Posted February 18, 2016
Tannath
White Owl
Tannath Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2014
From Portugal
mrkgnao
https://www.amazon.com/dp/B00HCZVCTO
mrkgnao Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United States
Grargar
Insert cat to continue
Grargar Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2012
From Greece
Posted February 18, 2016
Tales of Maj'Eyal: Ashes of Urh'Rok has been updated
Patch 1.0.5 DLC (18 February 2016)
This is an update for the Ashes of Urh'Rok DLC.
Allow demon statues to appear in Embers of Rage zones
Fixed unlocks countings
Update to new engine shield API
Doomelves start with one more infusion, like all other races
Patch 1.0.5 DLC (18 February 2016)
This is an update for the Ashes of Urh'Rok DLC.
Allow demon statues to appear in Embers of Rage zones
Fixed unlocks countings
Update to new engine shield API
Doomelves start with one more infusion, like all other races
Wurzelkraft
Captain Cookie
Wurzelkraft Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2012
From Palau
Posted February 18, 2016
Tales of Maj'Eyal
Patch 1.0.5 DLC (18 February 2016)
This is an update for the Ashes of Urh'Rok DLC.
Allow demon statues to appear in Embers of Rage zones
Fixed unlocks countings
Update to new engine shield API
Doomelves start with one more infusion, like all other races
edit: damn ninja cat *shakes fist*This is an update for the Ashes of Urh'Rok DLC.
Allow demon statues to appear in Embers of Rage zones
Fixed unlocks countings
Update to new engine shield API
Doomelves start with one more infusion, like all other races
Post edited February 18, 2016 by Wurzelkraft
JudasIscariot
Thievin' Bastard
JudasIscariot Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat GOG.com Team
Registered: Oct 2008
From Poland
Posted February 18, 2016
mrkgnao: [A week has passed and still Windward lists German as the only supported language for all installers (Windows, Mac, Linux) in the library. Is there a problem?]
That's been fixed. Basically all the languages are in the game so we removed the redundant installer links :) Sorry for the confusion.mrkgnao
https://www.amazon.com/dp/B00HCZVCTO
mrkgnao Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United States
Posted February 18, 2016
mrkgnao: [A week has passed and still Windward lists German as the only supported language for all installers (Windows, Mac, Linux) in the library. Is there a problem?]
JudasIscariot: That's been fixed. Basically all the languages are in the game so we removed the redundant installer links :) Sorry for the confusion. JudasIscariot
Thievin' Bastard
JudasIscariot Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat GOG.com Team
Registered: Oct 2008
From Poland
Skysect
Preservationer
Skysect Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2012
From Poland
Posted February 18, 2016
mrkgnao: From MaGog's logs for 17 February (part 2 of 2):
NOTE! CHANGED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Windows installer, English (part 1 of 3) (setup_wasteland2_directors_cut_2.2.0.4.exe ***TO*** setup_wasteland2_directors_cut_2.3.0.5.exe; gog-4 ***TO*** gog-5; Fri, 13 Nov 2015 17:01:30 GMT ***TO*** Wed, 17 Feb 2016 16:29:28 GMT; 36,544,248 ***TO*** 36,570,408)
NOTE! CHANGED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Windows installer, English (part 2 of 3) (setup_wasteland2_directors_cut_2.2.0.4-1.bin ***TO*** setup_wasteland2_directors_cut_2.3.0.5-1.bin; gog-4 ***TO*** gog-5; Fri, 13 Nov 2015 17:10:57 GMT ***TO*** Wed, 17 Feb 2016 16:39:09 GMT; no change in size)
NOTE! CHANGED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Windows installer, English (part 3 of 3) (setup_wasteland2_directors_cut_2.2.0.4-2.bin ***TO*** setup_wasteland2_directors_cut_2.3.0.5-2.bin; gog-4 ***TO*** gog-5; Fri, 13 Nov 2015 17:07:59 GMT ***TO*** Wed, 17 Feb 2016 16:35:46 GMT; 2,815,932,789 ***TO*** 2,815,683,389)
NOTE! ADDED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Patch 3 (gog-5) (patch_wasteland2_directors_cut_2.3.0.5.exe; gog-4 -> gog-5; Wed, 17 Feb 2016 16:29:38 GMT; 47,566,752)
NOTE! CHANGED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Mac OS X installer, English (wasteland_2_directors_cut_2.2.0.4.dmg ***TO*** wasteland_2_directors_cut_2.3.0.5.dmg; gog-4 ***TO*** gog-5; Tue, 17 Nov 2015 10:16:59 GMT ***TO*** Wed, 17 Feb 2016 16:47:22 GMT; 9,918,293,478 ***TO*** 9,918,240,800)
NOTE! ADDED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Patch 3 (gog-5) [Mac OS X] (patch_wasteland_2_directors_cut_4_5.pkg; gog-4 -> gog-5; Wed, 17 Feb 2016 16:27:28 GMT; 46,740,968)
NOTE! CHANGED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Linux installer, English (gog_wasteland_2_director_s_cut_2.2.0.4.sh ***TO*** gog_wasteland_2_director_s_cut_2.3.0.5.sh; gog-4 ***TO*** gog-5; Fri, 13 Nov 2015 17:21:13 GMT ***TO*** Wed, 17 Feb 2016 17:30:15 GMT; 9,953,439,795 ***TO*** 9,953,371,965)
NOTE! ADDED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Patch 3 (gog-5) [Linux] (patch_wasteland_2_director_s_cut_2.2.3.5.sh; gog-4 -> gog-5; Wed, 17 Feb 2016 17:02:10 GMT; 41,322,716)
NOTE! CHANGED Wasteland 2 Director's Cut Digital Classic Edition, changelog (http://www.an-ovel.com/downloads/chg/chg_1207665713.htm)
NOTE! ADD +++ Patch 3 (17 February 2016)
NOTE! ADD +++ This update adds mod support for Wasteland 2: Director's Cut.
NOTE! ADD +++ This mod support update allows for users, among other things, to change and override template and prefab files used in the game.
