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high rated
From MaGog's logs for 24 November:

NOTE! Probably CHANGED FILE Minecraft: Story Mode - A Telltale Game Series [Season Pass], all_files, Windows installer, English (part 1 of 2), dl_ver: gog-2 ***TO*** gog-3

NOTE! Probably CHANGED FILE Minecraft: Story Mode - A Telltale Game Series [Season Pass], all_files, Windows installer, English (part 2 of 2), dl_ver: gog-2 ***TO*** gog-3

NOTE! Probably REMOVED FILE Minecraft: Story Mode - A Telltale Game Series [Season Pass], all_files, Episode 2 patch [Windows]

NOTE! Probably ADDED FILE Minecraft: Story Mode - A Telltale Game Series [Season Pass], all_files, Episode 3 patch [Windows]

NOTE! CHANGED Minecraft: Story Mode - A Telltale Game Series [Season Pass], changelog (http://www.an-ovel.com/downloads/chg/chg_1444400283.htm)
NOTE! ADD +++ Patch gog-3 (24 November 2015)
NOTE! ADD +++ This update adds Episode 3 to "Minecraft Story Mode".

NOTE! CHANGED Minecraft: Story Mode - A Telltale Game Series [Season Pass], file_size: 1.5 GB ***TO*** 1.9 GB





NOTE! CHANGED Unmechanical: Extended, os: Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Mint 17) ***TO*** Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.5 or newer) and Linux (Ubuntu 14.04, Mint 17)

NOTE! CHANGED Unmechanical: Extended, sys_req_win: Windows XP / Windows Vista / Windows 7, 2.0 GHz CPU, 2GB RAM, Shader Model 3-compatible DirectX 9.0c graphics card, DirextX compatible soundcard, 1GB HDD, Mouse, Keyboard, Compatibility notice: support for Pixel and Vertex Shaders among Intel graphics devices can be found here ***TO*** Windows XP / Vista / 7 / 8 / 10, Processor:2.0+ GHz or equivalent processor, Memory:2 GB RAM, Graphics:SM3-compatible video card, DirectX:9.0, Hard Drive:1 GB HD space, Sound:DirectX compatible sound card

NOTE! CHANGED Unmechanical: Extended, sys_req_mac: Missing! ***TO*** OS X 10.9.5 or later, Processor: Intel Core i7, 2.5 GHz, GPU: Nvidia Geforce 750M, Memory: 4 GB RAM, Hard Drive: 7 GB HD space

NOTE! CHANGED Unmechanical: Extended, sys_req_linux: Missing! ***TO*** Ubuntu 14.04, Mint 17, Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon X2 2.8 GHz (a dual-core CPU is required), Memory: 2 GB RAM, Graphics: ATI Radeon HD 4850, or Nvidia GeForce 9800 GT or equivalent. (With respective proprietary drivers). 512MB VRAM, Hard Drive: 7 GB HD space
From MaGog's logs for 25 November:

NOTE! CHANGED FILE Avernum: The Complete Saga, downloadables, Avernum 4: Mac OS X installer, English (avernum_4_2.0.0.18.dmg ***TO*** avernum_4_2.0.0.20.dmg; gog-18 ***TO*** gog-20; Mon, 19 Oct 2015 09:25:54 GMT ***TO*** Wed, 25 Nov 2015 10:15:20 GMT; 24,173,245 ***TO*** 24,206,973)

NOTE! CHANGED FILE Avernum: The Complete Saga, downloadables, Avernum 5: Mac OS X installer, English (avernum_5_2.0.0.16.dmg ***TO*** avernum_5_2.0.0.19.dmg; gog-16 ***TO*** gog-19; Mon, 20 Jul 2015 14:11:53 GMT ***TO*** Wed, 25 Nov 2015 13:34:30 GMT; 26,033,547 ***TO*** 30,982,134)

[No changelog yet]





NOTE! Probably ADDED FILE Galactic Civilizations III, all_files, Original Game: Windows installer, Russian (part 1/2/3 of 3), dl_ver: ***TO*** 1.42 (gog-1)

NOTE! Probably ADDED FILE Galactic Civilizations III, all_files, manual (Russian)

