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Maxvorstadt: Gothic 1 - 3
???

Heresy.
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Maxvorstadt: Gothic 1 - 3
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Starmaker: I'd say a game that "flopped big time" wouldn't get a 2, much less a 3.
And a fourth one, but that one really is pretty bad.

And then there's the Risen series, too, which is essentially yet more Gothic, even if they're not directly connected.
Post edited May 02, 2017 by CharlesGrey
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Maxvorstadt: Gothic 1 - 3
WHAT!?!#!#!(*#!)%*!$&547
One might thing that I don`t like the Gothic games and their offsprings. That is not true: I freaking hate them!
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CharlesGrey: Ah, you mean because the development dragged on forever? ( No pun intended. ) I guess that makes sense. Still, pre-orders and initial sales must have been good.
Definitely not good enough to cover 15 years of expenses, including several engine shifts. PC sales as of today according to SteamSpy are around less than 1.1 million.
I remember that first Witcher needed to sell 1 million copies to break even (and the Witcher's development cost, while enormous for Polish standards at that time, on a global scale was really tiny).
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Maxvorstadt: One might thing that I don`t like the Gothic games and their offsprings. That is not true: I freaking hate them!
You, not liking them has nothing to do with whether they flopped or not. And they didn't.
Post edited May 02, 2017 by Paradoks
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Maxvorstadt: One might thing that I don`t like the Gothic games and their offsprings. That is not true: I freaking hate them!
"Games which I hate" isn't the topic of this thread, though.

( Also, you are weird, but that's not the topic of this thread either. )
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CharlesGrey: Ah, you mean because the development dragged on forever? ( No pun intended. ) I guess that makes sense. Still, pre-orders and initial sales must have been good.
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Paradoks: Definitely not good enough to cover 15 years of expenses, including several engine shifts. PC sales as of today according to SteamSpy are around less than 1.1 million.
I remember that first Witcher needed to sell 1 million copies to break even (and the Witcher's development cost, while enormous for Polish standards at that time, on a global scale was really tiny).
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Maxvorstadt: One might thing that I don`t like the Gothic games and their offsprings. That is not true: I freaking hate them!
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Paradoks: You, not liking them has nothing to do with whether they flopped or not. And they didn't.
For me they flopped, Q.E.D.!
THing about DNF is that Take Two/Gear Box basically got the game through bankruptcy proceedings, so they acquired it for cents on the dollar of what it cost to make. So the game may not have every come close to making back what it cost to produce overall, but Take Two/Gear Box might well have made money on what they spent on salvaging it.
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Paradoks: Definitely not good enough to cover 15 years of expenses, including several engine shifts. PC sales as of today according to SteamSpy are around less than 1.1 million.
I remember that first Witcher needed to sell 1 million copies to break even (and the Witcher's development cost, while enormous for Polish standards at that time, on a global scale was really tiny).

You, not liking them has nothing to do with whether they flopped or not. And they didn't.
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Maxvorstadt: For me they flopped, Q.E.D.!
Living in our own little universe, are we,where your likes and dislikes are law.

I sort of liked Hellgate:London,despite it's many flaws, but that does mean it was not a total business disaster for everyone involed. It bankrupted Flagship, the company that made it.
Post edited May 02, 2017 by dudalb
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dudalb: THing about DNF is that Take Two/Gear Box basically got the game through bankruptcy proceedings, so they acquired it for cents on the dollar of what it cost to make. So the game may not have every come close to making back what it cost to produce overall, but Take Two/Gear Box might well have made money on what they spent on salvaging it.
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Maxvorstadt: For me they flopped, Q.E.D.!
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dudalb: Living in our own little universe, are we,where your likes and dislikes are law.

I sort of liked Hellgate:London,despite it's many flaws, but that does mean it was not a total business disaster for everyone involed. It bankrupted Flagship, the company that made it.
Yep, Hellgate was a nice addition to the gaming world. But it sadly suffered from bugs.
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PescadorGama: Still think Duke Nukem Forever was a bigger flop than ET, I know that numerically I am wrong. So guess it is me having a personal something involved.
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bevinator: I would say that DNF is the single greatest disappointment in modern video gaming, though. After so many years, and so many half-finished builds, the final product's resounding mediocrity was just heartbreaking. So if you're looking at a hype-to-success ratio rather than a cost-to-earnings ratio, it beats ET by a mile.
I would say DNF is neck in neck with Hellgate:London in the overhyped game that fell far short of the hype contest.
Back in 2005/2006 the hype for Hellgate"London was just incredible. It was going to the biggest thing ever.particulary in online play,and had it own dedicated on line game network.. And it turned out to be only decent in terms of single player game play, and had ,on line, one of the worst
launched In gaming history, with servers crashing on a constant basis. People quickly soured on the game, and it went off line in less then two years.