NOTE! CHANGED Witcher 3: Wild Hunt, The - Expansion Pass [Season Pass] [Upcoming] [DLC], features: Single-player ***TO*** Single-player, Achievements, Controller support
NOTE! CHANGED Witcher 3: Wild Hunt, The - Free DLC Program [DLC], features: Single-player ***TO*** Single-player, Achievements, Controller support
NOTE! CHANGED Witcher 3: Wild Hunt, The - Game + Expansion Pass [Season Pass] [Premium], features: Single-player ***TO*** Single-player, Achievements, Controller support
NOTE! CHANGED Witcher 3: Wild Hunt, The - Hearts of Stone [DLC], features: Single-player ***TO*** Single-player, Achievements, Controller support
Weird I didn't get update flag for this :SNOTE! CHANGED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Windows installer, English (part 1 of 3) (setup_wasteland2_directors_cut_2.2.0.4.exe ***TO*** setup_wasteland2_directors_cut_2.3.0.5.exe; gog-4 ***TO*** gog-5; Fri, 13 Nov 2015 17:01:30 GMT ***TO*** Wed, 17 Feb 2016 16:29:28 GMT; 36,544,248 ***TO*** 36,570,408)
NOTE! CHANGED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Windows installer, English (part 2 of 3) (setup_wasteland2_directors_cut_2.2.0.4-1.bin ***TO*** setup_wasteland2_directors_cut_2.3.0.5-1.bin; gog-4 ***TO*** gog-5; Fri, 13 Nov 2015 17:10:57 GMT ***TO*** Wed, 17 Feb 2016 16:39:09 GMT; no change in size)
NOTE! CHANGED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Windows installer, English (part 3 of 3) (setup_wasteland2_directors_cut_2.2.0.4-2.bin ***TO*** setup_wasteland2_directors_cut_2.3.0.5-2.bin; gog-4 ***TO*** gog-5; Fri, 13 Nov 2015 17:07:59 GMT ***TO*** Wed, 17 Feb 2016 16:35:46 GMT; 2,815,932,789 ***TO*** 2,815,683,389)
NOTE! ADDED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Patch 3 (gog-5) (patch_wasteland2_directors_cut_2.3.0.5.exe; gog-4 -> gog-5; Wed, 17 Feb 2016 16:29:38 GMT; 47,566,752)
NOTE! CHANGED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Mac OS X installer, English (wasteland_2_directors_cut_2.2.0.4.dmg ***TO*** wasteland_2_directors_cut_2.3.0.5.dmg; gog-4 ***TO*** gog-5; Tue, 17 Nov 2015 10:16:59 GMT ***TO*** Wed, 17 Feb 2016 16:47:22 GMT; 9,918,293,478 ***TO*** 9,918,240,800)
NOTE! ADDED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Patch 3 (gog-5) [Mac OS X] (patch_wasteland_2_directors_cut_4_5.pkg; gog-4 -> gog-5; Wed, 17 Feb 2016 16:27:28 GMT; 46,740,968)
NOTE! CHANGED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Linux installer, English (gog_wasteland_2_director_s_cut_2.2.0.4.sh ***TO*** gog_wasteland_2_director_s_cut_2.3.0.5.sh; gog-4 ***TO*** gog-5; Fri, 13 Nov 2015 17:21:13 GMT ***TO*** Wed, 17 Feb 2016 17:30:15 GMT; 9,953,439,795 ***TO*** 9,953,371,965)
NOTE! ADDED FILE Wasteland 2 Director's Cut Digital Classic Edition, downloadables, Director's Cut: Patch 3 (gog-5) [Linux] (patch_wasteland_2_director_s_cut_2.2.3.5.sh; gog-4 -> gog-5; Wed, 17 Feb 2016 17:02:10 GMT; 41,322,716)
NOTE! CHANGED Wasteland 2 Director's Cut Digital Classic Edition, changelog (http://www.an-ovel.com/downloads/chg/chg_1207665713.htm)
NOTE! ADD +++ Patch 3 (17 February 2016)
NOTE! ADD +++ This update adds mod support for Wasteland 2: Director's Cut.
NOTE! ADD +++ This mod support update allows for users, among other things, to change and override template and prefab files used in the game.
NOTE! CHANGED Witcher 3: Wild Hunt, The - Expansion Pass [Season Pass] [Upcoming] [DLC], features: Single-player ***TO*** Single-player, Achievements, Controller support
NOTE! CHANGED Witcher 3: Wild Hunt, The - Free DLC Program [DLC], features: Single-player ***TO*** Single-player, Achievements, Controller support
NOTE! CHANGED Witcher 3: Wild Hunt, The - Game + Expansion Pass [Season Pass] [Premium], features: Single-player ***TO*** Single-player, Achievements, Controller support
NOTE! CHANGED Witcher 3: Wild Hunt, The - Hearts of Stone [DLC], features: Single-player ***TO*** Single-player, Achievements, Controller support
mrkgnao
https://www.amazon.com/dp/B00HCZVCTO
mrkgnao Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United States
Posted February 18, 2016
mrkgnao: From MaGog's logs for 17 February (part 2 of 2):
NOTE! CHANGED FILE Wasteland 2 Director's Cut Digital Classic Edition
Skysect: Weird I didn't get update flag for this :S NOTE! CHANGED FILE Wasteland 2 Director's Cut Digital Classic Edition
It is a well known bug of GOG that update flags do not appear for games that have a different ID in the catalogue and in the library (WL2 is one such game; there are many more, including all the unbundled games).
Tannath
White Owl
Tannath Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2014
From Portugal
Posted February 19, 2016
DROD RPG: Tendry's Tale:
Patch 1.2.4.218 (18 February 2016)
The Windows & Mac versions have been updated to version 1.2.4.218 and the Linux version of the game has been updated to version 1.2.3.207
Now keys correctly fall into pits and water.
Fixed: monsters should fall when a trapdoor is dropped out from underneath them.
"Wait while entity " should not trigger on the player in a non-human role.
Now flying NPCs can't move onto locked doors.
Now multiple score checkpoints can be triggered on the same turn.
Tunnel fix: now player cannot exit a tunnel onto briar.
Brain fix: now only visible character brains will double monster ATK.
Script var fix: now can't set number of player keys below zero.
Script build command fix: item removal wasn't working with some items, or the f-layer. - Fixed room region cropping idiosyncracies.
"Wait for event " is now triggered by the player bumping into black and red doors.
"Return to Prior Location": Fixed to work properly with stairs. Now two consecutive uses will ping-pong back and forth.
Fixed: equipment swap should occur when entering room (on turn 0).
Room editor fix: should be allowed to place items (e.g., scrolls, power ups) on platforms; also, multiple 'Neathers at once
Room editor: now can't place keys and equipment onto pits or water.
CaravelNet: updated score point feedback to be a percentage instead of a rank.
Fixed regression introduced in 1.2.2: Command key doesn't do anything.
Ported bridge connectivity logic fixes from DROD 5.
Ported multiple performance, stability and cast shadow fixes from DROD 5.
Ported variable monitor fixes and improvements from DROD 5.
Fixed game hang in IsTileAt when testing coordinates outside of the room area.
Fixed script updating of character coordinates now working properly.
Fixed global scripts not checking for events occurring later in the turn processing, like in-room scripts do.
Fixed global scripts not considering the command input by the player (was always assuming "wait").
Fixed consecutive no-damage combat rounds not processing room events (e.g., aumtlich gaze) at their conclusion.
Fixed brain ATK doubling going above the max int limit.
Fixed projected damage from a duel not compatible with script checks for player HP < 0.
Fixed tarstuff stabs that require dueling a mother, but the mother is somehow killed on the same turn (e.g., via explosion), weren't happening.
Fixed right-clicking custom equipment in the room wasn't displaying its name or stats.
