Posted September 16, 2024
There have been discussions about the character design in Concord and Dustborn, (as well as Star Wars: Outlaws in other forums,) their "ugly" character designs are actually INTENTIONAL, not due to the artists' lack of skills or experiences. There is actually a fairly new design philosophy, based on an actual socio-political movement, behind this whole "uglification"of female characters in video games, (i.e., Concord has an assemble cast, while Dustborn and Outlaws have female leads, but all their character designs are DELIBERATELY "uglified",) as well as in comic books, movies, advertisement, marketing, and other media.
This whole "uglification of female characters" actually started almost a decade by a DC Comics artist, Renae De Liz. She is also a feminist and political activist. In 2016, she laid down the ideas and foundation of the "Seven Parts of De-Objectifying Women", which are to remove the feminine attributes from female characters in the entertainment spaces, and replace them with muscular attributes. Since then, many other artists/activists have adopted, expanded and promoted her ideas. In less than a decade, her movement has been spreading like wildfire from comic books to video games to movies to other media to all aspects of life.
Here is an introduction to her design philosophy:
Anatomy of An Ugly Female Lead in Gaming (as well as in Comic Books, Movies and TV Shows):
https://www.youtube.com/watch?v=3HZsoPFXEZk
So, that is the story behind all the ugly female characters in Concord, Dustborn, Star Wars: Outlaws, and many recent video games that have flopped.
This whole "uglification of female characters" actually started almost a decade by a DC Comics artist, Renae De Liz. She is also a feminist and political activist. In 2016, she laid down the ideas and foundation of the "Seven Parts of De-Objectifying Women", which are to remove the feminine attributes from female characters in the entertainment spaces, and replace them with muscular attributes. Since then, many other artists/activists have adopted, expanded and promoted her ideas. In less than a decade, her movement has been spreading like wildfire from comic books to video games to movies to other media to all aspects of life.
Here is an introduction to her design philosophy:
Anatomy of An Ugly Female Lead in Gaming (as well as in Comic Books, Movies and TV Shows):
https://www.youtube.com/watch?v=3HZsoPFXEZk
So, that is the story behind all the ugly female characters in Concord, Dustborn, Star Wars: Outlaws, and many recent video games that have flopped.
Post edited September 16, 2024 by ktchong