NOTE! CHANGED Galactic Civilizations III, changelog (http://www.an-ovel.com/downloads/chg/chg_1444400383.htm)
NOTE! ADD +++ Language update (25th November 2015)
NOTE! ADD +++ Added Russian installer and manual
NOTE! ADD +++ Fixed redistributable issues with Galaxy version
NOTE! ADD +++
NOTE! ADD +++ Please note: For the Russian installation, Windows 10 users should run the gc3_font_setup.exe, which is located in the Fonts folder inside the game main game directory. This adds a special Cyrillic font for the game and is for Windows 10 only - the font will be installed automatically during the setup process for Windows 7 and 8 users.

NOTE! CHANGED Galactic Civilizations III, bonuses: manual (German), manual (French), manual (English), Wallpaper, avatars ***TO*** manual (German), manual (French), manual (English), manual (Russian), Wallpaper, avatars

NOTE! CHANGED Galactic Civilizations III, languages: Audio and text: English. Text only: German, French ***TO*** Audio and text: English. Text only: German, French, Russian [Same for all 4 DLCs]





NOTE! CHANGED FILE Tower of Guns, downloadables, Windows installer, English (setup_tower_of_guns_2.2.0.12.exe ***TO*** setup_tower_of_guns_2.3.0.13.exe; ***TO*** 1.3 (gog-13); Tue, 24 Feb 2015 10:00:01 GMT ***TO*** Wed, 25 Nov 2015 13:39:18 GMT; 576,562,456 ***TO*** 575,510,624)

NOTE! CHANGED Tower of Guns, changelog (http://www.an-ovel.com/downloads/chg/chg_1207660863.htm)
NOTE! ADD +++ Patch 1.3 (25 November 2015)
NOTE! ADD +++ This is an update only for Windows.
NOTE! ADD +++ A lot of small bugfixes (collision fixes, some art fixes, etc)
NOTE! ADD +++ Fixed an issue with MamaSpinbot going...bonkers..forever..
NOTE! ADD +++ Fixed an issue with the player getting trapped in the Tog-o-Drome forever and being forced to live out their lives in a digital prison of sadness. Let us raise a glass in honor of those lost souls still trapped there now, who are beyond the help of this patch.
NOTE! ADD +++ Tuned drop rates some of old guns, but the change was done months ago and I forgot to notate exactly what in my notes because I'm pro.
NOTE! ADD +++ Added some new game modes for you all!
NOTE! ADD +++ Added a few new guns (mostly accessible from game modes, but also some of them are in the normal drop lists as well)





NOTE! Probably CHANGED FILE Ultimate General: Gettysburg, all_files, Windows installer, English, dl_ver: 1.55 (gog-4) ***TO*** 1.6 (gog-5)

NOTE! Probably REMOVED FILE Ultimate General: Gettysburg, all_files, Patch 1.55 [Windows] (dl_ver: 1.5 (gog-3) -> 1.55 (gog-4))

NOTE! Probably ADDED FILE Ultimate General: Gettysburg, all_files, Patch 1.6 [Windows], dl_ver: ***TO*** 1.55 (gog-4) -> 1.6 (gog-5)

NOTE! Probably CHANGED FILE Ultimate General: Gettysburg, all_files, Mac OS X installer, English, dl_ver: 1.55 (gog-5) ***TO*** 1.6 (gog-5)

NOTE! Probably CHANGED FILE Ultimate General: Gettysburg, all_files, Linux installer, English, dl_ver: 1.55 (gog-3) ***TO*** 1.6 (gog-4)

[No changelog yet]
high rated
Ultimate General: Gettysburg changelog:
Patch 1.6 (25 November 20115)

GAMEPLAY & OTHER
Stronger charge. It should be more powerful now so that the cost vs benefit of a charge is balanced especially against artillery defensive positions.
Stronger melee.
Canister damage reduced slightly. It will help brigades to take down artillery batteries more easily and discourage players to bring cannons too much in front.
Increased damage of some large artillery battalions (It was too low).
Fine tuned morale so that units retreat not so often as before.
Units retreat less far behind.
Balanced Calef (It was an overpowered unit).
Balanced CSA Artillery to be a little more effective overall.
Fixes in targeting and LOS. Units now should make auto-lines, spot and target nearest threat without excessive micromanagement.
Better visual appearance of brigades as soldiers scale and bend formations on the terrain.
In both Multiplayer and Single player mode, units will shutter out of the map after more losses (previously maximum losses were 66% now are 80%).

