Telika: Let's sort this out.
Diablo 2 :
Pro - Classic, sweet perspective and lighting, hilarious nomenclature
Con - Maybe aged, and also hilarious nomenclature
Note - Randomized maps
Torchlight 1/2 :
Pro - Cheerful, basic and efficient
Con - Minimalist, uninvolving, casual-ish
Note - Refreshingly cartoony, random maps
Titan Quest :
Pro - Setting and atmosphere, solid gameplay, great landscapes
Con - Dilutes mythologies by merging them all
Note - Predesigned maps
Din's curse, Depth of peril
Pro - Weird AI multiplayer rivals, dynamic world
Con - Maybe too frantic parallel objectives, basic graphics
Note - Randomized maps
Dungeon Siege 1/2
Pro - Pretty, immersive
Con - Linear, mechanical play
Note - Predesigned maps
Sacred 1/2
Pro - Open, freeroaming, RPG-ish world
Con - Diminutive returns spell levelling
Note - Predesigned maps
Nox
Pro - Humorous, variety, solid gameplay and map designs
Con - Odd premise, maybe a bit aged
Note - Predesigned maps
Dawn of Magic
Pro - [don't remember, too long ago]
Con - Character looks like a flying lobster after a while
Note - Predesigned maps (?), character transformation
Evil Island
Pro - [don't remember, too long ago]
Con - Unconvincing graphics or feel
Note - [not played long, good reputation]
Divine Divinity
Pro - Awesome
Con - Prohibitively boring introductory chapter
Note - Maybe too much of a proper RPG to belong to this list
Path of Exile
Pro - Supposedly terrific [but not played]
Con - Am terrified of "free" games (less for hidden costs than for ownership).
Note - Randomized maps
I'll probably hop onto Vram, Helsing or Grim, one of these days, but trying to choose one of them, I've been thinking about what differenciates all these ARPGs (at least in my eyes). And it's a question I ask myself about many genres (RTS, turn-based strategy, etc). What's the difference between them.
So, curious about how other people distinguish and sort all these various diablo-likes.
Couple of things I'd add, since I've been recently replaying Diablo II. There was some HEAVY padding in a lot of the boss dungeons, to the point where I was starting to get bored and more than a little irritated after clearing levels and not finding the boss. I think that this is one major area where Path of Exile improved on D2's level design, by making more frantic, but shorter levels in a lot of areas.
As for not taking the PoE plunge? If you're any kind of ARPG fan, it's well worth playing. There literally are no hidden costs, as all purchases are strictly cosmetic, and all top level gear for your builds can be acquired by farming in game currencies. The story is pretty decent, it captures a really dark and atmospheric feel to the game's aesthetics and designs, with inspirations from everything from Roman, Gothic, Pacific Islander and other mythologies, with their own spin on it. The biggest issue can be the curve, and the massive skills tree, which, really isn't that big of a deal as people make it out to be, as long as you have a roadmap of where you want your build to be, how viable that build will be, and by taking your time to look over the passives tree and figure out what each cluster is and how it benefits your character. Not to mention, once you go in with what you want your build to be, you can strike entire clusters and automatically shoot for passives that directly benefit your build. (Tanks +Life +Strength +Regen +Resistances, etc.) That's without even touching on the fact that its quasi-MMO nature in hubs means it's always being actively developed in both single player campaigns, as well as new seasons that bring new content which gives you ways of acquiring new gems, gear, currencies and other loot. I truly believe that between it and Grim Dawn, they really have made worthy successors to Diablo 2, far more than 3 is, even after the DLC.
I would also recommend Grim Dawn, as it has an extremely unique world and feel, with everything from different magic types, ranged types, both firearms and bows, melee types, etc. I have yet to finish it, but it stays installed for when the mood strikes me.
I'd also add Warhammer 40k: Inquisitor to this list, it's still in EA, but it's looking pretty good. If you're into Warhammer 40k, and ARPGs, I'd at least say it's worth keeping an eye on.
Wolcen is also still in very early EA and as such, definitely feels very beta. I got it on discount, but the mechanics thus far are decent. There's a LOT of placeholder content, as well as some of the leveling passives not actually being usable yet, so I would NOT recommend jumping aboard right now, if you're looking for something deep. It's not that, at least not yet. It IS pretty for an isometric game and they're getting good use out of UE.
LootHunter: Yeah, I really meant isometric. Sorry.
Yes. Over the shoulder (TPS) - the whole Witcher trilogy and Mass Effect.
There are renown First Person ARPGs too - like Deus Ex.
nightcraw1er.488: In which case:
Dragons dogma - great combat. Burned me out after one play through, so couldn't really get into it a second run.
Kindoms of amaular - great start, got very dull halfway through, gave up after that.
Hellgate London - jerky animation, repeting scenary, could have been good.
I think with over the shoulder tpa they always feel a bit mmo like to me and get boring pretty quickly. I will get round to mass effect one day.
My biggest problem with Hellgate London was how empty a lot of the hubs seemed, and how each hub felt more like an MMORPG town. You could kinda tell that that's where they wanted to ultimately go, considering how inherent it is in its design structures. That said, I enjoyed it and wish there was a way of legitimately still acquiring it, aside from attempting to buy physical copies.
Telika: Path of Exile
Pro - Supposedly terrific [but not played]
Con - Am terrified of "free" games (less for hidden costs than for ownership).
Note - Randomized maps
MajicMan: Con: Being in a world populated by other random players, taking down your first big monster and getting your best color item drop stolen and having a random stranger pick it up from walking in from off screen. Yeah, fantastic so much fun having your loot stolen. That was the end of my Path of Exile gaming.
Honestly, there's never been a point where I've engaged in multiplayer instances. If I can't solo it, I grind until I can. There is no penalties for doing so, and you really don't have to play with other people to progress, although it might make the Atlas of Worlds portion a bit easier on you.