Posted July 05, 2023
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amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
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Memecchi
New User
Registered: Dec 2010
From Spain
Posted July 05, 2023
The same "truth" goes for every game of any budget, sometimes a triple A for $70 can be cheap because it will give you hundreds of hours of quality entertainment, sometimes those same $70 will give you a 8h long story that barely leaves an impression on you
The thing with indies is that there's more of both cases lol, and that the pixel aesthetic has overstayed its welcome, yet some devs are doubling down with bigger, cruder pixels that don't resemble anything anymore, so it gets mentally taxing
The thing with indies is that there's more of both cases lol, and that the pixel aesthetic has overstayed its welcome, yet some devs are doubling down with bigger, cruder pixels that don't resemble anything anymore, so it gets mentally taxing
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vv221
./play.it developer
Registered: Dec 2012
From France
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Sachys
Woodie Guthrie's Guitar!
Registered: Dec 2011
From United Kingdom
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amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Posted July 05, 2023
i would definitly add Iconoclasts to that list
Post edited July 05, 2023 by amok
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hooldenord
DOSBox User
Registered: Feb 2013
From Poland
Posted July 05, 2023
I remember times when even indie developers aimed for best graphics quality, now it's either 2D pixel-art or 3D minecraft-like.
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myconv
the insightful
Registered: Nov 2018
From Hong Kong
Posted July 05, 2023
You mean a definition? If you took any "pixel art" and converted it to considerably higher resolution but otherwise the exact same image, may people would no longer call it "pixel art". Like it being low res is what seems to qualify it as "art" for some.
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amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Posted July 05, 2023
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I want an example of what you mean by that phrase.
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(you do have others, for example voxel, which you can say is pixels in a 3D environment)
edit: this is a nice little read - https://medium.com/retronator-magazine/pixels-and-voxels-the-long-answer-5889ecc18190
Post edited July 05, 2023 by amok
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Sachys
Woodie Guthrie's Guitar!
Registered: Dec 2011
From United Kingdom
Posted July 05, 2023
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I want an example of what you mean by that phrase.
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted July 06, 2023
Not sure what we're calling "indie" really, but for me it's much more about the genre and quality than it is who made it. I paid $100 for the ultimate edition of Pathfinder: Wrath of the Righteous and it earned every single penny. Up to like 250 hours already with more to come, and I don't think longevity is the most important thing anyway. It's a super high quality game for fans of its genre. In contrast I waited for Resident Evil 3 to hit $20 because it's kinda short and more of an expansion pack for RE2.
If I was a huge fan of 2D platform games then I'm sure Shovel Knight would be worth $50 to me or whatever, but I'm not. It just all depends on the game.
If I was a huge fan of 2D platform games then I'm sure Shovel Knight would be worth $50 to me or whatever, but I'm not. It just all depends on the game.
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BreOl72
GOG is spiralling down
Registered: Sep 2010
From Germany
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Timboli
Sharpest Tool On Shelf
Registered: May 2017
From Australia
Posted July 06, 2023
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[...]
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I guess you can say a few definites.
A guy who made a game on their own without any studio backing, is an Indie Game.
A game that is AA or AAA isn't an Indie Game.
Then there is a kind of sliding scale between those two.
And things like Kickstarter have only confused things more.
And if you come from a AA or AAA studio background, and create a game on your own, with maybe some help from others, how should that be viewed, as you obviously have experience and a leg up. Very different to someone or even a group just starting out on their own.
I think there are some studios who want their game to be perceived as an Indie Game, when really it isn't. Some even get help via Kickstarter with that premise.
So like I said, the lines are blurred, and it isn't always easy to tell.
Post edited July 06, 2023 by Timboli
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BreOl72
GOG is spiralling down
Registered: Sep 2010
From Germany
Posted July 07, 2023
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A guy who made a game on their own without any studio backing, is an Indie Game.
And if you come from a AA or AAA studio background, and create a game on your own, with maybe some help from others, how should that be viewed, as you obviously have experience and a leg up.
I think there are some studios who want their game to be perceived as an Indie Game, when really it isn't.
Some even get help via Kickstarter with that premise.
So like I said, [...] it isn't always easy to tell.
"Indie" means "independent".
Question is: Independent from what?
Well, "independent from financial and technical support of some big publisher" seems to be a reoccurring theme, when it comes to "true indie games".
And no: asking for money via KS isn't the same as getting the money from a big publisher.
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Timboli
Sharpest Tool On Shelf
Registered: May 2017
From Australia
Posted July 07, 2023
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"Indie" means "independent".
Question is: Independent from what?
Well, "independent from financial and technical support of some big publisher" seems to be a reoccurring theme, when it comes to "true indie games".
Using KS is of course being used by genuine Indie developers, but also by others who aren't true Indie developers to prop up finances and get less pressure from the usual studio backers.
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g2222
Totally verified ✅
Registered: Jul 2013
From Germany