Fixed missing sound effect for door locking and unlocking.
Fixed shadow rendering issues.
Fixed aumtlich beam rendering issue on room playback window.
Fixed error beep when uploading progress to CaravelNet
Fixed weapon font rendering issue.
Fixed scripting issue: text variable comparison not working against other text variables.
Fixed scripting issue: "Wait for <weapon/armor/accessory slot>" was not triggering.
Fixed scripting issue: Build Tile resulted in various errors for certain tile configurations.
Fixed scripting issue: Imperative: Hide stat changes wasn't hiding changes from equipment swaps.
Fixed: battle dialog wasn't displaying correct monster ATK when brains are present.
Fixed F2 not working correctly.
Scroll display fix: stats could show on top of the scroll when viewing the full level map; stats tool tips should not appear over scroll.
Fixed multiple potential crashes.
Fixed: Fullscreen can now be toggled during video playback.
Documented how characters operate when placed on tarstuff and how "Return to Previous Location" works.
Patch 1.2.4.218 (18 February 2016)
The Windows & Mac versions have been updated to version 1.2.4.218 and the Linux version of the game has been updated to version 1.2.3.207
Now keys correctly fall into pits and water.
Fixed: monsters should fall when a trapdoor is dropped out from underneath them.
"Wait while entity " should not trigger on the player in a non-human role.
Now flying NPCs can't move onto locked doors.
Now multiple score checkpoints can be triggered on the same turn.
Tunnel fix: now player cannot exit a tunnel onto briar.
Brain fix: now only visible character brains will double monster ATK.
Script var fix: now can't set number of player keys below zero.
Script build command fix: item removal wasn't working with some items, or the f-layer. - Fixed room region cropping idiosyncracies.
"Wait for event " is now triggered by the player bumping into black and red doors.
"Return to Prior Location": Fixed to work properly with stairs. Now two consecutive uses will ping-pong back and forth.
Fixed: equipment swap should occur when entering room (on turn 0).
Room editor fix: should be allowed to place items (e.g., scrolls, power ups) on platforms; also, multiple 'Neathers at once
Room editor: now can't place keys and equipment onto pits or water.
CaravelNet: updated score point feedback to be a percentage instead of a rank.
Fixed regression introduced in 1.2.2: Command key doesn't do anything.
Ported bridge connectivity logic fixes from DROD 5.
Ported multiple performance, stability and cast shadow fixes from DROD 5.
Ported variable monitor fixes and improvements from DROD 5.
Fixed game hang in IsTileAt when testing coordinates outside of the room area.
Fixed script updating of character coordinates now working properly.
Fixed global scripts not checking for events occurring later in the turn processing, like in-room scripts do.
Fixed global scripts not considering the command input by the player (was always assuming "wait").
Fixed consecutive no-damage combat rounds not processing room events (e.g., aumtlich gaze) at their conclusion.
Fixed brain ATK doubling going above the max int limit.
Fixed projected damage from a duel not compatible with script checks for player HP < 0.
Fixed tarstuff stabs that require dueling a mother, but the mother is somehow killed on the same turn (e.g., via explosion), weren't happening.
Fixed right-clicking custom equipment in the room wasn't displaying its name or stats.
Fixed missing sound effect for door locking and unlocking.
Fixed shadow rendering issues.
Fixed aumtlich beam rendering issue on room playback window.
Fixed error beep when uploading progress to CaravelNet
Fixed weapon font rendering issue.
Fixed scripting issue: text variable comparison not working against other text variables.
Fixed scripting issue: "Wait for <weapon/armor/accessory slot>" was not triggering.
Fixed scripting issue: Build Tile resulted in various errors for certain tile configurations.
Fixed scripting issue: Imperative: Hide stat changes wasn't hiding changes from equipment swaps.
Fixed: battle dialog wasn't displaying correct monster ATK when brains are present.
Fixed F2 not working correctly.
Scroll display fix: stats could show on top of the scroll when viewing the full level map; stats tool tips should not appear over scroll.
Fixed multiple potential crashes.
Fixed: Fullscreen can now be toggled during video playback.
Documented how characters operate when placed on tarstuff and how "Return to Previous Location" works.
budejovice
3/23/17
budejovice Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2013
From Belize
Posted February 19, 2016
I could probably have researched this a bit before posing my question, but I'm basically out the door for the evening once my downloads finish up...
Have testing methods changed recently on Mac releases? It seems to me (again, haven't exhaustively looked at anything) that everything new is getting mentioned at 10.9+. Are these all dev specs or are you guys no longer testing on 10.7? I'm still avoiding the upgrade and would have to go all the way to current when i finally bite the bullet.
Thx for any insight...
Have testing methods changed recently on Mac releases? It seems to me (again, haven't exhaustively looked at anything) that everything new is getting mentioned at 10.9+. Are these all dev specs or are you guys no longer testing on 10.7? I'm still avoiding the upgrade and would have to go all the way to current when i finally bite the bullet.
Thx for any insight...
JudasIscariot
Thievin' Bastard
JudasIscariot Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat GOG.com Team
Registered: Oct 2008
From Poland
Posted February 19, 2016
budejovice: I could probably have researched this a bit before posing my question, but I'm basically out the door for the evening once my downloads finish up...
Have testing methods changed recently on Mac releases? It seems to me (again, haven't exhaustively looked at anything) that everything new is getting mentioned at 10.9+. Are these all dev specs or are you guys no longer testing on 10.7? I'm still avoiding the upgrade and would have to go all the way to current when i finally bite the bullet.
Thx for any insight...
We're no longer supporting 10.7 as it's kind of old, in Mac terms at least, and we had constant issues with QA-ing Mac and Mac-compatible games on that OS.Have testing methods changed recently on Mac releases? It seems to me (again, haven't exhaustively looked at anything) that everything new is getting mentioned at 10.9+. Are these all dev specs or are you guys no longer testing on 10.7? I'm still avoiding the upgrade and would have to go all the way to current when i finally bite the bullet.
