Posted February 27, 2016
From MaGog's logs for 26 February:
NOTE! CHANGED Ashes of the Singularity [In Dev], changelog (http://www.an-ovel.com/downloads/chg/chg_1447327294.htm)
NOTE! ADD +++ Beta 2 (26th February 2016)
NOTE! ADD +++ Gameplay
NOTE! ADD +++ Improved Substrate faction AI
NOTE! ADD +++ AI now uses Orbital Abilities
NOTE! ADD +++ Added starting point selection for Skirmish and Multiplayer
NOTE! ADD +++ New & improved Benchmark
NOTE! ADD +++ Added pause queue option for factories
NOTE! ADD +++ Added delete unit/structure button
NOTE! ADD +++ Factory queues can be started before the factory is fully constructed
NOTE! ADD +++ Units stop faster when ordered directly from the UI
NOTE! ADD +++ Additional multiplayer cheat protections
NOTE! ADD +++ New Maps
NOTE! ADD +++ Eridon
NOTE! ADD +++ Pyn
NOTE! ADD +++ Cygnus
NOTE! ADD +++ Map Balance:
NOTE! ADD +++ more radioactives on large maps
NOTE! ADD +++ kralon - removed rads from VP regions
NOTE! ADD +++ frozen wastes - fixed resource placement (radial symmetry)
NOTE! ADD +++ Balance
NOTE! ADD +++ Substrate Orbital structure build times adjusted
NOTE! ADD +++ cut passive heal bonus for Herc level up in half
NOTE! ADD +++ make the Savager attack lower tier units also with its main gun
NOTE! ADD +++ adjust Hercules autogun turrets a tiny bit so that it can hit t1s that are directly in front of it
NOTE! ADD +++ added energy cost to Prometheus vampire effect
NOTE! ADD +++ Substantially increased building HP
NOTE! ADD +++ Increased SkyCleaner accuracy from 20% to 60% (keeps its low damage per hit)
NOTE! ADD +++ Decreased Apollo accuracy from 70% to 40% (maintains its high damage per hit)
NOTE! ADD +++ Avatar shield recharge rate reduced from 5 per second to 2 per second
NOTE! ADD +++ Reduced metal cost of Substrate Punisher
NOTE! ADD +++ Doubled rate of fire of Archer rockets but reduced damage
NOTE! ADD +++ Reduced accuracy of Hermes autocannon but added more shots per volley
NOTE! ADD +++ Nemesis HP reduced from 600 to 500
NOTE! ADD +++ Controller Plasma bolt damage reduced from 25 to 10
NOTE! ADD +++ Hyperion main gun cool down reduced from 6 to 3.2.
NOTE! ADD +++ Hyperion main gun damage increased from 25 to 40
NOTE! ADD +++ Removed 2 of the 4 Heavy PLasma cannon from the punisher to bring its damage inline with the Hades
NOTE! ADD +++ Falcon cost reduced
NOTE! ADD +++ Annihilator now has 1000HP
NOTE! ADD +++ Annihilator now has light armor
NOTE! ADD +++ Drone MRV now has light armor
NOTE! ADD +++ Blossom launcher has light armor
NOTE! ADD +++ Annihilator cost reduced to 150 metal.