SCENARIOS
Fixed artillery units positions that were too in front in some scenarios.
VP balances in "Conquer the Map" so that the Confederates can win by acquiring more locations excluding Cemetery Hill and Culp's Hill.
In "Union attacks Benner's Hill" scenario CSA got one extra battalion of artillery and Smith starts closer to Wolf's Hill. Additionally Benner's Hill is valued more so that the Union is forced to take it in order to win.
Balances of reinforcement arrival times in the multiplayer scenario "The Battle of Devil's Den". Now the CSA get early their units so that if Union overstretches too much is in danger to be flanked and crashed early on.
"Pickett's Charge" Scenario has more duration so that the Confederates have enough time to efficiently bombard the Union.
Reinforcement time tweaks for the first battle.
CSA reinforcements may arrive sooner so that forces fight with each other with a way closer to history but also without large pauses of action.

AI
AI improvements so that it is better overall. Especially when it attacks it should concentrate forces more and be more decisive.
AI units should leave better distance from player and make effective fire lines that player will have difficulty to withstand.
AI should desire to flank and execute pressure on weak points more successfully.
AI will play more cautiously and engage its forces only at weak points of player's formations so that it has enough army throughout the whole battle campaign.
high rated
Posted the Ultimate General: Gettysburg Changelog in the game forum.
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mrkgnao: [Impressive size change for the French version. I wonder what changed for the English and German versions (compatibility update?)]
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JudasIscariot: The Mac side updates all of the installers if one of them has been changed for compatibility reasons (base game and DLC) but in this, I don't know why other than to keep the installer the same across all versions :)
maybe redubbed US version is finally added?
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JudasIscariot: The Mac side updates all of the installers if one of them has been changed for compatibility reasons (base game and DLC) but in this, I don't know why other than to keep the installer the same across all versions :)
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damien: maybe redubbed US version is finally added?
Nope, sorry.
Stronghold Crusader 2 patch added:

Improved movement and usability of Oil Tippers
Fixed certain actors that are not allowed onto towers warping onto them if they were standing on ground where a tower is placed. They are now warped to the side instead.
Improved movement and placement for troops on wall buildings such as stairs and barracks
Grid overlay in Map Editor no longer appears red everywhere outside the Player 1 estate
Fixed siege equipment and mounted units inability to be moved onto bridges.
Seems to be missing some stuff though compared to what is stated on the official site, so I assume it has a few more fixes than what GOG is listing.

http://www.strongholdcrusader2.com/?p=2192
I'm getting a note for an Escapists update but I don't see anything.
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tinyE: I'm getting a note for an Escapists update but I don't see anything.
Mac and Linux versions added to the base game + DLCs :)
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tinyE: I'm getting a note for an Escapists update but I don't see anything.
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JudasIscariot: Mac and Linux versions added to the base game + DLCs :)
thank you :D
high rated
Re: Escapists

Awesome! Good news, no trademark. :)
X3: Terran War Pack
Update (25 November 2015)

We've updated the Linux .sh file with the mod support fix from November 20th and consolidated all of the supported languages into one .sh file.
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Wurzelkraft: X3: Terran War Pack

Update (25 November 2015)

We've updated the Linux .sh file with the mod support fix from November 20th and consolidated all of the supported languages into one .sh file.
avatar
Wurzelkraft:
"8.5 GB." O_O
From MaGog's logs for 25 November:

NOTE! Probably ADDED FILE Escapists, The, all_files, Original Game: Mac OS X installer, English, dl_ver: ***TO*** 1.23 (gog-2) (same for all other languages)

NOTE! Probably ADDED FILE Escapists, The, all_files, Original Game: Linux installer, English, dl_ver: ***TO*** 1.23 (gog-1) (same for all other languages)

