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Let's sort this out.

Diablo 2 :
Pro - Classic, sweet perspective and lighting, hilarious nomenclature
Con - Maybe aged, and also hilarious nomenclature
Note - Randomized maps

Torchlight 1/2 :
Pro - Cheerful, basic and efficient
Con - Minimalist, uninvolving, casual-ish
Note - Refreshingly cartoony, random maps

Titan Quest :
Pro - Setting and atmosphere, solid gameplay, great landscapes
Con - Dilutes mythologies by merging them all
Note - Predesigned maps

Din's curse, Depth of peril
Pro - Weird AI multiplayer rivals, dynamic world
Con - Maybe too frantic parallel objectives, basic graphics
Note - Randomized maps

Dungeon Siege 1/2
Pro - Pretty, immersive
Con - Linear, mechanical play
Note - Predesigned maps

Sacred 1/2
Pro - Open, freeroaming, RPG-ish world
Con - Diminutive returns spell levelling
Note - Predesigned maps

Nox
Pro - Humorous, variety, solid gameplay and map designs
Con - Odd premise, maybe a bit aged
Note - Predesigned maps

Dawn of Magic
Pro - [don't remember, too long ago]
Con - Character looks like a flying lobster after a while
Note - Predesigned maps (?), character transformation

Evil Island
Pro - [don't remember, too long ago]
Con - Unconvincing graphics or feel
Note - [not played long, good reputation]

Divine Divinity
Pro - Awesome
Con - Prohibitively boring introductory chapter
Note - Maybe too much of a proper RPG to belong to this list

Path of Exile
Pro - Supposedly terrific [but not played]
Con - Am terrified of "free" games (less for hidden costs than for ownership).
Note - Randomized maps

I'll probably hop onto Vram, Helsing or Grim, one of these days, but trying to choose one of them, I've been thinking about what differenciates all these ARPGs (at least in my eyes). And it's a question I ask myself about many genres (RTS, turn-based strategy, etc). What's the difference between them.

So, curious about how other people distinguish and sort all these various diablo-likes.
Diablo 2
Playing it right now (have been off and on since I bought the game at midnight on it's release date) and the Blizzard version looks great, albeit with black bars on the side of the screen, so I don't think it's aged that poorly, of at all, especially with the influx of Devs using "retro" graphics. Pretty sure the nomenclature was deliberate. We are supposed to laugh when we get attacked by "Puke Breath". :P

Torchlight
Can't add anything apart from mentioning all the great easter eggs and pop culture references (One-Eyed Willy, Buffalo Bill).

Titan Quest
I honestly thought it was too long, at least the middle was. The beginning and the end are amazing but halfway though it really does seem to bog down and become kind of girding.

Dungeon Siege
Looks great......BORING! YOU TALK ABOUT A SLOG FEST! XD

Sacred 1 and 2 are really separate games. Obviously when a sequel gets made you start by taking the original and making it bigger, but they went too far. You can spend eons walking around in #2 not actually getting anywhere which can really bog it down. Also, the weapon system is just annoying and most of the drops you get end up being totally useless.

Divine Divinity
I liked the first chapter but I never for used to the fact that everyone moves like they have a stick shoved up their ass.
Post edited June 03, 2018 by tinyE
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Telika: And it's a question I ask myself about many genres (RTS, turn-based strategy, etc). What's the difference between them. So, curious about how other people distinguish and sort all these various diablo-likes.
Good list, though some of the cons seem relative. Eg:-

+ I enjoyed the "casual minimalist" nature of Torchlight 1-2. It just seemed to fit the style of the game. The pet mechanic was a plus that was done well.

- One big unmentioned negative for Divine Divinity is several unfixed game-breaking bugs.

- I enjoyed Titan Quest, though didn't the newest Ragnarok expansion also add a lot more bugs too?

- Didn't like Victor Vran much. I think the 1:1 enemy scaling takes away a lot in ARPG's. Reminds me of the guy who beat Oblivion at Level 1 because "what's the point of levelling up"? Overall it felt a little too grindy for me, especially the challenges.
No Grim Dawn? Honestly?

