Posted September 25, 2018
Telika: It's basically a timer, and a timer is basically this. So I'm not too fond of it. It pushes you to action, I don't like to be pushed to action. It can take the form of hunger, thirst, oxygen and such parameters in various sorts of survival games. Main exemples coming to mind are big-fish-eating-smaller-fish games. Such as this Jaws game on ipad, which forced you to eat fish and people (at the risk of depopulating your aera) fast enough to compensate for the regression of a health/fed bar. But this gameplay is not uncommon.
It was also the case for your vampire in Fright Night on the Amiga.
The Flame in the Flood did it well. I usually like to bide my time in games, but in this game it simply wouldn't be right to just wait around and not be penalised for it. You've gotta eat, sleep, and stay warm. If you keep moving on, land to land, you can upgrade your raft to make things a little easier, but ultimately staying in one spot where food doens't regrow, will be you death.It was also the case for your vampire in Fright Night on the Amiga.