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Johny.: [...].
Secondly - Cloudfront is a "cloud" service to store assets and a lot of developers use it. GOG.com may have a lot more dependencies from external domains in the future, because why not?
[...].
Must admit, that's one hell of an irrefutable argument - yay, why not have our site and service working properly depend more and more on the uptime and proper functioning of third parties?


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Johny.: [...]
Third thing is log-in doesn't work because whole JavaScript init crashes, not because exactly "log in" function needs this cloudfront script.

[...]
That still sounds like the failure has something to do with the transition to cloudfront though.

Do you have an ETA for fixing this?


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Johny.: [...].

I'd advise you to not block it. :)

[...]
I'm sorry, is that serious advice? Because I'm sure we're all aware that blocking it makes logging in impossible, aka deprives one access to their account and collection.


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Johny.: [...]. About "Attach images" button - I see it's broken and I know why. We'll fix it.
ETA on when it will be fixed?
Haven't received any email about today's purchases, although they are in my library.
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Johny.: [...]. About "Attach images" button - I see it's broken and I know why. We'll fix it.
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HypersomniacLive: ETA on when it will be fixed?
About 0 minutes.
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Johny.: [...].
Secondly - Cloudfront is a "cloud" service to store assets and a lot of developers use it. GOG.com may have a lot more dependencies from external domains in the future, because why not?
[...].
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HypersomniacLive: Must admit, that's one hell of an irrefutable argument - yay, why not have our site and service working properly depend more and more on the uptime and proper functioning of third parties?
It's a normal and good thing that you use third party stuff in your projects - on web backend, on web frontend and in native applications.
Here, with this single one, the difference is just the domain on which it is hosted.
(it's considered faster to load assets asynchronously from common domains, but not everybody agrees on that)

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Johny.: [...]
Third thing is log-in doesn't work because whole JavaScript init crashes, not because exactly "log in" function needs this cloudfront script.
[...]
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HypersomniacLive: That still sounds like the failure has something to do with the transition to cloudfront though.

Do you have an ETA for fixing this?
If you'll block our javascripts - they can't run. :)
Logging in (opening the modal) requires javascript to run properly, and they'll crash if you block part of them.

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Johny.: [...].

I'd advise you to not block it. :)

[...]
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HypersomniacLive: I'm sorry, is that serious advice? Because I'm sure we're all aware that blocking it makes logging in impossible, aka deprives one access to their account and collection.
Yes - it's a serious advice. I don't see any reason to block it personally.
If you decide to block scripts, you should know that you won't be able to use any scripts until you unblock them.


edit: If you wish, you can always chat me about that.
Post edited May 11, 2016 by Johny.
GOG (again) sends out mails which announce that Master of Orion is on sale:

"An item on your wishlist is now discounted!

MASTER_OF_ORION
WINDOWS_+_OSX_•_STRATEGY_•_2016
PROMO_ENDS_ON_FEBRUARY_26,_2026_AT_11:59_GMT"

But I can't see anything of this loooong running promo. And Master of Orion is not even on my wishlist. :P
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eiii: GOG (again) sends out mails which announce that Master of Orion is on sale:

"An item on your wishlist is now discounted!

MASTER_OF_ORION
WINDOWS_+_OSX_•_STRATEGY_•_2016
PROMO_ENDS_ON_FEBRUARY_26,_2026_AT_11:59_GMT"

But I can't see anything of this loooong running promo. And Master of Orion is not even on my wishlist. :P
Did you have it on your wishlist at some point before February 26, 2016 (when GOG changed its ID)?
If so, the old ID is probably still on your wishlist, you just can't see it and can't delete it.

Try this link (when logged in to GOG): https://www.gog.com/user/wishlist.json
If one of the numbers appearing is 1441029515 (the old ID) then it's on your wishlist.

P.S. And for all we know, that ID might still be on sale, since it is no longer part of the GOG catalogue and cannot be seen.
Post edited May 11, 2016 by mrkgnao
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mrkgnao: Did you have it on your wishlist at some point before February 26, 2016 (when GOG changed its ID)?
If so, the old ID is probably still on your wishlist, you just can't see it and can't delete it.
Probably. :)

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mrkgnao: If one of the numbers appearing is 1441029515 (the old ID) then it's on your wishlist.
It is.