Thx for any insight...
mrkgnao
https://www.amazon.com/dp/B00HCZVCTO
mrkgnao Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United States
Posted February 19, 2016
From MaGog's logs for 18 February:
NOTE! CHANGED FILE DROD RPG: Tendry's Tale, downloadables, Windows installer, English (setup_drod_rpg_tendrys_tale_2.0.0.4.exe ***TO*** setup_drod_rpg_tendrys_tale_2.1.0.7.exe; ***TO*** 1.2.4.218 (gog-7); Wed, 09 Jul 2014 15:12:51 GMT ***TO*** Thu, 18 Feb 2016 17:18:29 GMT; 113,528,408 ***TO*** 114,030,904)
NOTE! CHANGED FILE DROD RPG: Tendry's Tale, downloadables, Mac OS X installer, English (drod_rpg_1.0.0.3.dmg ***TO*** drod_rpg__tendrys_tale_2.2.0.8.dmg; ***TO*** 1.2.4.218 (gog-8); Wed, 09 Jul 2014 15:13:02 GMT ***TO*** Thu, 18 Feb 2016 17:19:16 GMT; 116,339,138 ***TO*** 118,652,055)
NOTE! CHANGED FILE DROD RPG: Tendry's Tale, downloadables, Linux installer, English (gog_drod_rpg_tendry_s_tale_2.0.0.3.sh ***TO*** gog_drod_rpg_tendry_s_tale_2.1.0.4.sh; ***TO*** 1.2.3.207 (gog-4); Tue, 04 Aug 2015 18:49:17 GMT ***TO*** Thu, 18 Feb 2016 17:19:20 GMT; 115,562,752 ***TO*** 115,054,946)
NOTE! CHANGED DROD RPG: Tendry's Tale, changelog (http://www.an-ovel.com/downloads/chg/chg_1207664983.htm)
NOTE! ADD +++ Patch 1.2.4.218 (18 February 2016)
NOTE! ADD +++ The Windows & Mac versions have been updated to version 1.2.4.218 and the Linux version of the game has been updated to version 1.2.3.207
NOTE! ADD +++ Now keys correctly fall into pits and water.
NOTE! ADD +++ Fixed: monsters should fall when a trapdoor is dropped out from underneath them.
NOTE! ADD +++ "Wait while entity " should not trigger on the player in a non-human role.
NOTE! ADD +++ Now flying NPCs can't move onto locked doors.
NOTE! ADD +++ Now multiple score checkpoints can be triggered on the same turn.
NOTE! ADD +++ Tunnel fix: now player cannot exit a tunnel onto briar.
NOTE! ADD +++ Brain fix: now only visible character brains will double monster ATK.
NOTE! ADD +++ Script var fix: now can't set number of player keys below zero.
NOTE! ADD +++ Script build command fix: item removal wasn't working with some items, or the f-layer. - Fixed room region cropping idiosyncracies.
NOTE! ADD +++ "Wait for event " is now triggered by the player bumping into black and red doors.
NOTE! ADD +++ "Return to Prior Location": Fixed to work properly with stairs. Now two consecutive uses will ping-pong back and forth.
NOTE! ADD +++ Fixed: equipment swap should occur when entering room (on turn 0).
NOTE! ADD +++ Room editor fix: should be allowed to place items (e.g., scrolls, power ups) on platforms; also, multiple 'Neathers at once
NOTE! ADD +++ Room editor: now can't place keys and equipment onto pits or water.
NOTE! ADD +++ CaravelNet: updated score point feedback to be a percentage instead of a rank.
NOTE! ADD +++ Fixed regression introduced in 1.2.2: Command key doesn't do anything.
NOTE! ADD +++ Ported bridge connectivity logic fixes from DROD 5.
NOTE! ADD +++ Ported multiple performance, stability and cast shadow fixes from DROD 5.
NOTE! ADD +++ Ported variable monitor fixes and improvements from DROD 5.
NOTE! ADD +++ Fixed game hang in IsTileAt when testing coordinates outside of the room area.
NOTE! ADD +++ Fixed script updating of character coordinates now working properly.
NOTE! ADD +++ Fixed global scripts not checking for events occurring later in the turn processing, like in-room scripts do.
NOTE! ADD +++ Fixed global scripts not considering the command input by the player (was always assuming "wait").
NOTE! ADD +++ Fixed consecutive no-damage combat rounds not processing room events (e.g., aumtlich gaze) at their conclusion.
NOTE! ADD +++ Fixed brain ATK doubling going above the max int limit.
NOTE! ADD +++ Fixed projected damage from a duel not compatible with script checks for player HP < 0.
NOTE! ADD +++ Fixed tarstuff stabs that require dueling a mother, but the mother is somehow killed on the same turn (e.g., via explosion), weren't happening.
NOTE! ADD +++ Fixed right-clicking custom equipment in the room wasn't displaying its name or stats.
NOTE! ADD +++ Fixed missing sound effect for door locking and unlocking.
NOTE! ADD +++ Fixed shadow rendering issues.
NOTE! ADD +++ Fixed aumtlich beam rendering issue on room playback window.
NOTE! ADD +++ Fixed error beep when uploading progress to CaravelNet
NOTE! ADD +++ Fixed weapon font rendering issue.
NOTE! ADD +++ Fixed scripting issue: text variable comparison not working against other text variables.
NOTE! ADD +++ Fixed scripting issue: "Wait for <weapon/armor/accessory slot>" was not triggering.
NOTE! ADD +++ Fixed scripting issue: Build Tile resulted in various errors for certain tile configurations.
NOTE! ADD +++ Fixed scripting issue: Imperative: Hide stat changes wasn't hiding changes from equipment swaps.
NOTE! ADD +++ Fixed: battle dialog wasn't displaying correct monster ATK when brains are present.
NOTE! ADD +++ Fixed F2 not working correctly.
NOTE! ADD +++ Scroll display fix: stats could show on top of the scroll when viewing the full level map; stats tool tips should not appear over scroll.
NOTE! ADD +++ Fixed multiple potential crashes.
NOTE! ADD +++ Fixed: Fullscreen can now be toggled during video playback.
NOTE! ADD +++ Documented how characters operate when placed on tarstuff and how "Return to Previous Location" works.