NOTE! Possibly ADDED FILE Escapists, The, all_files, DLC: Alcatraz: Windows installer, French, dl_ver: ***TO*** 1.12 (gog-3) (same for all other non-English languages)

NOTE! Probably ADDED FILE Escapists, The, all_files, DLC: Alcatraz: Mac OS X installer, English, dl_ver: ***TO*** 1.23 (gog-2) (same for all other languages)

NOTE! Probably ADDED FILE Escapists, The, all_files, DLC: Alcatraz: Linux installer, English, dl_ver: ***TO*** 1.23 (gog-1) (same for all other languages)

NOTE! Probably ADDED FILE Escapists, The, all_files, DLC: Duct Tapes Are Forever: Mac OS X installer, English, dl_ver: ***TO*** 1.23 (gog-2)

NOTE! Probably ADDED FILE Escapists, The, all_files, DLC: Duct Tapes Are Forever: Linux installer, English, dl_ver: ***TO*** 1.23 (gog-1)

NOTE! Possibly ADDED FILE Escapists, The, all_files, DLC: Escape Team: Windows installer, French, dl_ver: ***TO*** 1.12 (gog-3) (same for all other non-English languages)

NOTE! Probably ADDED FILE Escapists, The, all_files, DLC: Escape Team: Mac OS X installer, English, dl_ver: ***TO*** 1.23 (gog-2) (same for all other languages)

NOTE! Probably ADDED FILE Escapists, The, all_files, DLC: Escape Team: Linux installer, English, dl_ver: ***TO*** 1.23 (gog-1) (same for all other languages)

NOTE! Possibly ADDED FILE Escapists, The, all_files, DLC: Fhurst Peak Correctional Facility: Windows installer, French, dl_ver: ***TO*** 1.12 (gog-3) (same for all other non-English languages)

NOTE! Probably ADDED FILE Escapists, The, all_files, DLC: Fhurst Peak Correctional Facility: Mac OS X installer, English, dl_ver: ***TO*** 1.23 (gog-2) (same for all other languages)

NOTE! Probably ADDED FILE Escapists, The, all_files, DLC: Fhurst Peak Correctional Facility: Linux installer, English, dl_ver: ***TO*** 1.23 (gog-1) (same for all other languages)

NOTE! CHANGED Escapists, The, os: Windows (XP, Vista, 7, 8, 10) ***TO*** Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Mint 17)

NOTE! CHANGED Escapists, The, sys_req_mac: ***TO*** OSX 10.9+, Processor: 2GHz Intel Core 2 Duo, Memory: 2 GB RAM, Graphics: NVIDIA GeForce 9400M or equivalent, Storage: 2 GB available space, Mouse, Keyboard

NOTE! CHANGED Escapists, The, sys_req_linux: ***TO*** Ubuntu 14.04, Linux Mint 17, Processor: Dual Core CPU 2.4 gHz, Memory: 2 GB RAM, Graphics: Intel HD Graphics 4000, Nvidia GeForce GT 8000, ATI Radeon HD 4800 Series, Storage: 2 GB available space, Sound Card: Linux Comaptible Card, Mouse, Keyboard

[Same for all 4 DLCs]

[No changelog yet]





NOTE! Probably ADDED FILE Stronghold Crusader 2, all_files, Patch v1.0.22449 [Windows], dl_ver: ***TO*** 1.0.22426 (gog-5) -> 1.0.22449 (gog-6)

NOTE! CHANGED Stronghold Crusader 2, changelog (http://www.an-ovel.com/downloads/chg/chg_1433852499.htm)
NOTE! ADD +++ Patch 1.0.22449 (25.11.2015)
NOTE! ADD +++ Improved movement and usability of Oil Tippers
NOTE! ADD +++ Fixed certain actors that are not allowed onto towers warping onto them if they were standing on ground where a tower is placed. They are now warped to the side instead.
NOTE! ADD +++ Improved movement and placement for troops on wall buildings such as stairs and barracks
NOTE! ADD +++ Grid overlay in Map Editor no longer appears red everywhere outside the Player 1 estate
NOTE! ADD +++ Fixed siege equipment and mounted units inability to be moved onto bridges.





