DadJoke007: Seeing a gaming magazine attack gamers I'm mostly curious about who their target demographic is. I mean, I've never seen a magazine dedicated to veteran cars claim "veteran car owners are idiots, come here and we'll tell you why".
Am I missing some brilliant 3D-chess here?
Gamin journalist media became it's own sub group who seams to be mostly trying to become spokesmen for big publishers. The level of hostility to the people that actually buy and play games is just absurd.
timppu: Yeah I wish there would be less political "activism" in gaming and movies of today. Music, well, I don't care, keep singing about your alleged revolution or how Trump is great there.
toxicTom: That doesn't bother me per se... if the devs really want to bring some political point across. I mean games like Papers Please or This War of Mine are political. Most cyberpunk games are to some extend (since "punk" is), The Witcher (after the books), Bioshock, and certainly many more.
As long as the game is true to itself, the message is a valid part of the product and fits it - why not. If the game is too preachy, or it propagates some ideology I can't stand (ie. "white supremacy", or "real war is a fun adventure") I won't play it. But I see games as art, and art can do many things, including political things.
What I can't stand is tacked on, slimy virtue signalling. If you make a game with trans-person as the protagonist, it shouldn't be to show off how "diverse" you are, it should be because you want to tell a story about this special condition, show the world from their unique point of view.
If you want to make a game about "Trump making America great again", by all means do - but don't give me an off-the-mill strategy/economy games with tacked on Trump images and paroles, the game should be a "Trump Stomp" all the way (although I'm afraid this can only end in a caricature, intended or not). If you want to make a game about the victory of communism, the same applies. Show me what communism means for you, why I would want to win this game. Don't give me Heroes of Might and Magic with Lenin, revolutionaries and some red paint, thinking that "sells" it.
Those games are political in the sense that they tackle very broad political subjects (oppressive governments, civilians in war torn countries etc.) while most AAA games outright state "this good! this bad!" while using straw men characters.
As long as the game is true to itself, the message is a valid part of the product and fits it - why not. If the game is too preachy, or it propagates some ideology I can't stand (ie. "white supremacy", or "real war is a fun adventure") I won't play it. But I see games as art, and art can do many things, including political things.
What I can't stand is tacked on, slimy virtue signalling. If you make a game with trans-person as the protagonist, it shouldn't be to show off how "diverse" you are, it should be because you want to tell a story about this special condition, show the world from their unique point of view.
Mr.Caine: All art is political in one way or another. It's hilarious you imply the difference between "slimy virtue signaling" and a meaningful handling of diversity,as if narrow minded [alt]right leaning gamers could ever handle any form of diversity and treating games as actual art. Anything that provokes sheltered white nerds is MUH BIASED POLITICAL AGENDA FOR DEM EVIL SJW
I'll just leave this here:
https://www.youtube.com/watch?v=lYMz8qMg-Q8 There is a difference between political discussion and propaganda.