NOTE! Probably ADDED FILE Galactic Civilizations III, all_files, Patch 1.60 (gog-4) [Windows], dl_ver: ***TO*** 1.51 (gog-3) -> 1.60 (gog-4)
NOTE! Possibly CHANGED FILE Galactic Civilizations III, all_files, DLC: Mega Events DLC: Windows installer, English, dl_ver: gog-3 ***TO*** gog-4
NOTE! Possibly CHANGED FILE Galactic Civilizations III, all_files, DLC: Precursor Worlds DLC: Windows installer, English, dl_ver: gog-2 ***TO*** gog-4
NOTE! Possibly CHANGED FILE Galactic Civilizations III, all_files, DLC: Revenge of the Snathi DLC: Windows installer, English, dl_ver: gog-3 ***TO*** gog-4
[No changelog]
NOTE! CHANGED FILE Tales of Maj'Eyal, downloadables, Original Game: Mac OS X installer, English (tales_of_majeyal_2.7.0.59.dmg ***TO*** tales_of_majeyal_2.7.0.60.dmg; 1.4.3 (gog-59) ***TO*** 1.4.3 (gog-60); Wed, 03 Feb 2016 13:49:49 GMT ***TO*** Thu, 18 Feb 2016 17:32:42 GMT; 406,138,806 ***TO*** 407,030,017)
NOTE! CHANGED FILE Tales of Maj'Eyal, downloadables, DLC: Ashes of Urh'Rok: Windows installer, English (setup_ashes_of_urhrok_2.4.0.9.exe ***TO*** setup_ashes_of_urhrok_2.5.0.9.exe; 1.4.3 (gog-9) ***TO*** 1.0.5 (gog-9); Mon, 04 May 2015 09:45:59 GMT ***TO*** Thu, 18 Feb 2016 17:31:10 GMT; 32,654,312 ***TO*** 32,713,544)
NOTE! CHANGED FILE Tales of Maj'Eyal, downloadables, DLC: Ashes of Urh'Rok: Mac OS X installer, English (dlc_tales_of_majeyal_ashes_of_urhrok_dlc_2.7.0.59.pkg ***TO*** dlc_tales_of_majeyal_ashes_of_urhrok_dlc_2.7.0.60.pkg; 1.4.3 (gog-59) ***TO*** 1.0.5 (gog-60); Wed, 03 Feb 2016 13:49:33 GMT ***TO*** Thu, 18 Feb 2016 17:31:35 GMT; 28,538,344 ***TO*** 28,535,912)
NOTE! CHANGED FILE Tales of Maj'Eyal, downloadables, DLC: Ashes of Urh'Rok: Linux installer, English (gog_tales_of_maj_eyal_ashes_of_urh_rok_2.4.0.9.sh ***TO*** gog_tales_of_maj_eyal_ashes_of_urh_rok_2.5.0.10.sh; 1.4.3 (gog-9) ***TO*** 1.0.5 (gog-10); Tue, 01 Dec 2015 13:49:58 GMT ***TO*** Thu, 18 Feb 2016 17:31:47 GMT; 58,516,744 ***TO*** 58,519,610)
NOTE! CHANGED Tales of Maj'Eyal, changelog (http://www.an-ovel.com/downloads/chg/chg_1207666523.htm)
NOTE! ADD +++ Patch 1.0.5 DLC (18 February 2016)
NOTE! ADD +++ This is an update for the Ashes of Urh'Rok DLC.
NOTE! ADD +++ Allow demon statues to appear in Embers of Rage zones
NOTE! ADD +++ Fixed unlocks countings
NOTE! ADD +++ Update to new engine shield API
NOTE! ADD +++ Doomelves start with one more infusion, like all other races
The language drop-down menu for Windward's Windows, Mac, and Linux installers has changed. It now lists only English, instead of only German.
NOTE! CHANGED FILE DROD RPG: Tendry's Tale, downloadables, Windows installer, English (setup_drod_rpg_tendrys_tale_2.0.0.4.exe ***TO*** setup_drod_rpg_tendrys_tale_2.1.0.7.exe; ***TO*** 1.2.4.218 (gog-7); Wed, 09 Jul 2014 15:12:51 GMT ***TO*** Thu, 18 Feb 2016 17:18:29 GMT; 113,528,408 ***TO*** 114,030,904)
NOTE! CHANGED FILE DROD RPG: Tendry's Tale, downloadables, Mac OS X installer, English (drod_rpg_1.0.0.3.dmg ***TO*** drod_rpg__tendrys_tale_2.2.0.8.dmg; ***TO*** 1.2.4.218 (gog-8); Wed, 09 Jul 2014 15:13:02 GMT ***TO*** Thu, 18 Feb 2016 17:19:16 GMT; 116,339,138 ***TO*** 118,652,055)
NOTE! CHANGED FILE DROD RPG: Tendry's Tale, downloadables, Linux installer, English (gog_drod_rpg_tendry_s_tale_2.0.0.3.sh ***TO*** gog_drod_rpg_tendry_s_tale_2.1.0.4.sh; ***TO*** 1.2.3.207 (gog-4); Tue, 04 Aug 2015 18:49:17 GMT ***TO*** Thu, 18 Feb 2016 17:19:20 GMT; 115,562,752 ***TO*** 115,054,946)
NOTE! CHANGED DROD RPG: Tendry's Tale, changelog (http://www.an-ovel.com/downloads/chg/chg_1207664983.htm)
NOTE! ADD +++ Patch 1.2.4.218 (18 February 2016)
NOTE! ADD +++ The Windows & Mac versions have been updated to version 1.2.4.218 and the Linux version of the game has been updated to version 1.2.3.207
NOTE! ADD +++ Now keys correctly fall into pits and water.
NOTE! ADD +++ Fixed: monsters should fall when a trapdoor is dropped out from underneath them.
NOTE! ADD +++ "Wait while entity " should not trigger on the player in a non-human role.
NOTE! ADD +++ Now flying NPCs can't move onto locked doors.
NOTE! ADD +++ Now multiple score checkpoints can be triggered on the same turn.
NOTE! ADD +++ Tunnel fix: now player cannot exit a tunnel onto briar.
NOTE! ADD +++ Brain fix: now only visible character brains will double monster ATK.
NOTE! ADD +++ Script var fix: now can't set number of player keys below zero.
NOTE! ADD +++ Script build command fix: item removal wasn't working with some items, or the f-layer. - Fixed room region cropping idiosyncracies.
NOTE! ADD +++ "Wait for event " is now triggered by the player bumping into black and red doors.
NOTE! ADD +++ "Return to Prior Location": Fixed to work properly with stairs. Now two consecutive uses will ping-pong back and forth.
NOTE! ADD +++ Fixed: equipment swap should occur when entering room (on turn 0).
NOTE! ADD +++ Room editor fix: should be allowed to place items (e.g., scrolls, power ups) on platforms; also, multiple 'Neathers at once
NOTE! ADD +++ Room editor: now can't place keys and equipment onto pits or water.
NOTE! ADD +++ CaravelNet: updated score point feedback to be a percentage instead of a rank.
NOTE! ADD +++ Fixed regression introduced in 1.2.2: Command key doesn't do anything.
NOTE! ADD +++ Ported bridge connectivity logic fixes from DROD 5.
NOTE! ADD +++ Ported multiple performance, stability and cast shadow fixes from DROD 5.
NOTE! ADD +++ Ported variable monitor fixes and improvements from DROD 5.
NOTE! ADD +++ Fixed game hang in IsTileAt when testing coordinates outside of the room area.
NOTE! ADD +++ Fixed script updating of character coordinates now working properly.
NOTE! ADD +++ Fixed global scripts not checking for events occurring later in the turn processing, like in-room scripts do.
NOTE! ADD +++ Fixed global scripts not considering the command input by the player (was always assuming "wait").
NOTE! ADD +++ Fixed consecutive no-damage combat rounds not processing room events (e.g., aumtlich gaze) at their conclusion.
NOTE! ADD +++ Fixed brain ATK doubling going above the max int limit.
NOTE! ADD +++ Fixed projected damage from a duel not compatible with script checks for player HP < 0.
NOTE! ADD +++ Fixed tarstuff stabs that require dueling a mother, but the mother is somehow killed on the same turn (e.g., via explosion), weren't happening.
NOTE! ADD +++ Fixed right-clicking custom equipment in the room wasn't displaying its name or stats.
NOTE! ADD +++ Fixed missing sound effect for door locking and unlocking.