NOTE! ADD +++ Mauler max energy reduced
NOTE! ADD +++ Martyr shields increased from 80 to 160
NOTE! ADD +++ Martyer shield regen incresaed from 0.5 to 1
NOTE! ADD +++ Martyr HP increasd from 40 to 50
NOTE! ADD +++ Reaper shield regn decreased from 1 to 0.5
NOTE! ADD +++ Reaper cannon cooldown reduced from 6 seconds to 3.2 seconds
NOTE! ADD +++ kill Drone swarm Drones after 2 minutes to minimize a certain cheeze tactic
NOTE! ADD +++ PHC orbitals always require some rads
NOTE! ADD +++ reworked mouse input handling in ui w/ regard to scale
NOTE! ADD +++ make short range units a little more aggressive at charging to the frontlots more
NOTE! ADD +++ Art & Graphics
NOTE! ADD +++ Improved glare visual effect
NOTE! ADD +++ Improve Substrate unit and building materials
NOTE! ADD +++ Increased size of Resource Extractors and Amplifiers to improve legibility
NOTE! ADD +++ new PHC factory model
NOTE! ADD +++ Turinium lines not so bright anymore
NOTE! ADD +++ Team color now shows on resource deposits
NOTE! ADD +++ VFX
NOTE! ADD +++ Hades bombs and and rocket flames more visible from far distance
NOTE! ADD +++ VFX on Turinium Generators when a player is nearing critical mass
NOTE! ADD +++ Orbital Strike vfx polished
NOTE! ADD +++ Boost vfx polished
NOTE! ADD +++ Overcharge vfx polished
NOTE! ADD +++ Kill beam vfx polished
NOTE! ADD +++ Shield Recharge vfx polished
NOTE! ADD +++ EMP vfx polished
NOTE! ADD +++ Seed Destruction VFX added
NOTE! ADD +++ Plasma Storm: Lightning added, reduced cloud clipping, general polish
NOTE! ADD +++ Polished Teleport Effect (Incursion, Call Engineer, etc)
NOTE! ADD +++ Dreadought destruction vfx polished more
NOTE! ADD +++ have some weapon lens flares match the main eapon color a little better
NOTE! ADD +++ Amplify, Boost, and Overcharge vfx now last as long as the gameplay effect
NOTE! ADD +++ Unit & Structure polish
NOTE! ADD +++ Substrate Nexus
NOTE! ADD +++ PHC power relay
NOTE! ADD +++ Radioactive Extractor maps
NOTE! ADD +++ Drone Host
NOTE! ADD +++ MRV defensive structure
NOTE! ADD +++ Annihilator Cannon
NOTE! ADD +++ Sensor Post
NOTE! ADD +++ various Orbital Ability structures
NOTE! ADD +++ Turinium GeneratorAnimated lights on Hercules
NOTE! ADD +++ UI
NOTE! ADD +++ Added Borderless Window option
NOTE! ADD +++ Added feedback as to your current Quantum Upgrade level
NOTE! ADD +++ Lobby Browser
NOTE! ADD +++ added prompt to host a lobby if all lobbies are full/in progress
NOTE! ADD +++ now shows games in progress (grayed out)
NOTE! ADD +++ automatically refreshes every 10s
NOTE! ADD +++ Lots of visual polish on icons and opacity
NOTE! ADD +++ Improved Victory Screen
NOTE! ADD +++ New “orbital cast” cursor
NOTE! ADD +++ Improved Dreadnought level up ability icons
NOTE! ADD +++ Dead/Surrendered/Disconnected players now marked in HUD
NOTE! ADD +++ Drone modules now display in unit/building context area
NOTE! ADD +++ Quanta icon in HUD is now more legible
NOTE! ADD +++ Team color now represented by the 3 colors that are painted on it’s units
NOTE! ADD +++ Made the Metal and Radioactive icons more readable on the MaxiMap
NOTE! ADD +++ Tooltip improvements
NOTE! ADD +++ Lots of typo fixes
NOTE! ADD +++ Added tooltips for AI difficultieshave dps display factor in accuracy
