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adaliabooks: I've never played Hyrule Warriors and I'm wary of getting it after my disappointment with FEW, is it any better?
My main issues with FEW are that the characters and stages are really repetitive. Samurai Warriors on 3DS felt 10 times bigger, I put over 100 hours into it and was expecting something similar with FEW but was disappointed when half the characters were basically the same.
I hear Hyrule Warriors has more variety but I don't really want to spend another £40 - £50 on a dud.
Well, I enjoyed HW enough to buy it on Wii U and again on 3DS but not on Switch simply because there were other games I wanted and didn't want to spend getting it a third time. :p But when the intial obsession left my friend, I gave it a try, and I do like the fact they mixed things up a bit, so I've given myself a challenge since certain things are unlocked almost right away.

The Adventure Maps are probably the best feature of the game, and I found them more fun than whatever the equivalent was in FEW (you know, that old-school FE-style map where you fight set battles to progress). All the previous version's DLC is included in this as well (which I never bought because there was so much stuff to do in the originals I burned out before needing to get them).

Flaws include some bugs (mostly visual, the sight of Epona's mane appearing a second before the rest of her still makes me laugh, but it only happened once), the most annoying of which is crashing if you put the Switch in sleep mode for too long or too often. Once had to put a battle to sleep 3 times, and the game displayed its displeasure by crashing while loading the results. >_< And it doesn't look like they're updating this game.

They made it easier than the Wii U version (omg, some of those stages...), but when it comes to split-screen I feel the Wii U is the best.

It can be tedious raising levels, though, but you have a wide variety of warriors, stages, modes and challenges, you can just go off and do something else, and the next thing you know you've maxed out Link... And warrior-restricted stages can drive you mad by forcing you to play as someone you hate, like Fi.

I've spent a few hundred hours in the Wii U and 3DS versions, and my friend spent nearly 300 hours in Switch before he burned out, so I'd say yes? Definitely better than FEW, anyway! ;D
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meinterra: I've spent a few hundred hours in the Wii U and 3DS versions, and my friend spent nearly 300 hours in Switch before he burned out, so I'd say yes? Definitely better than FEW, anyway! ;D
Thanks!
That does sound a lot more like what I was expecting / looking for.
I'll maybe wait a bit and get it cheaper but I'll probably pick it up still.
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adaliabooks: Thanks!
That does sound a lot more like what I was expecting / looking for.
I'll maybe wait a bit and get it cheaper but I'll probably pick it up still.
Cheap is good! Good luck and have fun! :D

Btw, forgot to mention Amiibos work the same way as in FEW, but instead of mostly generic weapons anyone of the same class can use, you can get character-specific weapons by using the corresponding Amiibo. I think Chrom was the only one that had a unique weapon that sucked, so that added to FEW's failures.
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tinyE: Oh, and Gradius is on the NES Mini, but the cheat codes don't work.
I tried the Konami code on the NES Mini version of Gradius, and it did, indeed, work. (Note that it only works once; I recommend saving it for your second life, as a partial workaround to what I consider to be the game's worst design flaw.)

On the other hand, Kid Icarus's old passwords, for some reason, don't work on the NES Mini.

Speaking of passwords, the Wonder Boy 3 remake actually accepts passwords from the original game. (That game actually isn't disappointing; it's actually quite good, assuming you don't mind a game that plays like a game from 1989.)
Other disappointments:

Final Fantasy 7 (original PC version): Game was way too easy, and had way too many cutscenes. Also, who though KotR was even *remotely* balanced? Also, the famous plot twist is actually bad from a gameplay standpoint, especially when a previous game in the series handled a similar situation *much* better. It didn't help that the PC version was unstable (not a good thing in a game that doesn't let you save at will), and that you can't quit the game during a minigame (there's one minigame where, if you don't win early, you aren't likely to win during the 10 minute time limit, and you have to wait it out or force quit the game), and that you have to learn new controls when a minigame comes up. (I tend to remember which key does what in normal gameplay, not which key corresponds to which label, and the minigame control descriptions are based on that.)

Ultima V: Warriors of Destiny (NES version): I don't think I actually played it, but my brother got it and played it a little. (Having only one save file hurts in this regard, especially since NES Ultima 3 and 4 had 3 save files each.) While NES Ultima 3 and 4 are at least decent (I sometimes actually prefer NES U4 to PC U4, actually), NES Ultima 5 is *bad*. Only one music track for the entire game (except title screen, intro, and ending), game drops inputs 1/12th of the time, only to restore MP is to die, main transport spell leads to a random destination, the dungeon room puzzles are completely absent, and many other issues make this a bad game. (I've actually compared this game to games like ET and Big Rigs; the game might actually be *that* bad. If somebody ran this game at a GDQ, it would have to be placed in the Awful Games block.)

Ultima 5 NES was so bad that, when I got the Ultima Collection (Ultima 1-8 + Akalabeth; Ultima 9 was absent because it wasn't released yet), I was afraid to play the PC version there. Once I did, I enjoyed it (though, like every Ultima game, it has significant flaws and annoyances); it was actually a decent game, unlike the NES version.

Speaking of Ultima disappointments:

Ultima 7: You basically have no control over battles. The only decent option is using magic, and for that you have to deal with the need for reagents for casting spells. They basically ditched the functional turn based combat from past Ultima games and replaced it with real time combat that doesn't really work well. Also, having to manually feed your characters is a *huge* step back from previous Ultima games, and really does not belong in any game not heavily focused on survival or home life simulations.