NOTE! ADD +++ Fixed shadow rendering issues.
NOTE! ADD +++ Fixed aumtlich beam rendering issue on room playback window.
NOTE! ADD +++ Fixed error beep when uploading progress to CaravelNet
NOTE! ADD +++ Fixed weapon font rendering issue.
NOTE! ADD +++ Fixed scripting issue: text variable comparison not working against other text variables.
NOTE! ADD +++ Fixed scripting issue: "Wait for <weapon/armor/accessory slot>" was not triggering.
NOTE! ADD +++ Fixed scripting issue: Build Tile resulted in various errors for certain tile configurations.
NOTE! ADD +++ Fixed scripting issue: Imperative: Hide stat changes wasn't hiding changes from equipment swaps.
NOTE! ADD +++ Fixed: battle dialog wasn't displaying correct monster ATK when brains are present.
NOTE! ADD +++ Fixed F2 not working correctly.
NOTE! ADD +++ Scroll display fix: stats could show on top of the scroll when viewing the full level map; stats tool tips should not appear over scroll.
NOTE! ADD +++ Fixed multiple potential crashes.
NOTE! ADD +++ Fixed: Fullscreen can now be toggled during video playback.
NOTE! ADD +++ Documented how characters operate when placed on tarstuff and how "Return to Previous Location" works.
NOTE! Probably ADDED FILE Galactic Civilizations III, all_files, Patch 1.60 (gog-4) [Windows], dl_ver: ***TO*** 1.51 (gog-3) -> 1.60 (gog-4)
NOTE! Possibly CHANGED FILE Galactic Civilizations III, all_files, DLC: Mega Events DLC: Windows installer, English, dl_ver: gog-3 ***TO*** gog-4
NOTE! Possibly CHANGED FILE Galactic Civilizations III, all_files, DLC: Precursor Worlds DLC: Windows installer, English, dl_ver: gog-2 ***TO*** gog-4
NOTE! Possibly CHANGED FILE Galactic Civilizations III, all_files, DLC: Revenge of the Snathi DLC: Windows installer, English, dl_ver: gog-3 ***TO*** gog-4
[No changelog]
NOTE! CHANGED FILE Tales of Maj'Eyal, downloadables, Original Game: Mac OS X installer, English (tales_of_majeyal_2.7.0.59.dmg ***TO*** tales_of_majeyal_2.7.0.60.dmg; 1.4.3 (gog-59) ***TO*** 1.4.3 (gog-60); Wed, 03 Feb 2016 13:49:49 GMT ***TO*** Thu, 18 Feb 2016 17:32:42 GMT; 406,138,806 ***TO*** 407,030,017)
NOTE! CHANGED FILE Tales of Maj'Eyal, downloadables, DLC: Ashes of Urh'Rok: Windows installer, English (setup_ashes_of_urhrok_2.4.0.9.exe ***TO*** setup_ashes_of_urhrok_2.5.0.9.exe; 1.4.3 (gog-9) ***TO*** 1.0.5 (gog-9); Mon, 04 May 2015 09:45:59 GMT ***TO*** Thu, 18 Feb 2016 17:31:10 GMT; 32,654,312 ***TO*** 32,713,544)
NOTE! CHANGED FILE Tales of Maj'Eyal, downloadables, DLC: Ashes of Urh'Rok: Mac OS X installer, English (dlc_tales_of_majeyal_ashes_of_urhrok_dlc_2.7.0.59.pkg ***TO*** dlc_tales_of_majeyal_ashes_of_urhrok_dlc_2.7.0.60.pkg; 1.4.3 (gog-59) ***TO*** 1.0.5 (gog-60); Wed, 03 Feb 2016 13:49:33 GMT ***TO*** Thu, 18 Feb 2016 17:31:35 GMT; 28,538,344 ***TO*** 28,535,912)
NOTE! CHANGED FILE Tales of Maj'Eyal, downloadables, DLC: Ashes of Urh'Rok: Linux installer, English (gog_tales_of_maj_eyal_ashes_of_urh_rok_2.4.0.9.sh ***TO*** gog_tales_of_maj_eyal_ashes_of_urh_rok_2.5.0.10.sh; 1.4.3 (gog-9) ***TO*** 1.0.5 (gog-10); Tue, 01 Dec 2015 13:49:58 GMT ***TO*** Thu, 18 Feb 2016 17:31:47 GMT; 58,516,744 ***TO*** 58,519,610)
NOTE! CHANGED Tales of Maj'Eyal, changelog (http://www.an-ovel.com/downloads/chg/chg_1207666523.htm)
NOTE! ADD +++ Patch 1.0.5 DLC (18 February 2016)
NOTE! ADD +++ This is an update for the Ashes of Urh'Rok DLC.
NOTE! ADD +++ Allow demon statues to appear in Embers of Rage zones
NOTE! ADD +++ Fixed unlocks countings
NOTE! ADD +++ Update to new engine shield API
NOTE! ADD +++ Doomelves start with one more infusion, like all other races
The language drop-down menu for Windward's Windows, Mac, and Linux installers has changed. It now lists only English, instead of only German.
mrkgnao
https://www.amazon.com/dp/B00HCZVCTO
mrkgnao Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United States
Posted February 19, 2016
The game page for Solus Project, The [In Dev] lists a release date of February 18, 2016, which I don't believe is correct.
All other InDev games do not have a release date listed.
All other InDev games do not have a release date listed.
Post edited February 19, 2016 by mrkgnao
mrkgnao
https://www.amazon.com/dp/B00HCZVCTO
mrkgnao Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From United States
Posted February 19, 2016
From MaGog's logs for 19 February:
NOTE! Probably CHANGED FILE Big Pharma, all_files, Windows installer, English, dl_ver: 1.03.00 (gog-4) ***TO*** 1.04.00 (gog-5)
NOTE! Probably CHANGED FILE Big Pharma, all_files, Mac OS X installer, English, dl_ver: 1.03.00 (gog-3) ***TO*** 1.04.00 (gog-4)
NOTE! Probably CHANGED FILE Big Pharma, all_files, Linux installer, English, dl_ver: 1.03.00 (gog-5) ***TO*** 1.04.00 (gog-6)
NOTE! CHANGED Big Pharma, changelog (http://www.an-ovel.com/downloads/chg/chg_1440407371.htm)
NOTE! ADD +++ Patch 1.04.00 (18 February 2016)
NOTE! ADD +++ Added Spanish language option
NOTE! ADD +++ Added Cyrillic/pan-European character support
NOTE! ADD +++ Added an extra speed button. 5x speed used to be hidden behind 2x. Now it has its own button.