NOTE! ADD +++ Sound
NOTE! ADD +++ 8 additional ambient music tracks added
NOTE! ADD +++ 2 new Win/Loss music tracks
NOTE! ADD +++ New main menu and multiplayer menu music
NOTE! ADD +++ New and improved destruction sounds
NOTE! ADD +++ Capture region order now plays a sound confirmation
NOTE! ADD +++ New VO notifications for Quantum Upgrades, Dreadnoughts launching,and Dreadnought upgrades
NOTE! ADD +++ Sound plays when Ranked match is found
NOTE! ADD +++ Added Avatar weapon sound
NOTE! ADD +++ 3D sound when a relay is captured
NOTE! ADD +++ hooked up ReaperParticle Beam soundincreased radius of construction sound
NOTE! ADD +++ Performance
NOTE! ADD +++ reduce memory needed for notification sounds
NOTE! ADD +++ reduced memory needed for minimap images
NOTE! ADD +++ reduced UI memory usagereduced bandwidth usage
NOTE! ADD +++ Stability
NOTE! ADD +++ Fixes our re-entrancy crash for msg registration
NOTE! ADD +++ Increasing some buffer sizes that are cutting it close in AshesUnitPanel
NOTE! ADD +++ Fixed game re-entry crashes
NOTE! ADD +++ Warn users if they are crashing as a result of a bad install
NOTE! ADD +++ fixed crash on game startCrashes related to starting/stopping building construction
NOTE! ADD +++ Bug fixes
NOTE! ADD +++ “Fixing Dan’s Crap” - Nathan
NOTE! ADD +++ Multiplayer
NOTE! ADD +++ Fixed situation where MP game wouldn’t end when the host Nexus was destroyed
NOTE! ADD +++ Fixed server disconnect issues on multiplayer match loading
NOTE! ADD +++ Fixing hang on clients in matchmaking if the host player failed to create a lobby
NOTE! ADD +++ Disabling auto saves in ranked matches
NOTE! ADD +++ Player slot pulldown popup was being forced to be too short in lobby setup wnd
NOTE! ADD +++ Winning Team was being reported incorrectly for some matches
NOTE! ADD +++ Fixing lobby setup UI not being set up completely when returning to the lobby
NOTE! ADD +++ Bandwidth optimization for deep unit construction queues
NOTE! ADD +++ Resolved bandwidth spike caused by CreateMetaUnit messages
NOTE! ADD +++ Don't allow entering a lobby with a different version of the game by invitation
NOTE! ADD +++ Gameplay
NOTE! ADD +++ Game speed now properly impacts Turinium points and Quanta
NOTE! ADD +++ AI picks level up bonuses for Dreadnoughts
NOTE! ADD +++ Fixed capture orders not coming through when an Amplifier was built at the region
NOTE! ADD +++ You can't cast boost or overcharge on enemy relays anymore
NOTE! ADD +++ fix for metaunit childrn sometimes not going to the correct location
NOTE! ADD +++ Fixing minimap icon displayed for a seed that is destroyed and becomes a generator
NOTE! ADD +++ fix for substrate seed not rotating and a few tweaks to its weapons now that that is working properly
NOTE! ADD +++ Fixing UI formatting issues with lobby browser
NOTE! ADD +++ fixed in game chat colors being wrong
NOTE! ADD +++ Lobby chat now text wraps
NOTE! ADD +++ Graphics
NOTE! ADD +++ fix for flickery amplifiers
NOTE! ADD +++ Fixing flickering previews for buildings
NOTE! ADD +++ Fix for flickering part on Sky Factory in FOW
NOTE! ADD +++ Fixed ship model gets stuck on partially constructed adv factory
NOTE! ADD +++ Misc
NOTE! ADD +++ Fix for missing selection rings on some units/buildings