EDIT: I should be more useful. So let me edit in:

Grim Dawn:
Pro: (Titan Quest++)++, lovely complexity to make many character builds valid, multiple gameplay modes that your character can drop into and out of so you don't ever need to be stuck and grind without purpose just to get a few levels
Con: So unrelentingly depressing you might think you're playing Warhammer: 1.43K
Post edited June 03, 2018 by OneFiercePuppy
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OneFiercePuppy: No Grim Dawn? Honestly?
Not until I get crucible and ashes of malmouth. I mention it as one of the three main ones I have yet to play.
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OneFiercePuppy: No Grim Dawn? Honestly?
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Telika: Not until I get crucible and ashes of malmouth. I mention it as one of the three main ones I have yet to play.
It's worth it, although not tried crucible, and ashes of malmoth was a mixed bag. Good though.

There are a heck of lot more aRpg's with varying benefits and negatives.

Van helsing was great first chapter, they started to really change it over the next two and final cut. Still good though.

Victor vran was also good, more towards the humorous end of the scale. Not tried the add on packs for this.

Titan quest, really wanted to like it, but just didn't for some reason, been through it once years back and tried it again a few times.

Torchlights are good, the second should really be played with synergies which unfortunately seems abandoned now. If you liked these then maybe Fate (there are three of them, but they are more or less the same game) could be one to try.

Dungeon siege 1+2 I remember as being really good way back, I actually got the collectors box of 2 back when. Have tried them again and really couldn't get back into them.

Path of exile, well, it has a great skill setup where you can create numerous types of character, really good. Then it downside for me was the online part. I had quite a lot of lags just small ones and on very good connection . I also didn't seem to be able to zoom much, was left feeling the screen setup was 1024 size screen stretched. It's ok, and for a whole new set of chapters recently. Didn't get any intrusive ads or anything so free is free in that sense. The other players in towns was annoying. Would be great to get an offline version with the ability to setup different screen res.

One thing I would like in more aRpgs is the ability to use controller. As I get older mouse clicking is really killing my fingers. Torchlight 2 has a fix for playing with game pad, but I couldn't get it working right. If anyone knows any good patches setup tips for older ones that would be great.

This one was one I had always been meaning to play through but not got round to:
https://www.mobygames.com/game/throne-of-darkness
I don`t consider `action` rpgs to be rpgs at all.
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Telika: Let's sort this out.

Diablo 2 :
Pro - Classic, sweet perspective and lighting, hilarious nomenclature
Con - Maybe aged, and also hilarious nomenclature
Note - Randomized maps

Torchlight 1/2 :
Pro - Cheerful, basic and efficient
Con - Minimalist, uninvolving, casual-ish
Note - Refreshingly cartoony, random maps

Titan Quest :
Pro - Setting and atmosphere, solid gameplay, great landscapes
Con - Dilutes mythologies by merging them all
Note - Predesigned maps

Din's curse, Depth of peril
Pro - Weird AI multiplayer rivals, dynamic world
Con - Maybe too frantic parallel objectives, basic graphics
Note - Randomized maps

Dungeon Siege 1/2
Pro - Pretty, immersive
Con - Linear, mechanical play
Note - Predesigned maps

Sacred 1/2
Pro - Open, freeroaming, RPG-ish world
Con - Diminutive returns spell levelling
Note - Predesigned maps

Nox
Pro - Humorous, variety, solid gameplay and map designs
Con - Odd premise, maybe a bit aged
Note - Predesigned maps

Dawn of Magic
Pro - [don't remember, too long ago]
Con - Character looks like a flying lobster after a while
Note - Predesigned maps (?), character transformation

Evil Island
Pro - [don't remember, too long ago]
Con - Unconvincing graphics or feel
Note - [not played long, good reputation]

Divine Divinity
Pro - Awesome
Con - Prohibitively boring introductory chapter
Note - Maybe too much of a proper RPG to belong to this list

Path of Exile
Pro - Supposedly terrific [but not played]
Con - Am terrified of "free" games (less for hidden costs than for ownership).
Note - Randomized maps

I'll probably hop onto Vram, Helsing or Grim, one of these days, but trying to choose one of them, I've been thinking about what differenciates all these ARPGs (at least in my eyes). And it's a question I ask myself about many genres (RTS, turn-based strategy, etc). What's the difference between them.

