Orion: Collector's Edition [In Dev], changelog (http://www.an-ovel.com/downloads/chg/chg_1456225523.htm)
NOTE! ADD +++ Hotfix 40.13 (04 March 2016)
NOTE! ADD +++ Please remember that our game is still in development, some changes may be subject to further review. We are eager to get your feedback! Some of the things that we are testing are:
NOTE! ADD +++ Improvements in the AI.
NOTE! ADD +++ A more varied galaxy in terms of planet classes and mineral richness (please remember to randomize the seed to try different generated galaxies).
NOTE! ADD +++ Balance adjustments for a more hardcore experience.
NOTE! ADD +++ Scale and speed adjustments in tactical battles to make room for a bigger playfield.
NOTE! ADD +++
NOTE! ADD +++ Genera
NOTE! ADD +++ l
NOTE! ADD +++ Added flag checkbox to un-colonized planets.
NOTE! ADD +++ Fixed soft-lock in victory/defeat popup.
NOTE! ADD +++ Fixed soft-lock in Planet Review.
NOTE! ADD +++ Fixed issue on fleets visibility after Share Charts.
NOTE! ADD +++ Fixed Fleet Icon visibility when different fleet hull sizes are docked in the same navigation node.
NOTE! ADD +++ Fixed Fleet Icon in the Galaxy map when fleets depart to an anomalies.
NOTE! ADD +++ [Ship Design] Fixed exploit that allowed to create fully loaded ships paying as empty ships.
NOTE! ADD +++ Fixed issue with Galaxy Generator (Orbital distribution).
NOTE! ADD +++ Turn limit indicator removed in path to victory when Excellence Victory disabled.
NOTE! ADD +++ Now the Game acknowledges that it can't store save games and popups a warning.
NOTE! ADD +++ Fixed freeze when demanding a Colony at the same time as asking for a vote in the Galactic Council.
NOTE! ADD +++
NOTE! ADD +++ Balance
NOTE! ADD +++ [Galactic Council] Changed trigger condition from all races knowing both candidates to all races knowing each other.
NOTE! ADD +++ [Galactic Council] Implement a minimum turn for triggering galactic council.
NOTE! ADD +++ [Balance] Galaxy ages are now more different from each other (MoO2 style).
NOTE! ADD +++ [Balance] Large and Huge planets chances slightly increased in the Galaxy Generator.
NOTE! ADD +++ [Balance] Changed BC progression and starting structures upkeep.
NOTE! ADD +++ [Balance] Costs for Ship Upgrade and Buyout increased.
NOTE! ADD +++ [Balance] Command Points exceeded changed from 10 to 20BC.
NOTE! ADD +++ [Balance] Marine barracks now give +5% Morale.
NOTE! ADD +++ [Balance] Capitol morale bonus reduced to 25% (from 30% ).
NOTE! ADD +++ [Balance] AI Opening now end at turn 1 (IA performs better with this restriction).
NOTE! ADD +++ [Morale] Taxes start affecting morale since 1BC per population.
NOTE! ADD +++ [Morale] Race base morale now starts at 100%
NOTE! ADD +++ [Balance] Removed the cohesive trait from races that used it (it improves IA's colonization and defenses as they play in a more pack style).
NOTE! ADD +++ [Balance] Biome chances modified in the Galaxy Generator.
NOTE! ADD +++
NOTE! ADD +++ AI
NOTE! ADD +++ [AI] Changes in Production: removed order in production rating, top priority production bypasses global ETA limit, added the worker income bonus to structures scoring, avoid idle production in colonies while trade goods is not available, colony ships changed priority from top to high.
NOTE! ADD +++ [AI] On full defense, disabled below high priority to engage targets.
NOTE! ADD +++ [AI] Lowered priorities for pirate bombardment and engaging.
NOTE! ADD +++ [AI] Added conditions to Demand Evaluation. Will now reject demands that demand more than 1 colony, or a colony in a system with more colonies.
NOTE! ADD +++ [AI] Added fatigue after a demand is accepted: FATIGUE_DEMAND. Now set in 25 turns.
NOTE! ADD +++ [AI] Added ship upgrade (ship refit)
NOTE! ADD +++ [AI] Bug fix for military retreat.
NOTE! ADD +++
NOTE! ADD +++ Tactical
NOTE! ADD +++ [Tactical] Fixed FX for Torpedoes.
NOTE! ADD +++ [Tactical] Fixed Anti-Missile Rockets.
NOTE! ADD +++ [Tactical] Optimization for defensive weapons.
NOTE! ADD +++ [Tactical] Proton Torpedo exception fixed!
NOTE! ADD +++ [Tactical] Added one more ring on the big battlefield grid.
NOTE! ADD +++ [Tactical] Tweaked scales for ships now contemplates pirates.
NOTE! ADD +++ [Tactical] fixed the big battlefield limits.
NOTE! ADD +++
NOTE! ADD +++ UI
NOTE! ADD +++ [UI] Tweaks for alternative multiline tooltip. Modifiers rows support multiline now.
NOTE! ADD +++ [UI] Fixed black squares appearing on the interface.
NOTE! ADD +++ [Techtree] Updated all technology images.
NOTE! ADD +++ [UI] Added max population on known planets and planet tooltip.
NOTE! ADD +++ [UI] Fixed issue with colonies list docking when the player had around 20 colonies or more.
NOTE! ADD +++ [UI] Fixed strike population on colonies text fields.
NOTE! ADD +++ [Ship Design] Disable models and decals for Pixel Ships in Ship Design.
NOTE! ADD +++
NOTE! ADD +++ Diplomacy
NOTE! ADD +++ [Diplomacy] Fix Memory Rebuked line on some rejected demands.
NOTE! ADD +++ [Diplomacy] Share Charts will only be asked to civilizations with whom I have enough disposition, and know at least 3 stars I don't know.
NOTE! ADD +++
NOTE! ADD +++ Multiplayer
NOTE! ADD +++ [Multiplayer] Fixed issue when Player 1 upgrades ships, Player 2 can observe Player's 1 fleet info block on the left bottom corner.
NOTE! ADD +++
NOTE! ADD +++ Localization
NOTE! ADD +++ [Localization] Ships module update.
NOTE! ADD +++ [Localization] Updated "Thanks for participating in the Early Access" message.
NOTE! ADD +++ [Localization] Changed Language Detection to set English or Russian Language.
NOTE! ADD +++ [Localization] First recommendation added in all Welcome descriptions.
NOTE! ADD +++ [Tooltips] Changed Low and High gravity tooltips.
NOTE! ADD +++
NOTE! ADD +++ SFX
NOTE! ADD +++ [SFX] Warp sounds added.
NOTE! ADD +++ [SFX] Notification sound updated.
NOTE! ADD +++ [SFX] Placeholder explosion sounds updated.
NOTE! ADD +++ [SFX] Added new Galactic Council theme.
NOTE! ADD +++ [Music] Restart Music during Audience if the AI changed disposition.





