From MaGog's logs for 25 January:
NOTE! Probably
CHANGED FILE
Blood & Gold: Caribbean!, all_files,
Windows installer, English, dl_ver:
2.030 (gog-4) ***TO***
2.040 (gog-5) (same for all other languages) NOTE! Probably
REMOVED FILE
Blood & Gold: Caribbean!, all_files,
Patch 2.030 [Windows] (dl_ver:
2.020 (gog-3) -> 2.030 (gog-4))
NOTE! Probably
ADDED FILE
Blood & Gold: Caribbean!, all_files,
Patch 2.040 (gog-5) [Windows], dl_ver: ***TO***
2.030 (gog-4) -> 2.040 (gog-5) NOTE! CHANGED
Blood & Gold: Caribbean!, changelog (
http://www.an-ovel.com/downloads/chg/chg_1448275717.htm)
NOTE! ADD +++ Patch 2.040 (25 January 2016)
NOTE! ADD +++ Added:
NOTE! ADD +++ New mission "Assassination from the roof".
NOTE! ADD +++ Shotgun weapon class: Blunderbuss and Blunderbuss Pistol.
NOTE! ADD +++ Animated moving clouds.
NOTE! ADD +++ Ability to choose a ship for sinking after accepting another ship to the player's fleet.
NOTE! ADD +++ Additional experience for completing quests from town's board.
NOTE! ADD +++ Ability to change facial features for the female character in the face editor.
NOTE! ADD +++ Traits for player's companions.
NOTE! ADD +++ Notification about an empty bank account.
NOTE! ADD +++
NOTE! ADD +++ Fixed:
NOTE! ADD +++ Sudden death of sailors during boarding fights along with allies.
NOTE! ADD +++ Removing of ships with zero crew number.
NOTE! ADD +++ Errors in Russian localization.
NOTE! ADD +++ Errors in AI behavior in the siege locations.
NOTE! ADD +++ Chance of getting imprisoned for officer-managers (Treasurer, Secretary etc.) after a fight.
NOTE! ADD +++ Assignment of an unknown captain during fleet autoselection when coming back to the harbor.
NOTE! ADD +++ Bug related to giving orders to a governor with no units in his party.
NOTE! ADD +++ Random ship renaming after changing player's fleet flagship during a battle.
NOTE! ADD +++ Ships/patrols getting stuck near Biloxi on the strategic map.
NOTE! ADD +++ Sapper getting stuck during the "Blowing up mine" mission.
NOTE! ADD +++ Missing particles for the pistol used in the "Killer Nun" mission.
NOTE! ADD +++ Bug related to the damage calculation dealt to player's ships during sea sieges.
NOTE! ADD +++ Bug related to hiring veteran lancer in the player's faction.
NOTE! ADD +++ Bug that caused negative HP for ship hulls.
NOTE! ADD +++ Script error upon promoting units in the player's party.
NOTE! ADD +++ Quest distribution bug when the player is the leader of his own faction.
NOTE! ADD +++ Display bug related to sails on the medium galleon.
NOTE! ADD +++ Bug related to cannonballs not flying out of the front cannons on some ships.
NOTE! ADD +++ Bug that prevented players escaping sleep menu in the cabin.
NOTE! ADD +++
NOTE! ADD +++ Changed:
NOTE! ADD +++ Functional for calculation and transferring of goods to the player's party when capturing ships after boarding fights.
NOTE! Probably
ADDED FILE
Evoland 2, A Slight Case of Spacetime Continuum Disorder, all_files,
DLC: Evoland 2 Deluxe Edition Upgrade: artbook NOTE! Probably
ADDED FILE
Evoland 2, A Slight Case of Spacetime Continuum Disorder, all_files,
DLC: Evoland 2 Deluxe Edition Upgrade: soundtrack (MP3) [I guess a DLC and a deluxe edition are coming] NOTE!
CHANGED FILE
UnderRail, downloadables,
Windows installer, English (part 1 of 2) (
setup_underrail_2.4.1.7.exe ***TO***
setup_underrail_2.5.1.8.exe;
1.0.0.9 (gog-7) ***TO***
1.0.0.10 (gog-8);
Wed, 20 Jan 2016 14:13:30 GMT ***TO***
Mon, 25 Jan 2016 10:42:36 GMT;
26,814,472 ***TO***
26,814,408)
NOTE!