So, curious about how other people distinguish and sort all these various diablo-likes.
Helsing has a good story - the combat is pretty spiky if you haven't got your build and your combat 100% sorted. Depending on your build you can faceroll 90% of it (which does stand in the way of needing to develop the sort of attention to build and tactics you will need when the **** hits the fan) and then hit particular fights where you just get nuked, probably repeatedly, because your build and/or tactics aren't up to snuff with how unbalanced the game is. I also think the tower defense mini-game and the odd "mission" mini-game are deeply underwhelming and a bit confusing how they really fit. Though I should note I only played #2. But the story, on the whole, is enjoyable.

VVran is way too drop dependent, and the design isn't so much to reward people playing through the game as it is repeating maps over and over for achievements and turning on handicaps to buff reward drops. That whole philosophy is either going to work for you, or it isn't. For me, it didn't. The part I did appreciate was that you could use any weapon that dropped, and each weapon has a very different set of skills and fighting style (pretty much exactly like Guild Wars 2), but if your drops are wonky you're stuck using the weapons (and thus, style) you have, not necessarily the ones you'd enjoy.

As OFP notes, Grim Dawn has some of the best combat and build variety, but it's incessantly bleak.

I guess I don't follow your objection to POE. I never paid a penny, and on the whole I think it's much better than a number of these. When you're done you can delete it from your Steam inventory, though certainly your POE account/saves seem to persist for some length of time.
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Socratatus: I don`t consider `action` rpgs to be rpgs at all.
I would say that Sacred is (played it a bit back in the day, playing it now). Arguably it's not the best raw ARPG in terms of combat, but it's a decent RPG in terms of questing, exploration, etc. It does not use random maps, which is part of that - the world is a bit more deliberate.
I've liked all of those games, but I've never liked them good enough to finish them.

Dark Stone is my favorite. Beaten it many times, still have fun, and I love the multiplayer, skills and spells. To me, it hasn't been beaten. But I'm weird.
Let me help you with Evil Islands, one of my favorite games ever.

Evil Islands
Pro - Freedom at creating items, magic and your skills. Excellent unique crafting system.
Con - Unconvincing graphics or feel. Having party members actually wears you down in the long run. Some say it has a terrible voice acting (Even tho I liked it personally).
Note - [not played long, good reputation]
Post edited June 03, 2018 by Engerek01
I wish I liked this type of ARPGs. I do like to listen to podcasts while playing games, and grinding on ARPGs are always the first recommendations for it. Unfortunately, I don't think I ever found one I liked.

I think it's a case of half-measures with me. I do like straight-up action games, and I like turn-based strategy games, but stuff in between just doesn't click with me. That's what ARPGs strike me as: something inbetween. The constant isometric clicking and waiting for cooldowns feel too removed from the action but, at the same time, it's not removed enough in order for it to be completely abstract and more strategic like with flat-out turn-based games.

Every once in a while I try another one, thinking "This is it. This is where it will finally click with me.", but it always ends with me quickly getting bored.

Here's my, admittedly limited, experience with the genre:

Van Helsing 1: I felt immediately turned off by it.

Torchlight 2: Tried playing it multiple times. I'm usually pumped for it at the start, get bored before the end of the first dungeon.

Victor Vran: It's supposed to be more action-y, which I think I would like more, but it was a case of finishing one level, thinking "That was fine, I guess. I'll play a bit more tomorrow." and then never play it again.

Diablo 3: It had a more impressive presentation which did improve the combat, but not enough that I would buy the game after the trial. I am somewhat interested in buying it in a future deep discount and give it more of a chance.

Diablo 2: Played it with friends once. Probably the most fun I had with one of these games, but we could never organize another game/did other stuff with our free time. I suspect my enjoyment had more to do with my friends than the game itself though.

Now, the games I actually finished:

Marvel Ultimate Alliance and Justice League Heroes: I played both of them on console. I think using a gamepad does work to make me feel somewhat more directly connected to the action. It also feels way more reminiscent to beat 'em ups in that context. I wouldn't call either game particularly good, but I did go so far as to finish them.

