Shadowstalker16: 1. Games are being made and presented for approval at a fast pace the pace will only increase as game development becomes easier. In such a scenario, no company would be able to give all submitted games a fair shake. This will result in games that effort went into being rejected and is bad for the industry.
This is unfortunate, but a part of life. But despite its inevitability, it can be mitigated besides hiring more curators. I'd be surprised if the curation team wasn't already evaluating a game's time-to-hook and its effectiveness / payoff. Games that take an significant amount of time to hook and/or has underwhelming payoff compared to their genre averages shouldn't be here because the working population with huge disposable incomes to buy multiple games also have no incentive to play games that aren't fun when there are other funner games to play instead. It's a valid refund reason under "not what I expected / didn't like the game". Its stats here should also be referenced to update the criteria if a significant amount of people are refunding it.
I'm having a difficult time understanding why being rejected here dissuades creativity and is bad for industry.
Steam is already a significantly more popular platform willing to accept any content so long as it's not illegal or trolling (2018), which is already low barriers to entry. Because of GOG's small market share, gamedevs will not see a significant impact in its revenue if they get rejected here. For more info on GOG's market share,
I did a quick calculation here. And for inspiring gamedevs looking to practice their skills and craft, there's nothing stopping them from either joining a more reputable hentai gamedev group and learning the ropes before leaving and making their own game that they know has potential and will pass curation.
2. Once restrictions are tightened, there is no reason to trust that the people enforcing those restrictions won't be personally / politically biased and enforce the rules however they like. This is not an attack on GOG as you seem to think but merely arguing that there is no reason for such rules / restrictions and people to enforce them to exist in the first place (and in current steam, such stuff mostly doesn't exist). I don't expect I can cater to everyone's tastes as a content moderator, and don't expect anyone appointed as one to do so either. To analogize, I'm saying that I want to choose which ice-cream flavor I order rather than have someone choose it for me. Not all stores have all flavors to choose from but the one in question (steam) does.
You trust curators because they're the experts who are professionally paid and/or qualified to determine worth. And having a team of curators is another balance check to offset the opinion of one individual. This is the same with professionals for daily services people use. Experts aren't right all the time, but they're statistically more reliable most of the time both as individuals or as a community compared to the average layperson. Curation and decentralization are not perfect solutions to shovelware, but come with their own pros and cons depending on the business model and market they cater to. GOG needed a curation team to filter out old shovelware and this aspect got carried over for modern games. If they drop curation that distinguishes it from the market,
I'd switch over to Epic for tighter curated DRM-free games or go back to Steam DRM-free for the bigger library, user curation, and for already housing all my games instead.
Fighting censorship is not about fighting only consequential censorship IMO, since when something is not allowed to exist, it simply doesn't exist, severely consequential or not.
Never mind this being a slippery slope for other distasteful activities, there are pros to censorship or curation already brought up by other users. In a case about curating games for a private platform when there are so many other platforms willing to accept the material is not a censorship issue that is worth caring about because there are no illegal, moral, or ethical injustices being committed here. The game has already been made and exists, so it presumably has passed their respective government censorship laws. The reasonable view by masses is that it's a game being rejected because it is deemed low quality and/or isn't profitable enough for the market of that platform.
I don't hate GOG, and I don't understand what I said that sounds like I do. I think GOG and steam are the most important players in carrying the right of game ownership to the future. But anyway, itch is the store with zero curation while steam does have a barrier to entry (I think it was $100 and other stuff), albeit one that lets most games in. If I'm OK with the level of curation on both GOG and on steam, why should I go anywhere else? [...] If you want to talk more, we can talk via PM since I'm not going to feed the trolls more.
Some points:
1. I don't think you're attacking GOG nor should they be free from criticism. Rather that
it's the viable solution in response to corporations whose ideas you fundamentally disagree with with through wallet-voting when they're not open to communications through solicited user input or boycotts as the case is here. Yeah, not the ideal solution, but it's the best and most powerful action you have as an individual consumer.
2. Itch.io has more curation than Steam by willing to ban everything that is
"malicious, derogatory, discriminatory, bullying, harassing, [or] demeaning" than aforementioned
3. $100 USD is extremely nominal expense when we consider the opportunity cost of producing games from hundreds of hours to tens of thousands for indie gamedevs and is later returned if enough copies are sold; it's more of a symbolic buy-in to filter out someone's half-finished computer science assignment clone of Pong, Snake, Chess, etc.
4. I don't understand how Steam is helpful for game ownership.
5. Disagreeing with others doesn't necessarily mean trolling. Maybe others are trolling, but I certainly am not.
GamezRanker: So you don't want games removed from sale/barred from GOG due to "complaints of many gamers", yet are seemingly ok with games kept off of GOG if staff find them to not be "good"?
Because Devotion has unique features that makes it different from a low quality hentai game being rejected here:
1.
Devotion was legitimately well-received by critics before the Steam fiasco between Feb 19-25, 2019 and the GOG fiasco in Dec 16, 2020.
2.
Chinese patriots on Weibo review bombed a game simply because they found a political easter egg offensive, which shouldn't have been a significant deciding factor in any game.
3. Those same patriots somehow exerted enough pressure to an extent that the rest of the global population couldn't play the game legitimately until it was released on the gamedev's store despite China owning 25% of the global video game market.
4. Because of the lack of transparency surrounding the CCP's involvement on this fiasco, the ambiguity of this case ranges from private censorship issue that is largely non-actionable to a government-sanctioned censorship issue that had consequentail international effects on freedom of expression.
5. Red Candle Games is the underdog most people want to root for.
In contrast:
1. Low quality hentai games often have unfavourable spread of reviews. Good examples are user reviews of Sakura [*] games on vndb.org with averages of 5-6/10 in their genre-specific community.
2. Review bombing hentai games isn't a prevalent issue on prominent review websites.
3. Poor reviews don't stop these games from being publicly distributed in an accessible manner on Steam or the other sites TomNuke listed.
4. While there's a possibility that governments could be censoring this material, it's not to an extent that affects global access to this material and therefore not as severe.
5. There's no clear underdog status here with hentai gamedevs because some people can't dissociate pedophilia with these games (there's not much research on whether these games or hentai do cause people to become pedophiles either).
Therefore, it's entirely reasonable to curate high quality games and still criticize GOG for not publishing Devotion.