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dudalb: THing about DNF is that Take Two/Gear Box basically got the game through bankruptcy proceedings, so they acquired it for cents on the dollar of what it cost to make. So the game may not have every come close to making back what it cost to produce overall, but Take Two/Gear Box might well have made money on what they spent on salvaging it.

Living in our own little universe, are we,where your likes and dislikes are law.

I sort of liked Hellgate:London,despite it's many flaws, but that does mean it was not a total business disaster for everyone involed. It bankrupted Flagship, the company that made it.
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Maxvorstadt: Yep, Hellgate was a nice addition to the gaming world. But it sadly suffered from bugs.
By Sort of liked it, I meant that some of the levels were fun single player,but a lot were boring. You spend WAY too much time underground, in one sewer.or subway tunnel that looked and played just like the one you just finshed. I don't hink it was a terrible game, but I would not call it a nice addition to the gaming world. I would give it a "C" rating. Not a total disaster in terms of game play, but not all the great either.
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nightcraw1er.488: There are no failures. Nowadays it doesn't matter how shit, unfinished, pre-order cut, DLC ridden, overpriced, over hyped, DRM laden, clientware only, pixalated "retro" or bandwagon jumping the aledged software is, someone will buy it, and then vigorously defend how wonderful it is.
Just look at the big popular titles, blatent re-skins of last year games and yet there are people queuing round the corner to buy it.

TBH, if someone wrote a game about watching shit steam, there would be backers on kickstarter, and calls for achievements in Greenlight/InDev before it hit the pavement.
I am sure gaming companies would be surprised to learn it is impossible to lose money on a game...........
Post edited May 02, 2017 by dudalb
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bevinator: I would say that DNF is the single greatest disappointment in modern video gaming, though. After so many years, and so many half-finished builds, the final product's resounding mediocrity was just heartbreaking. So if you're looking at a hype-to-success ratio rather than a cost-to-earnings ratio, it beats ET by a mile.
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dudalb: I would say DNF is neck in neck with Hellgate:London in the overhyped game that fell far short of the hype contest.
Back in 2005/2006 the hype for Hellgate"London was just incredible. It was going to the biggest thing ever.particulary in online play,and had it own dedicated on line game network.. And it turned out to be only decent in terms of single player game play, and had ,on line, one of the worst
launched In gaming history, with servers crashing on a constant basis. People quickly soured on the game, and it went off line in less then two years.

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Maxvorstadt: Yep, Hellgate was a nice addition to the gaming world. But it sadly suffered from bugs.
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dudalb: By Sort of liked it, I meant that some of the levels were fun single player,but a lot were boring. You spend WAY too much time underground, in one sewer.or subway tunnel that looked and played just like the one you just finshed. I don't hink it was a terrible game, but I would not call it a nice addition to the gaming world. I would give it a "C" rating. Not a total disaster in terms of game play, but not all the great either.
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nightcraw1er.488: There are no failures. Nowadays it doesn't matter how shit, unfinished, pre-order cut, DLC ridden, overpriced, over hyped, DRM laden, clientware only, pixalated "retro" or bandwagon jumping the aledged software is, someone will buy it, and then vigorously defend how wonderful it is.
Just look at the big popular titles, blatent re-skins of last year games and yet there are people queuing round the corner to buy it.

TBH, if someone wrote a game about watching shit steam, there would be backers on kickstarter, and calls for achievements in Greenlight/InDev before it hit the pavement.
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dudalb: I am sure gaming companies would be surprised to learn it is impossible to lose money on a game...........
It was a nice addition, because it mixed Shooter and RPG. Years later, Borderlands used the same formula and had great success.
Ride to Hell. One of the bigger disappointments ever.

It was a nice addition, because it mixed Shooter and RPG. Years later, Borderlands used the same formula and had great success
Hellgate was a very flawed implementation of a good idea, Borderlands was vastly better implemented. For one thing, the all important level design was so much better in Borderlands..In the end, execution of an idea is what counts.not just having a good idea.
Post edited May 02, 2017 by dudalb
I remember the hype for Spore back around 2006 or so. Not exactly a flop but still majorly disappointing for a lot of people.
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Impaler26: *yawn*

When i read the title of this post i knew that E.T. for the Atari 2600 will be mentioned in it. :D
You would be amazed how many gamers have never heard of the ET/Atari fiasco.
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Bouchart: I remember the hype for Spore back around 2006 or so. Not exactly a flop but still majorly disappointing for a lot of people.
It was being hyped basically as "Sim Life" and it ended up being basically just another 4X Space Strategy game. Not what the hype led you to expect.