NOTE! CHANGED Tower of Guns, file_size: 549 MB ***TO*** 548 MB





NOTE! CHANGED Ultimate General: Gettysburg, changelog (http://www.an-ovel.com/downloads/chg/chg_1420648479.htm)
NOTE! ADD +++ Patch 1.6 (25 November 20115)
NOTE! ADD +++ GAMEPLAY & OTHER
NOTE! ADD +++ Stronger charge. It should be more powerful now so that the cost vs benefit of a charge is balanced especially against artillery defensive positions.
NOTE! ADD +++ Stronger melee.
NOTE! ADD +++ Canister damage reduced slightly. It will help brigades to take down artillery batteries more easily and discourage players to bring cannons too much in front.
NOTE! ADD +++ Increased damage of some large artillery battalions (It was too low).
NOTE! ADD +++ Fine tuned morale so that units retreat not so often as before.
NOTE! ADD +++ Units retreat less far behind.
NOTE! ADD +++ Balanced Calef (It was an overpowered unit).
NOTE! ADD +++ Balanced CSA Artillery to be a little more effective overall.
NOTE! ADD +++ Fixes in targeting and LOS. Units now should make auto-lines, spot and target nearest threat without excessive micromanagement.
NOTE! ADD +++ Better visual appearance of brigades as soldiers scale and bend formations on the terrain.
NOTE! ADD +++ In both Multiplayer and Single player mode, units will shutter out of the map after more losses (previously maximum losses were 66% now are 80%).
NOTE! ADD +++
NOTE! ADD +++ SCENARIOS
NOTE! ADD +++ Fixed artillery units positions that were too in front in some scenarios.
NOTE! ADD +++ VP balances in "Conquer the Map" so that the Confederates can win by acquiring more locations excluding Cemetery Hill and Culp's Hill.
NOTE! ADD +++ In "Union attacks Benner's Hill" scenario CSA got one extra battalion of artillery and Smith starts closer to Wolf's Hill. Additionally Benner's Hill is valued more so that the Union is forced to take it in order to win.
NOTE! ADD +++ Balances of reinforcement arrival times in the multiplayer scenario "The Battle of Devil's Den". Now the CSA get early their units so that if Union overstretches too much is in danger to be flanked and crashed early on.
NOTE! ADD +++ "Pickett's Charge" Scenario has more duration so that the Confederates have enough time to efficiently bombard the Union.
NOTE! ADD +++ Reinforcement time tweaks for the first battle.
NOTE! ADD +++ CSA reinforcements may arrive sooner so that forces fight with each other with a way closer to history but also without large pauses of action.
NOTE! ADD +++
NOTE! ADD +++ AI
NOTE! ADD +++ AI improvements so that it is better overall. Especially when it attacks it should concentrate forces more and be more decisive.
NOTE! ADD +++ AI units should leave better distance from player and make effective fire lines that player will have difficulty to withstand.
NOTE! ADD +++ AI should desire to flank and execute pressure on weak points more successfully.
NOTE! ADD +++ AI will play more cautiously and engage its forces only at weak points of player's formations so that it has enough army throughout the whole battle campaign.





NOTE! Probably CHANGED FILE X3: Reunion, all_files, Linux installer, English, dl_ver: 2.5a (gog-1) ***TO*** 2.5a (gog-3) (same for all other languages)

[No changelog yet]





NOTE! Probably CHANGED FILE X3: Terran War Pack, all_files, Linux installer, English, dl_ver: 3.2c (gog-1) ***TO*** 3.2c (gog-2) (same for all other languages)

NOTE! CHANGED X3: Terran War Pack, changelog (http://www.an-ovel.com/downloads/chg/chg_1441039322.htm)
NOTE! ADD +++ Update (25 November 2015)
NOTE! ADD +++ We've updated the Linux .sh file with the mod support fix from November 20th and consolidated all of the supported languages into one .sh file.
Post edited November 25, 2015 by mrkgnao
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Wurzelkraft: Do you have any news concerning the mini-guide and artbook for Paper Sorcerer? "Coming soon", heh? :P
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JudasIscariot: Still waiting :)
Still waiting for the artbook it seems.