NOTE! ADD +++ Added scenario title to objective window
NOTE! ADD +++ Lowered process time of UV Curer, Sequencer, Sachet Maker and Centrifuge to 2
NOTE! ADD +++ Analyzer now has a zero process cost and upgrading it increases the speed of analysis
NOTE! ADD +++ Daily profit calculation is now more even and less prone to fluctuation
NOTE! ADD +++ Two of the same effect in a single drug now get their strengths added together for cure rating purposes
NOTE! ADD +++ Fixed a few display issues in German language version
NOTE! ADD +++ Fixed a few animation glitches
NOTE! CHANGED Big Pharma, languages: Audio and text: English. Text only: German, French ***TO*** Audio and text: English. Text only: German, Spanish, French
NOTE! CHANGED Big Pharma, file_size: 240 MB ***TO*** 241 MB
NOTE! CHANGED FILE UnderRail, downloadables, Windows installer, English (part 1 of 2) (setup_underrail_2.5.1.8.exe ***TO*** setup_underrail_2.6.0.9.exe; 1.0.0.10 (gog-8) ***TO*** 1.0.1.4 (gog9); Mon, 25 Jan 2016 10:42:36 GMT ***TO*** Fri, 19 Feb 2016 12:48:48 GMT; 26,814,408 ***TO*** 26,814,624)
NOTE! CHANGED FILE UnderRail, downloadables, Windows installer, English (part 2 of 2) (setup_underrail_2.5.1.8-1.bin ***TO*** setup_underrail_2.6.0.9-1.bin; 1.0.0.10 (gog-8) ***TO*** 1.0.1.4 (gog9); Mon, 25 Jan 2016 10:48:22 GMT ***TO*** Fri, 19 Feb 2016 12:52:57 GMT; 2,212,407,145 ***TO*** 2,217,601,195)
NOTE! ADDED FILE UnderRail, downloadables, Patch 1.0.1.4 (patch_underrail_2.6.0.9.exe; Fri, 19 Feb 2016 12:48:46 GMT; 46,185,144)
NOTE! CHANGED UnderRail, changelog (http://www.an-ovel.com/downloads/chg/chg_1447688349.htm)
NOTE! ADD +++ Patch 1.0.1.4 (19 February 2016)
NOTE! ADD +++ Fonts - We've replaced one of the game's fonts to improve readability and also added more size options.
NOTE! ADD +++ Outlines - We've added character outlines which should improve visibility and make targeting somewhat easier when things are happening behind walls and other obstacles.
NOTE! ADD +++ Inventory filters - We've replaced inventory filter combo box with icons and also regrouped item categories in a way we believe will be most practical.
NOTE! ADD +++ Combat stats tool tips - We've added descriptions for all the different stats in the combat stats window when you mouse over them.
NOTE! ADD +++ Combat speed settings - Combat movement and action speed can now be adjusted in the game's options.
NOTE! ADD +++ New save system - This is strictly under the hood thing and nothing is changed regarding how and when you can save or load the game (old saves are compatible with the new version). For those advanced users - we archived the separate zone files to improve save/load performance and also got rid of the temporary current game structure on the disk and moved it to memory.
NOTE! ADD +++
NOTE! ADD +++ Other minor stuff
NOTE! ADD +++ Critical crossbow hits now also affect elemental damage (acid, shock and incendiary) from special bolts
NOTE! ADD +++ When attacking in melee from stealth, target's dodge rating will be ignored if it hasn't detected you yet
NOTE! ADD +++ Added more crafting components and ammo to Deep Caverns
NOTE! ADD +++ Added a few more hints to certain Deep Caverns dialogues
NOTE! ADD +++ Quinton's mushroom growing room is now accessible
NOTE! ADD +++ Added a number of Lower and Upper Metro areas to better connect certain places
NOTE! ADD +++
NOTE! ADD +++ Bug fixes
NOTE! ADD +++ Critical damage modifier from items will now be properly applied to fist weapons (e.g. infused ancient rathound boots)
NOTE! ADD +++ You will no longer be able to snipe down certain obstacles that were not meant to be sniped down
NOTE! ADD +++ Jawbone will now correctly be considered a crossbow for the purpose of trading
NOTE! ADD +++ Nicolas will no longer return from the dead to haunt you
NOTE! ADD +++ Cut throat attack will no longer fail if you get detected during the attack itself (the eye wasn't read when you started performing the attack but the attack itself pushed it into red state)
NOTE! ADD +++ When incendiary bombs cause a character to burn they will now properly suffer 150% of the original damage as the description says
NOTE! ADD +++ You can no longer attempt to burst or rapid fire with an empty weapon
NOTE! ADD +++ Fixed Jerre Franz not healing the player in certain instances
NOTE! ADD +++ Fixed Fort Apogee zone security settings
NOTE! ADD +++ Fixed a certain important woman not properly reacting to a player's response regarding her husband's fate
NOTE! ADD +++ Fixed certain responses not appearing when speaking to the Faceless centaur near Foundry
NOTE! ADD +++ Fixed being able to start the Find Blaine quest even after certain events took place
NOTE! ADD +++ Silas' questline will now properly continue questline after the player pays him instead of doing his initial quests
NOTE! ADD +++ Fixed a missing dialog option during Mediant Samuel's second mission
NOTE! ADD +++ Fixed the unintended failing of the Kill Rathound King quest after a certain event has taken place
NOTE! ADD +++ Crawlers and rathounds are now neutral to each other
NOTE! ADD +++ No more free repairs from Mykola
NOTE! ADD +++ Nicolas' and Olivia's quests will properly fail upon death
NOTE! ADD +++ Fixed Maura's faction id not setting correctly after you've helped her
NOTE! ADD +++ Accusing a certain person of committing a murder and then initiating combat through dialogue will no longer cause the whole station to become hostile
NOTE! ADD +++ Fixed the interview cut scene playing even when the player is hostile to the Tchortists; that quest will also properly fail now
NOTE! ADD +++ Fixed dialogue options not appearing when asking Oskar and Lt. Stratford about a certain man
NOTE! ADD +++ Fixed Arke consoles being hackable even after the player turns off the security system
NOTE! ADD +++ Doppelgangers are now immune to Expose Weakness
NOTE! ADD +++ All elevators should now properly notify the player when they are unpowered when used
NOTE! ADD +++ Shield emitter weight will now be properly calculated when adding optional components
NOTE! ADD +++ Various typos and map fixes
[I believe the name of the original "Divinity: Original Sin" box in your library may have changed to "Divinity: Original Sin Classic". Can't be sure as I don't own the game.]
NOTE! Probably CHANGED FILE Big Pharma, all_files, Windows installer, English, dl_ver: 1.03.00 (gog-4) ***TO*** 1.04.00 (gog-5)
NOTE! Probably CHANGED FILE Big Pharma, all_files, Mac OS X installer, English, dl_ver: 1.03.00 (gog-3) ***TO*** 1.04.00 (gog-4)
NOTE! Probably CHANGED FILE Big Pharma, all_files, Linux installer, English, dl_ver: 1.03.00 (gog-5) ***TO*** 1.04.00 (gog-6)
NOTE! CHANGED Big Pharma, changelog (http://www.an-ovel.com/downloads/chg/chg_1440407371.htm)
NOTE! ADD +++ Patch 1.04.00 (18 February 2016)
NOTE! ADD +++ Added Spanish language option
NOTE! ADD +++ Added Cyrillic/pan-European character support
NOTE! ADD +++ Added an extra speed button. 5x speed used to be hidden behind 2x. Now it has its own button.