NOTE! ADD +++ Resource panel at top of HUD z-order change so the "tooltip" popup isn't covered up
NOTE! ADD +++ Misaligned invite friends entries
NOTE! ADD +++ Fixing save game screen not showing map previews for selected entries
NOTE! ADD +++ unit and building tooltips no longer have extra ":" at the end
NOTE! ADD +++ fixed boost orbital icon
NOTE! ADD +++ reworked mouse input handling in ui w/ regard to scale
NOTE! ADD +++ If you win against a single opponent that surrendered, will now say that they surrendered in the victory screen
NOTE! ADD +++ Auto scrolling to selected map entry in skirmish and lobby setup screens
NOTE! ADD +++ changed the Seed icon the be something other than the Substrate symbol
[The missing changelog for the earlier change]
NOTE! CHANGED Ashes of the Singularity [In Dev], changelog (http://www.an-ovel.com/downloads/chg/chg_1447327294.htm)
NOTE! ADD +++ Beta 2 (26th February 2016)
NOTE! ADD +++ Gameplay
NOTE! ADD +++ Improved Substrate faction AI
NOTE! ADD +++ AI now uses Orbital Abilities
NOTE! ADD +++ Added starting point selection for Skirmish and Multiplayer
NOTE! ADD +++ New & improved Benchmark
NOTE! ADD +++ Added pause queue option for factories
NOTE! ADD +++ Added delete unit/structure button
NOTE! ADD +++ Factory queues can be started before the factory is fully constructed
NOTE! ADD +++ Units stop faster when ordered directly from the UI
NOTE! ADD +++ Additional multiplayer cheat protections
NOTE! ADD +++ New Maps
NOTE! ADD +++ Eridon
NOTE! ADD +++ Pyn
NOTE! ADD +++ Cygnus
NOTE! ADD +++ Map Balance:
NOTE! ADD +++ more radioactives on large maps
NOTE! ADD +++ kralon - removed rads from VP regions
NOTE! ADD +++ frozen wastes - fixed resource placement (radial symmetry)
NOTE! ADD +++ Balance
NOTE! ADD +++ Substrate Orbital structure build times adjusted
NOTE! ADD +++ cut passive heal bonus for Herc level up in half
NOTE! ADD +++ make the Savager attack lower tier units also with its main gun
NOTE! ADD +++ adjust Hercules autogun turrets a tiny bit so that it can hit t1s that are directly in front of it
NOTE! ADD +++ added energy cost to Prometheus vampire effect
NOTE! ADD +++ Substantially increased building HP
NOTE! ADD +++ Increased SkyCleaner accuracy from 20% to 60% (keeps its low damage per hit)
NOTE! ADD +++ Decreased Apollo accuracy from 70% to 40% (maintains its high damage per hit)
NOTE! ADD +++ Avatar shield recharge rate reduced from 5 per second to 2 per second
NOTE! ADD +++ Reduced metal cost of Substrate Punisher
NOTE! ADD +++ Doubled rate of fire of Archer rockets but reduced damage
NOTE! ADD +++ Reduced accuracy of Hermes autocannon but added more shots per volley
NOTE! ADD +++ Nemesis HP reduced from 600 to 500
NOTE! ADD +++ Controller Plasma bolt damage reduced from 25 to 10
NOTE! ADD +++ Hyperion main gun cool down reduced from 6 to 3.2.
NOTE! ADD +++ Hyperion main gun damage increased from 25 to 40
NOTE! ADD +++ Removed 2 of the 4 Heavy PLasma cannon from the punisher to bring its damage inline with the Hades
NOTE! ADD +++ Falcon cost reduced
NOTE! ADD +++ Annihilator now has 1000HP
NOTE! ADD +++ Annihilator now has light armor
NOTE! ADD +++ Drone MRV now has light armor
NOTE! ADD +++ Blossom launcher has light armor
NOTE! ADD +++ Annihilator cost reduced to 150 metal.
