catpower1980: I agree with you that currently, the situation is still "drm-free" but as a business, GOG is coming close to some kind of crossroads in terms of "business growth/development" where they could have an opportunity to sign some drm'ed titlles aong the drm-free ones. This solution would be kind of "we stay faithful to our old users by sticking to drm-free for old users but also offer some drm'ed titles on the side for new users" => even if hell would break loose on the forums (I'll surely grab my popcorns ^o^), I'm pretty sure that it would increase the userbase and the profits (CD Projekt is on the stock market after all).
But well, what do we know, wait and see in a few years for some suspense and surprises ^o^ (back in the beta days,who would have imagined GOG currrent market position?)
Who knows. Though I would never buy a DRM locked title. Or one that doesn't come with an offline installer. I mean, if some title for some reason installed Galaxy along with the game I wouldn't mind that much - as long as Galaxy is allowed to stay offline. But I would consider it "bloat".
RWarehall: Actually I've seen a few developers prior to Galaxy state they would not bring their games here because they feel that their game without achievements and global leaderboards would not be the same and they didn't want to devalue their product by posting an inferior version here.
In some cases, it was preventing games from reaching GoG.
Some developers were fine stripping it out but others consider that part of the game itself.
Ok, thanks for the info, I didn't know that. I can see the importance of leader boards for some "competitive" games where earning high-scores and boasting with them is part of the experience... I know that some people looked for very obscure songs to play in Audiosurf, to be "No.1" because nobody else ever played this particular piece...
As for achievements... I don't really see the importance, but if some devs consider them
that essential... I'm just afraid that those might be games I wouldn't like if the devs themselves think they are not rewarding enough on their own...