NOTE! ADD +++ Added scenario title to objective window
NOTE! ADD +++ Lowered process time of UV Curer, Sequencer, Sachet Maker and Centrifuge to 2
NOTE! ADD +++ Analyzer now has a zero process cost and upgrading it increases the speed of analysis
NOTE! ADD +++ Daily profit calculation is now more even and less prone to fluctuation
NOTE! ADD +++ Two of the same effect in a single drug now get their strengths added together for cure rating purposes
NOTE! ADD +++ Fixed a few display issues in German language version
NOTE! ADD +++ Fixed a few animation glitches
NOTE! CHANGED Big Pharma, languages: Audio and text: English. Text only: German, French ***TO*** Audio and text: English. Text only: German, Spanish, French
NOTE! CHANGED Big Pharma, file_size: 240 MB ***TO*** 241 MB
NOTE! CHANGED FILE UnderRail, downloadables, Windows installer, English (part 1 of 2) (setup_underrail_2.5.1.8.exe ***TO*** setup_underrail_2.6.0.9.exe; 1.0.0.10 (gog-8) ***TO*** 1.0.1.4 (gog9); Mon, 25 Jan 2016 10:42:36 GMT ***TO*** Fri, 19 Feb 2016 12:48:48 GMT; 26,814,408 ***TO*** 26,814,624)
NOTE! CHANGED FILE UnderRail, downloadables, Windows installer, English (part 2 of 2) (setup_underrail_2.5.1.8-1.bin ***TO*** setup_underrail_2.6.0.9-1.bin; 1.0.0.10 (gog-8) ***TO*** 1.0.1.4 (gog9); Mon, 25 Jan 2016 10:48:22 GMT ***TO*** Fri, 19 Feb 2016 12:52:57 GMT; 2,212,407,145 ***TO*** 2,217,601,195)
NOTE! ADDED FILE UnderRail, downloadables, Patch 1.0.1.4 (patch_underrail_2.6.0.9.exe; Fri, 19 Feb 2016 12:48:46 GMT; 46,185,144)
NOTE! CHANGED UnderRail, changelog (http://www.an-ovel.com/downloads/chg/chg_1447688349.htm)
NOTE! ADD +++ Patch 1.0.1.4 (19 February 2016)
NOTE! ADD +++ Fonts - We've replaced one of the game's fonts to improve readability and also added more size options.
NOTE! ADD +++ Outlines - We've added character outlines which should improve visibility and make targeting somewhat easier when things are happening behind walls and other obstacles.
NOTE! ADD +++ Inventory filters - We've replaced inventory filter combo box with icons and also regrouped item categories in a way we believe will be most practical.
NOTE! ADD +++ Combat stats tool tips - We've added descriptions for all the different stats in the combat stats window when you mouse over them.
NOTE! ADD +++ Combat speed settings - Combat movement and action speed can now be adjusted in the game's options.
NOTE! ADD +++ New save system - This is strictly under the hood thing and nothing is changed regarding how and when you can save or load the game (old saves are compatible with the new version). For those advanced users - we archived the separate zone files to improve save/load performance and also got rid of the temporary current game structure on the disk and moved it to memory.
NOTE! ADD +++
NOTE! ADD +++ Other minor stuff
NOTE! ADD +++ Critical crossbow hits now also affect elemental damage (acid, shock and incendiary) from special bolts
NOTE! ADD +++ When attacking in melee from stealth, target's dodge rating will be ignored if it hasn't detected you yet
NOTE! ADD +++ Added more crafting components and ammo to Deep Caverns
NOTE! ADD +++ Added a few more hints to certain Deep Caverns dialogues
NOTE! ADD +++ Quinton's mushroom growing room is now accessible
NOTE! ADD +++ Added a number of Lower and Upper Metro areas to better connect certain places
NOTE! ADD +++
NOTE! ADD +++ Bug fixes
NOTE! ADD +++ Critical damage modifier from items will now be properly applied to fist weapons (e.g. infused ancient rathound boots)
NOTE! ADD +++ You will no longer be able to snipe down certain obstacles that were not meant to be sniped down
NOTE! ADD +++ Jawbone will now correctly be considered a crossbow for the purpose of trading
NOTE! ADD +++ Nicolas will no longer return from the dead to haunt you
NOTE! ADD +++ Cut throat attack will no longer fail if you get detected during the attack itself (the eye wasn't read when you started performing the attack but the attack itself pushed it into red state)
NOTE! ADD +++ When incendiary bombs cause a character to burn they will now properly suffer 150% of the original damage as the description says
NOTE! ADD +++ You can no longer attempt to burst or rapid fire with an empty weapon
NOTE! ADD +++ Fixed Jerre Franz not healing the player in certain instances
NOTE! ADD +++ Fixed Fort Apogee zone security settings
NOTE! ADD +++ Fixed a certain important woman not properly reacting to a player's response regarding her husband's fate
NOTE! ADD +++ Fixed certain responses not appearing when speaking to the Faceless centaur near Foundry
NOTE! ADD +++ Fixed being able to start the Find Blaine quest even after certain events took place
NOTE! ADD +++ Silas' questline will now properly continue questline after the player pays him instead of doing his initial quests
NOTE! ADD +++ Fixed a missing dialog option during Mediant Samuel's second mission
NOTE! ADD +++ Fixed the unintended failing of the Kill Rathound King quest after a certain event has taken place
NOTE! ADD +++ Crawlers and rathounds are now neutral to each other
NOTE! ADD +++ No more free repairs from Mykola
NOTE! ADD +++ Nicolas' and Olivia's quests will properly fail upon death
NOTE! ADD +++ Fixed Maura's faction id not setting correctly after you've helped her
NOTE! ADD +++ Accusing a certain person of committing a murder and then initiating combat through dialogue will no longer cause the whole station to become hostile
NOTE! ADD +++ Fixed the interview cut scene playing even when the player is hostile to the Tchortists; that quest will also properly fail now
NOTE! ADD +++ Fixed dialogue options not appearing when asking Oskar and Lt. Stratford about a certain man
NOTE! ADD +++ Fixed Arke consoles being hackable even after the player turns off the security system
NOTE! ADD +++ Doppelgangers are now immune to Expose Weakness
NOTE! ADD +++ All elevators should now properly notify the player when they are unpowered when used
NOTE! ADD +++ Shield emitter weight will now be properly calculated when adding optional components
NOTE! ADD +++ Various typos and map fixes
[I believe the name of the original "Divinity: Original Sin" box in your library may have changed to "Divinity: Original Sin Classic". Can't be sure as I don't own the game.]