NOTE! ADDED FILE Never Alone Arctic Collection, downloadables, Linux installer, English (gog_never_alone_arctic_collection_2.0.0.1.sh; 1.0 (gog-1); Fri, 04 Mar 2016 18:40:40 GMT; 3,954,714,856)

NOTE! CHANGED Never Alone Arctic Collection, os: Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.8.5 or newer) ***TO*** Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.8.5 or newer) and Linux (Ubuntu 14.04, Mint 17)

NOTE! CHANGED Never Alone Arctic Collection, sys_req_linux: ***TO*** Ubuntu 14.04 or later (64-bit), Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz, Memory: 2 GB RAM, Graphics: GeForce 440 GT (1GB) or Radeon HD 6570 (2 GB), Storage: 4 GB available space, Additional Notes: Xbox 360 or equivalent gamepad required for local co-op. 64-bit version of Linux is required to play, Recommended system requirements: Ubuntu 14.04 or later (64-bit), Processor: Intel Core 2 Quad Q9550 @ 2.8 GHz or AMD Phenom II X4 955 @ 3.2 GHz, Memory: 4 GB RAM, Graphics: GeForce GTX 650 Ti or Radeon HD 7790, Storage: 4 GB available space, Additional Notes: Xbox 360 controller or equivalent recommended

[No changelog]
From MaGog's logs for 4 March (part 3 of 4):

NOTE! Probably CHANGED FILE Prison Architect, all_files, Windows installer, English, dl_ver: Update-3d (gog-8) ***TO*** Update-4b (gog-9)

NOTE! Probably CHANGED FILE Prison Architect, all_files, Mac OS X installer, English, dl_ver: Update-3d (gog-9) ***TO*** Update-4b (gog-13)

