rjbuffchix: Uhhh...that's definitely not at all the case in the mainstream. The narrative (driven by the gaming industry itself) is that newer is better. They hype new games to high heaven all the time. The fact that this site is so niche in comparison to Scheme and Epic is proof positive that more people are talking up newer games and generating interest for newer games. Not really sure why when stick up for old games without praising newer games, that is somehow supposed to be a negative. The newer games don't need more "help" praising them, they get plenty. If anything they need much, much more criticism because trends that some of us old-school folks enjoy are being lost in the cacophony of "new and improved."
Also, the industry obviously doesn't like the current reality that all games...meaning both old and new, big and small, polished and flawed...are competing against one another in the market. Think about it, if you're trying to sell your platformer game, you are competing against classics like Super Mario Bros. Imo this is an economic reason why they push digital so hard to get to stream-only where they can control the content. You mentioned the Switch so maybe you're aware Nintendo does content-controlling already. My understanding is that they WON'T let you buy the old NES and SNES games, you can only subscribe online to play them. I would hope reviews mention stuff like that, too.
As for freedom/linearity, I don't deny some folks prefer linear. But if the crux of the argument is that newer games are making these amazing boundary-breaking strides in freedom and flexibility, I showed how that is easily and objectively disproven.
Dracomut1990: And? That is how the game industry has been for literally decades.
Yes, it has...so I take it you are retracting your earlier point about how newer games are being ignored. That is objectively false. If you instead want to modify your argument to say newer games are irrationally unappreciated
among fans of older games, go ahead, though I think that would be difficult to prove since older gamers (including in this topic) have articulated many reasons why they prefer older games. It is not just "nostalgia glasses" when specific reasons can be provided. Sometimes older really is better. And sometimes new games do improve on the old too...I think reviews can be improved by pointing this out too, particularly in groups of old school gamers who are rightfully wary of newer games these days.
Dracomut1990: Then explain why nearly every major game company makes their old games fairly easily available both on inline services, game packs, and min consoles and even going so far as to remake their old games for newer generations.
Good question. I would say because they know there is market demand for it, it is very easy profit for little work, and their launch/development cycles of their "real" big projects leave game droughts otherwise. Obviously the market demand for the old games didn't go away even though companies moved away from making these type of games. The companies wanted to sell you the latest new stuff instead, usually which featured more linearity, less flexibility, more "you don't play the game, the game plays you" AAAs.
However, don't think for a minute that the companies are content with this situation of rereleasing old content. I assume their goal in grudgingly throwing these scraps to consumers is mainly to maintain brand awareness. One thing is for sure, the goal is certainly not to have you buy a mini console or HD remake once, and then not buy any of their new stuff. Hence my example of new-Nintendo. I believe many companies will go in that sort of direction where they allow more limited access to older content, on their terms.
Dracomut1990: And I can easily provide proof that there are indeed boundary breaking strides in freedom and flexibility: Minecraft, Witcher 3, Sekiro: Shadows Die Twice, Divinity: Original Sin 2, the various Yakuza games, Legend of Zelda: Breath of the Wild, Red Dead Redemption 2, and Stellaris to name some. And this isn't taking into account various unique indie games like Subnautica and Six Ages. As I said, a lot of the stuff you mentioned is gone has not in fact vanished, you just need to look for them.
With all due respect, multiple posts of yours in this topic seem to come down to "list-dumping," which I think without more information is unhelpful. The reason being, it is not saying much to say that good new games exist or bad old games exist. It has to be contextualized further. For instance, you could look at it by asking what is the ratio of "good-to-bad" modern games now, taking into account THE TOTAL NUMBER of modern games available on the market, versus what it was 20 years ago, taking into account the total number then? How many transcendent games are there now, versus 20 years ago? Out of the transcendent games, then and now, which ones pushed boundaries further? I really like at least 3 of the games you mentioned in this particular quote btw, though I would say they were topped in terms of freedom and gameplay by earlier games in the same series. Again a relevant comparison for a reviewer to make.