JMich: Yes. And the people of the countries that don't have a good enough internet infrastructure will be pestering the companies and government for better infrastructure.
Yes. So one could possibly check how well retail games sell in countries with high average internet speed, to see if people prefer to have a disc or a download. One would also have to check if the games are available in the region as digital downloads though, since Japan, which does have quite a high average internet speed does also have quite a lot of games unavailable, as does Germany.
They'll be doing that for any other thing that requires higher speeds as well. Like downloads to their own PCs. And its not really a good source of telecom encouragement because games don't make up the largest part of most countries with lower speeds.
The second point was that people who already have that speed will be better off downloading the game to play off their own PCs instead of trusting another with it.
Shadowstalker16: Ie, what if streaming games from publisher approved installs for us to play becomes the norm? Just think about the implications of this. We buy the game on their servers to play and they decide what happens to the files. We play off of streamed video and audio from their servers while they have total control over the files and the system on which it is actually installed.
dtgreene: There is one other thing to note: A bug in the server can't harm the client, as long as the client doesn't have a security flaw. In other words, a server bug won't be able to wipe out your personal files. (Of course, you can prevent that with conventional games by running the games as a separate user; SteamOS does this.)
I think this might be somewhat OK if a few conditions are met:
1. The client is open-sourced. Hence, one can check the source to make sure the client doesn't have any security flaws. (Also, this would allow ports to devices like the Raspberry Pi.)
2. The game is marketed as a rental, not a purchase; in other words, it is made clear that you are not owning the game. Also, it should be priced accordingly; no paying full price for this sort of thing. (Alternatively, this could be used as a demo for a game sold more conventionally.)
3. A DRM-free purchase option is made available for those who want to run the game on their own systems.
If those conditions are met, then it will be a positive feature to have. But in the context of that video and in the possible way in which I see it being applied, this might be the only choice and many publishes would try to legitimize it with excuses of anti-piracy and (in the PS4's or consoles cases) backwards compatability. Imagine a new version of Windows allowing you to play older MS games only via streaming because porting it over ''was not possible''. It seems like a system that can very easily be used to trick people into thinking they're buying something when they're actually renting it.
amok: Isn't this... 5 year old news? it was tried, and did not work very well. Doubt it will become a standard.
Sony's PS4 backwards compatability is based entirely on this. And judging by the timestamp on the video, its been 6 months.