NOTE! Probably CHANGED FILE Prison Architect, all_files, Linux installer, English, dl_ver: Update-3d (gog-7) ***TO*** Update-4b (gog-8)

NOTE! CHANGED Prison Architect, changelog (http://www.an-ovel.com/downloads/chg/chg_1441974651.htm)
NOTE! ADD +++ Update 4b (04th March 2016)
NOTE! ADD +++ Thermodynamics
NOTE! ADD +++ The game now models the ambient temperature of the world, and it's effect on your prisoners.
NOTE! ADD +++ The outdoor temperature will vary during the day, and turn cold at night
NOTE! ADD +++ The temperature of your indoor areas will be affected by this. Indoor areas near doors and windows will lose heat fast.
NOTE! ADD +++ Certain existing objects generate lots of heat : Cookers (when in use), power stations, water pumps
NOTE! ADD +++
NOTE! ADD +++ New toolbar button under Logistics : Temperature. Visualises the temperature of all areas of your prison
NOTE! ADD +++ Prisoners now have a Warmth need. This need increases when they are cold.
NOTE! ADD +++ They will protest if cold for too long, and eventually cause trouble.
NOTE! ADD +++ If prisoners are too hot for too long (for example working in a hot kitchen) they will develop a status effect "Overheating". This makes them more likely to cause trouble
NOTE! ADD +++ New item : Radiator. Build these around your prison to warm up the indoors when required.
NOTE! ADD +++
NOTE! ADD +++ Quick Build menu
NOTE! ADD +++ The old "Clone" toolbar item has been replaced with a new "Quick Build" menu, with more options.
NOTE! ADD +++ You can now pick from a set of template rooms, and stamp them dowm in your prison.
NOTE! ADD +++ All neccesary foundations will be built (if required), and the area will be cleared of walls and objects.
NOTE! ADD +++ Then your workmen will build all the walls and objects required.
NOTE! ADD +++ The room type will be automatically assigned.
NOTE! ADD +++ You can rotate a quick build room using R or middle mouse click.
NOTE! ADD +++ Available quick build rooms:
NOTE! ADD +++ Basic Cell
NOTE! ADD +++ Solitary Cell
NOTE! ADD +++ Luxury Cell
NOTE! ADD +++ Shared Cell
NOTE! ADD +++ Office
NOTE! ADD +++ Nb. Clone is now available in the Quick Build menu and no longer needs to be researched.
NOTE! ADD +++
NOTE! ADD +++ New prison sharing options
NOTE! ADD +++ A new option in the Extras menu 'Most Popular Prisons' lets you view the most popular Steam Workshop prisons
NOTE! ADD +++ You can choose to view the most popular over the last week/month/year/all time
NOTE! ADD +++ Play the prison instantly by clicking Play
NOTE! ADD +++ We are now bundling 10 of the best community made prisons with all versions of the game.
NOTE! ADD +++ These are designed for times when you have no internet connection, or are not running the Steam build (so no workshop access)
NOTE! ADD +++ You can now attach a Phone Tap to the Secure vistation booths added in Update 3.
NOTE! ADD +++ This will give you more intelligence on contraband, escapes etc.
NOTE! ADD +++
NOTE! ADD +++ New Translations:
NOTE! ADD +++ Ukranian, Bulgarian, Traditional Chinese
NOTE! ADD +++ BUG FIXES
NOTE! ADD +++
NOTE! ADD +++ 0010454: [Gameplay] Escape mode: Revive prisoners
NOTE! ADD +++ 0010333: [Gameplay] Fill to capacity improvement
NOTE! ADD +++ 0010588: [AI & Behaviour] Prisoners can work and get paid even when job room is invalid
NOTE! ADD +++ 0009100: [AI & Behaviour] Mail delivered to solitary cell after inmate has left
NOTE! ADD +++ 0010566: [AI & Behaviour] Prisoners do not use weight-benches
NOTE! ADD +++ 0010500: [Performance] Snipers in Guard Towers cause major lag.
NOTE! ADD +++ 0010567: [AI & Behaviour] Doctors get stuck while attempting to heal
NOTE! ADD +++ 0010539: [Gameplay] Saved game, crashes at same spot
NOTE! ADD +++ 0010519: [AI & Behaviour] Wrong delivered mail.