NOTE! ADD +++ Mauler max energy reduced
NOTE! ADD +++ Martyr shields increased from 80 to 160
NOTE! ADD +++ Martyer shield regen incresaed from 0.5 to 1
NOTE! ADD +++ Martyr HP increasd from 40 to 50
NOTE! ADD +++ Reaper shield regn decreased from 1 to 0.5
NOTE! ADD +++ Reaper cannon cooldown reduced from 6 seconds to 3.2 seconds
NOTE! ADD +++ kill Drone swarm Drones after 2 minutes to minimize a certain cheeze tactic
NOTE! ADD +++ PHC orbitals always require some rads
NOTE! ADD +++ reworked mouse input handling in ui w/ regard to scale
NOTE! ADD +++ make short range units a little more aggressive at charging to the frontlots more
NOTE! ADD +++ Art & Graphics
NOTE! ADD +++ Improved glare visual effect
NOTE! ADD +++ Improve Substrate unit and building materials
NOTE! ADD +++ Increased size of Resource Extractors and Amplifiers to improve legibility
NOTE! ADD +++ new PHC factory model
NOTE! ADD +++ Turinium lines not so bright anymore
NOTE! ADD +++ Team color now shows on resource deposits
NOTE! ADD +++ VFX
NOTE! ADD +++ Hades bombs and and rocket flames more visible from far distance
NOTE! ADD +++ VFX on Turinium Generators when a player is nearing critical mass
NOTE! ADD +++ Orbital Strike vfx polished
NOTE! ADD +++ Boost vfx polished
NOTE! ADD +++ Overcharge vfx polished
NOTE! ADD +++ Kill beam vfx polished
NOTE! ADD +++ Shield Recharge vfx polished
NOTE! ADD +++ EMP vfx polished
NOTE! ADD +++ Seed Destruction VFX added
NOTE! ADD +++ Plasma Storm: Lightning added, reduced cloud clipping, general polish
NOTE! ADD +++ Polished Teleport Effect (Incursion, Call Engineer, etc)
NOTE! ADD +++ Dreadought destruction vfx polished more
NOTE! ADD +++ have some weapon lens flares match the main eapon color a little better
NOTE! ADD +++ Amplify, Boost, and Overcharge vfx now last as long as the gameplay effect
NOTE! ADD +++ Unit & Structure polish
NOTE! ADD +++ Substrate Nexus
NOTE! ADD +++ PHC power relay
NOTE! ADD +++ Radioactive Extractor maps
NOTE! ADD +++ Drone Host
NOTE! ADD +++ MRV defensive structure
NOTE! ADD +++ Annihilator Cannon
NOTE! ADD +++ Sensor Post
NOTE! ADD +++ various Orbital Ability structures
NOTE! ADD +++ Turinium GeneratorAnimated lights on Hercules
NOTE! ADD +++ UI
NOTE! ADD +++ Added Borderless Window option
NOTE! ADD +++ Added feedback as to your current Quantum Upgrade level
NOTE! ADD +++ Lobby Browser
NOTE! ADD +++ added prompt to host a lobby if all lobbies are full/in progress
NOTE! ADD +++ now shows games in progress (grayed out)
NOTE! ADD +++ automatically refreshes every 10s
NOTE! ADD +++ Lots of visual polish on icons and opacity
NOTE! ADD +++ Improved Victory Screen
NOTE! ADD +++ New “orbital cast” cursor
NOTE! ADD +++ Improved Dreadnought level up ability icons
NOTE! ADD +++ Dead/Surrendered/Disconnected players now marked in HUD
NOTE! ADD +++ Drone modules now display in unit/building context area
NOTE! ADD +++ Quanta icon in HUD is now more legible
NOTE! ADD +++ Team color now represented by the 3 colors that are painted on it’s units
NOTE! ADD +++ Made the Metal and Radioactive icons more readable on the MaxiMap
NOTE! ADD +++ Tooltip improvements
NOTE! ADD +++ Lots of typo fixes
NOTE! ADD +++ Added tooltips for AI difficultieshave dps display factor in accuracy
NOTE! ADD +++ Sound
NOTE! ADD +++ 8 additional ambient music tracks added
NOTE! ADD +++ 2 new Win/Loss music tracks
NOTE! ADD +++ New main menu and multiplayer menu music
NOTE! ADD +++ New and improved destruction sounds
NOTE! ADD +++ Capture region order now plays a sound confirmation
NOTE! ADD +++ New VO notifications for Quantum Upgrades, Dreadnoughts launching,and Dreadnought upgrades