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mrkgnao: P.S. And for all we know, that ID might still be on sale, since it is no longer part of the GOG catalogue and cannot be seen.
Please stop that sale, GOG! :P

And perhaps remove the game from the wishlists of your users (or give me a way to do it myself).
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eiii: Please stop that sale, GOG! :P
And perhaps remove the game from the wishlists of your users (or give me a way to do it myself).
Don't worry, the sale will automatically end by itself in 9 years, 9 months, and 15 days. Assuming one email a week, that's only 511 more emails you'll be getting.
I haven't even seen the "My Account" button since yesterday when gog uploaded the banner for The Witcher's new DLC. I can't get to my games or anything. I'm using IE9 on WinVista and haven't added in any blocker stuff in months. So can anyone tell me how to get to the stuff that I've paid thousands of dollars to gog for to get it on gog DRM free?
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musteriuz: I haven't even seen the "My Account" button since yesterday when gog uploaded the banner for The Witcher's new DLC. I can't get to my games or anything. I'm using IE9 on WinVista and haven't added in any blocker stuff in months. So can anyone tell me how to get to the stuff that I've paid thousands of dollars to gog for to get it on gog DRM free?
https://www.gog.com/account is the library URL, if that helps any.
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Johny.: If you'll block our javascripts - they can't run. :)
It's not yours. It's Cloudfront's which is why it was being blocked when people already allowed .gog.com. GOG's site is somehow not able to handle the load hosting this script? How large has scripting grown on GOG anyway? I suppose that would vary depending on which page you are viewing.
Post edited May 12, 2016 by Gydion
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Johny.: It's a normal and good thing that you use third party stuff in your projects - on web backend, on web frontend and in native applications. Here, with this single one, the difference is just the domain on which it is hosted.
(it's considered faster to load assets asynchronously from common domains, but not everybody agrees on that)
If you decide to block scripts, you should know that you won't be able to use any scripts until you unblock them.
People who have limited (or no) understanding of how modern web technologies work, are always going to be frightened by things like scripts. "Oooooooh, noooooo, scaaaary scriiiipt! It's gonna geeeeeet meeeeee!"

It's like buying a car, ripping out the electrical system (because they heard somewhere that electrical fires are a thing) and then complaining that the car doesn't start. Well, imagine that! LOL! =)
Post edited May 12, 2016 by Alaric.us
Don't have script blockers (though I do have pretty strict browser security settings), but I see it as a matter of trust for those who really take a better safe than sorry approach, which in recent times may also simply mean a let-me-browse-without-freezing-my-computer-with-a-boatload-of-scripts-on-every-page approach. They set it to block all scripts except those from trusted sources, they (maybe) add GOG as a trusted source, but they won't add a cloud hosting site as a trusted source as that'd pretty much defeat the purpose, just because it's cloud hosting and anything may be there.
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USERNAME:Johny.#Q&_^Q&Q#GROUP:1#Q&_^Q&Q#LINK:1510#Q&_^Q&Q#It's a normal and good thing that you use third party stuff in your projects - on web backend, on web frontend and in native applications. Here, with this single one, the difference is just the domain on which it is hosted.
(it's considered faster to load assets asynchronously from common domains, but not everybody agrees on that)
If you decide to block scripts, you should know that you won't be able to use any scripts until you unblock them.#Q&_^Q&Q#LINK:1510#Q&_^Q&Q#
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You want car analogy? Here it is: I'm renting a car. Renting company gives me regular vehicle without unusual things. One day at a morning I'm trying to start that car but all doors are hard locked and windows painted black. I'm calling renting company: "What a heck is going on?!". Answer is like this: "We're improving our services all the time. Since now you will be driving in a trunk on reverse gear only... or you can accept additional cart attached to OUR car. This cart will have high chair which will allow you better control of rented car. Be happy or we'll take car back...!".

:-/
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It just might.... Botnets and other things can run in the background using JS.

I've heard some of the government feedback sites have 800,000 lines of javascript for their code that might do something as simple as display a text file, or send them an email. What's all those lines of code doing anyways? Running unsafe/untrusted code is considered stupid, running untrusted scripting can be just as stupid as it can install malware, or grab all your username and passwords as you type them in and send them back.

I'd rather have the minimum of scripting running from sites i trust.