Dragon Age series: I know, it's meant to be a more tactical RPG, but I played the first two games on console and the third one on PC, all on normal difficulty settings, in that context they felt very much like regular ARPGs. I think the over-the-shoulder camera does a lot to sell the action and make me more engaged in it.
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DaCostaBR: I wish I liked this type of ARPGs. I do like to listen to podcasts while playing games, and grinding on ARPGs are always the first recommendations for it. Unfortunately, I don't think I ever found one I liked.

I think it's a case of half-measures with me. I do like straight-up action games, and I like turn-based strategy games, but stuff in between just doesn't click with me. That's what ARPGs strike me as: something inbetween. The constant isometric clicking and waiting for cooldowns feel too removed from the action but, at the same time, it's not removed enough in order for it to be completely abstract and more strategic like with flat-out turn-based games.

Every once in a while I try another one, thinking "This is it. This is where it will finally click with me.", but it always ends with me quickly getting bored.

Here's my, admittedly limited, experience with the genre:

Van Helsing 1: I felt immediately turned off by it.

Torchlight 2: Tried playing it multiple times. I'm usually pumped for it at the start, get bored before the end of the first dungeon.

Victor Vran: It's supposed to be more action-y, which I think I would like more, but it was a case of finishing one level, thinking "That was fine, I guess. I'll play a bit more tomorrow." and then never play it again.

Diablo 3: It had a more impressive presentation which did improve the combat, but not enough that I would buy the game after the trial. I am somewhat interested in buying it in a future deep discount and give it more of a chance.

Diablo 2: Played it with friends once. Probably the most fun I had with one of these games, but we could never organize another game/did other stuff with our free time. I suspect my enjoyment had more to do with my friends than the game itself though.

Now, the games I actually finished:

Marvel Ultimate Alliance and Justice League Heroes: I played both of them on console. I think using a gamepad does work to make me feel somewhat more directly connected to the action. It also feels way more reminiscent to beat 'em ups in that context. I wouldn't call either game particularly good, but I did go so far as to finish them.

Dragon Age series: I know, it's meant to be a more tactical RPG, but I played the first two games on console and the third one on PC, all on normal difficulty settings, in that context they felt very much like regular ARPGs. I think the over-the-shoulder camera does a lot to sell the action and make me more engaged in it.
Dragon age 1 was a proper RPG. It had stats building, party control, etc. Great game, but not an aRPG. DA2 was dreadful, it's not an anything other than dreadful. DA:I was better, too much of a single player mmo though, no direction or point, no story, endlessly repeating the same one or two quests.
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nightcraw1er.488: Dragon age 1 was a proper RPG. It had stats building, party control, etc. Great game, but not an aRPG. DA2 was dreadful, it's not an anything other than dreadful. DA:I was better, too much of a single player mmo though, no direction or point, no story, endlessly repeating the same one or two quests.
DA1 was an ARPG on console where I played it. Very similar in gameplay to what 2 and 3 went on to be.
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Telika: So, curious about how other people distinguish and sort all these various diablo-likes.
Question - why only top-down (Diablo-like) actionRPG are in the list?
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nightcraw1er.488: Dragon age 1 was a proper RPG. It had stats building, party control, etc. Great game, but not an aRPG. DA2 was dreadful, it's not an anything other than dreadful. DA:I was better, too much of a single player mmo though, no direction or point, no story, endlessly repeating the same one or two quests.
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DaCostaBR: DA1 was an ARPG on console where I played it. Very similar in gameplay to what 2 and 3 went on to be.
Really? They changed it that much for console. No party mechanics, basic stats upgrade no character dev, simple linear story, constant click fighting, without pause strategise flank etc. Crikey. Play the pc one then, it's the spiritual successor to baldurs gate. 2 was more action, but dreadful. Inquisition too, but mmo single player.
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Telika: So, curious about how other people distinguish and sort all these various diablo-likes.
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LootHunter: Question - why only top-down (Diablo-like) actionRPG are in the list?
Diablo is 2d isometric, torchlight is 3D isometric so is Titan quest. Grim dawn and can helsing are 3D aRpg. I don't see any top down on the list. What perspective do you think are missing? Over the shoulder like hellgate which is pretty average, or first person (can't think of one although elder scrolls lot are quite actiony).
Post edited June 03, 2018 by nightcraw1er.488