NOTE! CHANGED Prison Architect, languages: Audio and text: Brazilian-Portuguese, Chinese, Czech, Danish, German, English, Finnish, French, Hungarian, Italian, Korean, Dutch, Norwegian, Polish, Russian, Thai ***TO*** Text only: Bulgarian, Brazilian-Portuguese, Chinese, Czech, Danish, German, English, Finnish, French, Hungarian, Italian, Korean, Dutch, Norwegian, Polish, Russian, Thai, Ukrainian





NOTE! Probably CHANGED FILE SUPERHOT, all_files, Windows installer, English, dl_ver: gog-5 ***TO*** Patch 2 (gog-6)

NOTE! Probably ADDED FILE SUPERHOT, all_files, Patch 2 (gog-6) [Windows], dl_ver: ***TO*** gog-5 -> gog-6

NOTE! Probably CHANGED FILE SUPERHOT, all_files, Mac OS X installer, English, dl_ver: gog-4 ***TO*** Patch 2 (gog-5)

NOTE! Probably CHANGED FILE SUPERHOT, all_files, Linux installer, English, dl_ver: gog-2 ***TO*** Patch 2 (gog-3)

NOTE! Probably ADDED FILE SUPERHOT, all_files, Patch 2 (gog-3) [Linux], dl_ver: ***TO*** gog-2 -> gog-3

NOTE! CHANGED SUPERHOT, changelog (http://www.an-ovel.com/downloads/chg/chg_1456141688.htm)
NOTE! ADD +++ Patch 2 (4 March 2016)
NOTE! ADD +++ upgraded KILLSTAGRAM clips quality
NOTE! ADD +++ fixed malfunctioning weapons when picking them right after [REDACTED]
NOTE! ADD +++ fixed game logic bugs in [REDACTED] challenge
NOTE! ADD +++ fixed various random crashes in Mac/Linux versions
NOTE! ADD +++ fixed occasionally missing sounds issue
NOTE! ADD +++ fixed occasional progress loss in Challenges
NOTE! ADD +++ fixed bunch of minor game logic issues
NOTE! ADD +++ fixed another issue with performance degrading on a high-end PCs in selected cases
NOTE! ADD +++ fixed v-sync halving framerate in selected cases
NOTE! ADD +++
NOTE! RMV --- Patch 29 February 2016
NOTE! ADD +++ Patch 1 (29 February 2016)

NOTE! CHANGED SUPERHOT, file_size: 1.1 GB ***TO*** 0.9 GB
high rated
From MaGog's logs for 4 March (part 4 of 4):

NOTE! CHANGED FILE Shadowrun Hong Kong - Extended Edition, downloadables, Windows installer, English (part 1 of 2) (setup_shadowrun_hong_kong_extended_edition_2.5.0.9.exe ***TO*** setup_shadowrun_hong_kong_extended_edition_2.6.0.10.exe; 3.1.1 (gog-9) ***TO*** 3.1.2 (gog-10); Fri, 19 Feb 2016 15:28:17 GMT ***TO*** Fri, 04 Mar 2016 14:25:26 GMT; 36,385,320 ***TO*** 36,385,552)

NOTE! CHANGED FILE Shadowrun Hong Kong - Extended Edition, downloadables, Windows installer, English (part 2 of 2) (setup_shadowrun_hong_kong_extended_edition_2.5.0.9-1.bin ***TO*** setup_shadowrun_hong_kong_extended_edition_2.6.0.10-1.bin; 3.1.1 (gog-9) ***TO*** 3.1.2 (gog-10); Fri, 19 Feb 2016 15:36:02 GMT ***TO*** Fri, 04 Mar 2016 14:40:11 GMT; 3,171,507,420 ***TO*** 3,176,112,082)

NOTE! ADDED FILE Shadowrun Hong Kong - Extended Edition, downloadables, Patch 3.1.2 (gog-10) (patch_shadowrun_hong_kong_extended_edition_2.6.0.10.exe; 3.1.1 (gog-9) -> 3.1.2 (gog-10); Fri, 04 Mar 2016 14:25:12 GMT; 9,623,872)

NOTE! CHANGED FILE Shadowrun Hong Kong - Extended Edition, downloadables, Mac OS X installer, English (shadowrun_hong_kong_extended_edition_2.1.0.3.dmg ***TO*** shadowrun_hong_kong_extended_edition_2.2.0.4.dmg; 3.1.1 (gog-3) ***TO*** 3.1.2 (gog-4); Fri, 19 Feb 2016 15:35:35 GMT ***TO*** Fri, 04 Mar 2016 14:42:34 GMT; 3,351,035,289 ***TO*** 3,355,451,984)