NOTE! ADD +++ Sound plays when Ranked match is found
NOTE! ADD +++ Added Avatar weapon sound
NOTE! ADD +++ 3D sound when a relay is captured
NOTE! ADD +++ hooked up ReaperParticle Beam soundincreased radius of construction sound
NOTE! ADD +++ Performance
NOTE! ADD +++ reduce memory needed for notification sounds
NOTE! ADD +++ reduced memory needed for minimap images
NOTE! ADD +++ reduced UI memory usagereduced bandwidth usage
NOTE! ADD +++ Stability
NOTE! ADD +++ Fixes our re-entrancy crash for msg registration
NOTE! ADD +++ Increasing some buffer sizes that are cutting it close in AshesUnitPanel
NOTE! ADD +++ Fixed game re-entry crashes
NOTE! ADD +++ Warn users if they are crashing as a result of a bad install
NOTE! ADD +++ fixed crash on game startCrashes related to starting/stopping building construction
NOTE! ADD +++ Bug fixes
NOTE! ADD +++ “Fixing Dan’s Crap” - Nathan
NOTE! ADD +++ Multiplayer
NOTE! ADD +++ Fixed situation where MP game wouldn’t end when the host Nexus was destroyed
NOTE! ADD +++ Fixed server disconnect issues on multiplayer match loading
NOTE! ADD +++ Fixing hang on clients in matchmaking if the host player failed to create a lobby
NOTE! ADD +++ Disabling auto saves in ranked matches
NOTE! ADD +++ Player slot pulldown popup was being forced to be too short in lobby setup wnd
NOTE! ADD +++ Winning Team was being reported incorrectly for some matches
NOTE! ADD +++ Fixing lobby setup UI not being set up completely when returning to the lobby
NOTE! ADD +++ Bandwidth optimization for deep unit construction queues
NOTE! ADD +++ Resolved bandwidth spike caused by CreateMetaUnit messages
NOTE! ADD +++ Don't allow entering a lobby with a different version of the game by invitation
NOTE! ADD +++ Gameplay
NOTE! ADD +++ Game speed now properly impacts Turinium points and Quanta
NOTE! ADD +++ AI picks level up bonuses for Dreadnoughts
NOTE! ADD +++ Fixed capture orders not coming through when an Amplifier was built at the region
NOTE! ADD +++ You can't cast boost or overcharge on enemy relays anymore
NOTE! ADD +++ fix for metaunit childrn sometimes not going to the correct location
NOTE! ADD +++ Fixing minimap icon displayed for a seed that is destroyed and becomes a generator
NOTE! ADD +++ fix for substrate seed not rotating and a few tweaks to its weapons now that that is working properly
NOTE! ADD +++ Fixing UI formatting issues with lobby browser
NOTE! ADD +++ fixed in game chat colors being wrong
NOTE! ADD +++ Lobby chat now text wraps
NOTE! ADD +++ Graphics
NOTE! ADD +++ fix for flickery amplifiers
NOTE! ADD +++ Fixing flickering previews for buildings
NOTE! ADD +++ Fix for flickering part on Sky Factory in FOW
NOTE! ADD +++ Fixed ship model gets stuck on partially constructed adv factory
NOTE! ADD +++ Misc
NOTE! ADD +++ Fix for missing selection rings on some units/buildings
NOTE! ADD +++ Resource panel at top of HUD z-order change so the "tooltip" popup isn't covered up
NOTE! ADD +++ Misaligned invite friends entries
NOTE! ADD +++ Fixing save game screen not showing map previews for selected entries
NOTE! ADD +++ unit and building tooltips no longer have extra ":" at the end
NOTE! ADD +++ fixed boost orbital icon
NOTE! ADD +++ reworked mouse input handling in ui w/ regard to scale
NOTE! ADD +++ If you win against a single opponent that surrendered, will now say that they surrendered in the victory screen
NOTE! ADD +++ Auto scrolling to selected map entry in skirmish and lobby setup screens
NOTE! ADD +++ changed the Seed icon the be something other than the Substrate symbol
[The missing changelog for the earlier change]