I don't know. I went poking around, finding out some things about the whole Larian DOS cover art controversy and it doesn't seem as clear cut as you portray it.
Larian specifically wanted to target female gamers with DOS, something to be played with your partner. To do that, they felt that, after feedback from their backers, the cover art wouldn't endear women to their product, so they made the change. Random threats from loonies seemed to be at the bottom of their priority list. They got a bunch of feedback for it during the Kickstarter campaign, and changed it, like they did dozens of other aspects of the game, without anyone crying about censorship.
In particular, here is a quote from a Larian employee from their forums:
The original cover art was not an accurate depiction of the game.
People being offended was not the only objection to the original artwork, nor was it even the main objection (in forum discussions it wasn't even a significant objection). Who are these people who were offended by the original artwork, and yet were fine with the design of the female orcs, or a nature spirit you meet periodically wearing only a vine?
There were many, many changes to the game (including to the main plot, quests, skills, attributes, the magic system, etc), as part of the normal development process and as a result of feedback during and after the Kickstarter and Early Access periods. The only change anyone ever cried censorship over was the cover art (and the same group went into high gear over a request to have an option for a female character to wear something other than high heels).
Seems to me Larian made a calculated decision - listen to feedback from their backers, or pander to the extremist boycotters who got outraged about alleged censorship. I hope the number of people boycotting a vidya game is very low on both sides of the extremist spectrum, and that most people judge a game by its own merits.