NOTE! CHANGED FILE Shadowrun Hong Kong - Extended Edition, downloadables, Linux installer, English (gog_shadowrun_hong_kong_extended_edition_2.7.0.9.sh ***TO*** gog_shadowrun_hong_kong_extended_edition_2.8.0.10.sh; 3.1.1 (gog-9) ***TO*** 3.1.2 (gog-10); Fri, 19 Feb 2016 15:37:28 GMT ***TO*** Fri, 04 Mar 2016 14:42:02 GMT; 3,397,574,628 ***TO*** 3,401,437,037)

NOTE! ADDED FILE Shadowrun Hong Kong - Extended Edition, downloadables, Patch 3.1.2 (gog-10) [Linux] (patch_shadowrun_hong_kong_extended_edition_2.7.8.10.sh; 3.1.1 (gog-9) -> 3.1.2 (gog-10); Fri, 04 Mar 2016 14:27:33 GMT; 269,995,729)

NOTE! CHANGED Shadowrun Hong Kong - Extended Edition, changelog (http://www.an-ovel.com/downloads/chg/chg_1436866438.htm)
NOTE! ADD +++ Patch 3.1.2 (04 March 2016)
NOTE! ADD +++ Core/Engine Bug Fixes
NOTE! ADD +++ Resolved animation issue that caused old dog models not to animate.
NOTE! ADD +++ Resolved issue that caused weapons to be reloaded upon loading save files.
NOTE! ADD +++ Resolved issue that could cause items with tag/variable prerequisite to be duplicated in equip screen.
NOTE! ADD +++ Resolved issue that prevented some locked items from being observed in the equip screen.
NOTE! ADD +++
NOTE! ADD +++ Shadowrun Hong Kong Bug Fixes
NOTE! ADD +++ Resolved an edge case issue that could cause a conversation to end unexpectedly in the Showdown mission.
NOTE! ADD +++ Resolved issue that prevented some actors from equipping items as expected in the Showdown mission.
NOTE! ADD +++ Resolved various spelling, and other grammatical issues.
NOTE! ADD +++
NOTE! ADD +++ Shadows of Hong Kong Bug Fixes
NOTE! ADD +++ Resolved issue that caused some actors to have their equipment duplicated on save/load in the Rude Awakening mission.
NOTE! ADD +++ Resolved issue that incorrectly displayed some player choices in save import screen.
NOTE! ADD +++ Resolved many grammatical and continuity issues, see notes below for more information.

[A busy day for Judas et al.. Have a great weekend.]
From MaGog's logs for 5 March:

NOTE! CHANGED Walking Dead: Season 2, The, languages: Audio and text: English. Text only: German ***TO*** Audio and text: English. Text only: German, French
high rated
Just yesterday, a new version of ScummVM has been released (http://scummvm.org/frs/scummvm/1.8.0/ReleaseNotes)

To recap (for GOG-relevent things):

- Now supports Zork Nemesis and Zork Grand Inquisitor
- Major rewrite of the graphics system for the AGI engine (King's Quest 1-4, Leisure Suit Larry, Space Quest 1-2, Police Quest)
- Adlib support added for the AGOS engine (Simon the Sorcerer 1, Waxwork)
- Two bugs fixed in Broken Sword 1
- Improved Adlib support in Return to Zork, I have no mouth and I must Screan and Inherit the Earth
- Lot of scripting bugs (which were present in the original games) in the SCI engine (King's Quest 6, Leisure Suit Larry 5, Quest for Glory 1-2-3, Space Quest 1, Space Quest 4)

There's more, but I kept it mostly to games on GOG (and I'm sure I missed some stuff).

Considering the amount of fixes, I hope that GOG has plans to update their installers (and their games on GOG Galaxy).
high rated
avatar
POLE7645: Just yesterday, a new version of ScummVM has been released (http://scummvm.org/frs/scummvm/1.8.0/ReleaseNotes)

[...]
Thanks for the heads up.
For anyone new that isn't aware of my website:
http://1drv.ms/1SS1cjn

If you find anything wrong, please PM me with details and/or suggestions.

Thanks to all that are already contributing to the project.
...and many thanks to everyones input in this forum thread. :)