CHANGED FILE
UnderRail, downloadables,
Windows installer, English (part 2 of 2) (
setup_underrail_2.4.1.7-1.bin ***TO***
setup_underrail_2.5.1.8-1.bin;
1.0.0.9 (gog-7) ***TO***
1.0.0.10 (gog-8);
Wed, 20 Jan 2016 14:18:30 GMT ***TO***
Mon, 25 Jan 2016 10:48:22 GMT;
2,210,747,436 ***TO***
2,212,407,145)
NOTE!
REMOVED FILE
UnderRail, downloadables,
Patch 1.0.0.8 (
patch_underrail_2.3.1.6.exe;
;
Wed, 20 Jan 2016 10:34:29 GMT;
13,595,600)
NOTE!
ADDED FILE
UnderRail, downloadables,
Patch 1.0.0.10 (
patch_underrail_2.5.1.8.exe;
Mon, 25 Jan 2016 10:41:46 GMT;
12,977,240)
NOTE! CHANGED
UnderRail, changelog (
http://www.an-ovel.com/downloads/chg/chg_1447688349.htm)
NOTE! ADD +++ Patch 1.0.0.10 (25 January 2016)
NOTE! ADD +++ Fixed the bug that would cause total carried weight to not be updated immediately when stacking items in the utility slots
NOTE! ADD +++ Fixed the bug that would cause grenades to sometimes be thrown through walls when they miss their initial marks
NOTE! ADD +++ Enemies that die from the burning effect from incdendiery bombs will no longer count towards "Fire and Ice" achievement
NOTE! ADD +++ Fix the bug that caused the player to sometimes not be able to attack back in melee when rooted (while still getting attacked in melee)
NOTE! ADD +++ Fire and other environmental effects will now properly despawn between arena matches (instead of becoming invisible)
NOTE! ADD +++ Chemical agent is now completely immune to acid and acid puddles
NOTE! ADD +++ Fire from any source will now properly trigger volatile objects (mines and the like)
NOTE! ADD +++ Jawbone crossbow no longer claims it can be unloaded somehow
NOTE! ADD +++ Boot spring made more common
NOTE! ADD +++ Boot spring now provides more extra movement points*
NOTE! ADD +++ Tabi boots extra base real-time movement speed bonus reduced but it now scales with material quality*
NOTE! ADD +++ Auto function on the bartering window will now prioritize SGS credits for merchants that accept them
NOTE! ADD +++ Increased the duration of foods to 20 minutes
NOTE! ADD +++ Fire and acid will now run out eventually even if you're not in the area
NOTE! ADD +++ Auto-attack command in quick invoker / action bar will now be properly disabled in turn-based mode if you don't have enough action points
NOTE! ADD +++ Fixed the bug that would in certain cases allow game to resume while the option screen is still open after rebinding a key
NOTE! ADD +++ Fixed the Deep Worm loot generation issue that caused all the worms to give out the same loot
NOTE! ADD +++ Fixed the bug that would cause certain respawning entities to always drop the same loot
NOTE! ADD +++ Giant grubs are now resistant to acid
NOTE! ADD +++ Fixed wrong music playing in the Mushroom Forest
NOTE! ADD +++ Fixed being able to repeatedly report to Jack Quicksilver that you've finished his missions
NOTE! ADD +++ Fixed Waylon's monitors not shutting down when associated cameras are destroyed
NOTE! ADD +++ Fixed being unable to pickpocket Kareem
NOTE! ADD +++ Fixed the Faceless at the blockade not behaving as they should after certain events
NOTE! ADD +++ Fixed an unreachable light switch in the player's house
NOTE! ADD +++ Fixed a minor console in DC not being usable
NOTE! ADD +++ Fixed an unusable hidden crawlspace in DC
NOTE! ADD +++ Fixed Rassophore Nevil not talking to the player after the event at RAF
NOTE! ADD +++ Typos/Grammar
NOTE! ADD +++ Various minor map fixes
NOTE! ADD +++ Only applies to items generated/crafted after the update is applied. Will not modify existing items.
[I am not sure about the logic of deleting patch 1.0.0.8 and keeping patch 1.0.0.9. If I understood correctly, patch 1.0.0.9 could not be installed without patch 1.0.0.8, which is why patch 1.0.0.8 returned on January 21, after being deleted on January 20. Or did I get it wrong?]