Thanks for all the replyies. On the different points:
Ancient-Red-Dragon: I also heard that the Subverse devs pulled a bait & switch scam on the public, by initially presenting the game as AO...but then later, they turned out to be making a game which has barely any AO content in it.
What do you think of that point, Ugaking? Is that accurate?
Yes, that is accurate.
During the Kickstarter (KS) funding phase, the game was announced having an EA so that everyone can follow the development. After the KS ended with 2.1m USD cash, they changed their mind. As stated before, my educated guess is that having an EA meant that they would've been forced to show progress. By baiting and switching, they could better hide what they do with the funds.
Here some facts:
- May 2019, Announcement that we
will have an EA: "Late summer is the first big milestone, which is that coveted steam early access build" [
https://www.kickstarter.com/projects/990500595/subverse/posts/2498896]
- August 2019, Announcement that
EA will not happen: "During the past few months, we've also been in contact with several world-renowned game producers that have been acting as mentors for us during this process. Their advice, along with that of our new engineers, have caused us to audit the current release strategy and pipeline. This brought us to the conclusion that Early Access would not be beneficial for Subverse.
Why is Early Access not viable for Subverse?
1) Single-player, story-driven RPGs don't tend to do early access. Early Access is typically utilized by FPS games, rogue-likes, and MMOs that have gameplay loops and dynamic online components that need to be thoroughly tested.
2) One of our advisers made the excellent point that we have almost 4,500 eligible closed beta testers. This is a huge pool that we can tap into to make gameplay tweaks, thus nullifying the whole point of Early Access for the general public.
3) Subverse is a story-driven game meant to be experienced as a whole, not in the stop/start fashion that is forced by Early Access. Having to wait potentially up to a month for the next chapter to be released will really hurt the momentum of the overall game.
4) Internally, we've seen the difference between a fully completed section of the game and an Early Access one, and it's night and day in terms of quality. We feel it would be a disservice to you guys and the project to release it before the quality you deserve can be achieved throughout the game."
[
https://www.kickstarter.com/projects/990500595/subverse/posts/2584849]
FYI: Beta still happened, but all we EVER tested was the "space combat". We never saw any other part of the game. The game, at this point, is around 4-5h long. On a 2.1m USD budget.
- March 2021,
Game was released as EA, with minimal content and sex scenes which are repeating scenes - not high quality at all.
***
On the scaming aspect, you can test it yourself:
Open any question on steam or Discord on the crypto topic and you will be immediately banned.
This site contains some information:
https://min.news/en/news/8e3db3bf4af8d8373a62e98a2eff7802.html And here the link where the devleopers (StudioFOW) announce their cryptocurrency:
https://bitcointalk.org/index.php?topic=5326860.0 Some further red flags on the embezzlement:
May 2019, "
Recruitment is under way! We've already begun filling positions for key artist personnel. Keep in mind that the final team size will be around 12 people" [
https://www.kickstarter.com/projects/990500595/subverse/posts/2512265]
... and
after EA started:
May 2021, "We’ve finally got some fresh blood coming into the studio! We’ve been interviewing candidates all of last month for key technical positions and we’re pleased to be able to bring in some extra firepower and experience to help us out." [
https://blog.studiofow.com/subverse-ea-dev-diary-02/]
June 2021, "As mentioned previously we’re bringing in a lot of new people to the studio. This means that the senior members have had to dedicate a bit of time to make sure the new people are getting up to speed." [
https://blog.studiofow.com/subverse-ea-dev-diary-03/]
Hiring more people 2 years after starting development, i.e. after the big cashflow is over?
Big red flag in my eyes.
In summary, in my view GOG is doing itself a clear disservice by selling this game on their platform. Too many scandals / unknowables are surrounding it and the devs refuse to be held accountable to finishing this game by adding at least a timeline (because it "stresses the team") or communicating to players what they are currently working on (see this review on steam
https://steamcommunity.com/id/LilGurkha/recommended/1034140/).