Ultima 8: The removal of the option to make the Avatar female resulted in me not playing this game.
Prince of Persia from 2008 is one of the most disappointing and boring games I ever played.

They simplified every aspect of the game like it was designed for the casual smartphone gamers; the combat, the platforming, the puzzles, the level design. You can't die and you can press a button to show you the way around the level, there is no challenge in the game. They made it "open world" so you can play it in any order you want, but the problem with that is that there is no increase in difficulty in later areas you visit, so all areas and all enemy encounter play exactly the same, it gets boring. And on top of that they made the same thing as in Warrior Within, where you had to replay the same area, just with different textures basically.

Another example is Avatar game based on the movie. Basically no story, levels are beautiful, but are just interconnected lines, simple fetch quests, too easy, no interesting characters, it was really designed for the casual crowd. Both games are made by Ubisoft and it's obvious they wanted to mainstream those games as much as possible and have thrown good game design out of the window.
Post edited October 12, 2018 by antrad88
My biggest disappointments have already been mentioned in this thread:

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mqstout: Dark Reign 2.

I loved the hell out of Dark Reign 1. Great game (though the campaign was a little lacking), and even better engine to mess with.

Dark Reign 2 was big letdown. Different game play. It was in that awkward "transition to 3d" era where almost all games sucked. Etc, etc. I had gotten a free copy from being in the betas (mailed disk updates, yay, since the Internet was slow). I wish I'd kept those development versions.
I was so disappointed when I finally got to play the second part. The graphics were very nice, but that's it.



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adaliabooks: More recently Sunless Sea was a huge disappointment for me. I played Fallen London online and quite enjoyed the atmosphere and world so a proper game set in that universe (with roguelike features and comparisons to FTL) sounded awesome.
Unfortunately while the world is still interesting the gameplay is repetitive and annoying and you're forced to redo the same sections over and over again to progress.
Some developers seem to be very keen on making games a chore to play. Sunless Sea and Darkest Dungeons (yes, I'm going to throw both of them in the same bucket, although the first obviously has better writing) are games with a great atmosphere that could have great if the developers hadn't put a lot of effort into turning them into a complete grind.




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Breja: There's likely something else that I'm forgetting, but right now I'd say The Witcher 2. It's not a bad game by any means, but it's so very different from the first one (which is one of my favorite if not the favorite RPG), and pretty much every change other than the graphics was for the worst. I was really shocked when I first started playing it, to the point where I pretty much rage quit after the prologue and took a few days to give it another go with an open mind.

I really hate how much more console-like tha game became, how the character progression got simplified, how the combat was now just a console-ish slasher, how alchemy became next to useless, and, while the story is still ok, it feels much more like any generic grim medieval fantasy and not nearly as close to the spirit and mood of the books as the first one. I used to call it Witcher 2: The Quickening, in "honor" of the infamous Highlander sequel, I was so dismayed with it all at first. After pushing myself to play the whole thing, and accepting that it isn't really a sequel to the first game in any meaningful way, I did end up enjoying it, but in a very forgettable "I guess it was alright" way.
And that is my worst offender. I know that some don't like the combat mechanics of the first part, but I like it very much, because it does something different than all (or most) other games. Sadly they removed that and poured console “features” on top of it: The unstoppable and unskippable animations that play when you get to close to a door that make Gerald go through it. The downgrade to alchemy that turned the game into save, see what potion you need, reload the game and take it during meditation. The incredibly long and dull on a rails prologue. Fighting several enemies at the start of the game is so horribly with random high damage that you are almost forced to cheese by abusing traps or similar stuff instead.

IMO Witcher 3 is better than the second part but still worse than the first. I don't want to write another wall of text on that topic, again.
Right now it's probably Red Faction - one of those games hyped to infinity, yet turned out to not be as advertised, nor very unique.
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mk47at: Some developers seem to be very keen on making games a chore to play. Sunless Sea and Darkest Dungeons (yes, I'm going to throw both of them in the same bucket, although the first obviously has better writing) are games with a great atmosphere that could have great if the developers hadn't put a lot of effort into turning them into a complete grind.
I'm currently playing Darkest Dungeon and while there is a definite element of grindiness to it I'm enjoying it.
Unlike Sunless Sea it's designed to be played over and over again. There's a reason most roguelikes use procedurally generated worlds and randomness along side permadeath.
With Sunless Sea the actual gameplay was incredibly boring and the interesting bits (the world and the lore) required you to slog through slow sailing, rubbish combat and repetitive fetch quests. Literally all the gameplay elements (permadeath, ship upgrading and cargo capacity, etc.) play completely against finding the lore and exploring the world. Sailing halfway around the map (short of fuel and food and whatever else) and finding a new island only to find you don't have the right items (or enough space) to properly engage with the available events was dreadful.

Darkest Dungeon on the other hand is all about the combat, the inventory management can be a little bit annoying (particularly in that it seems very RNG, some times I can have used half my food and torches in the first three or four rooms and other times I can complete a dungeon without any hunger events and still a huge supply of torches left) but other than that I find the combat and strategic side quite fun. It's not perfect but it's quite clever I think.
Possibly Age of Empires III. Not because it was a bad game (it wasn't), but because it didn't live up to the expectations after the glorious Age of Mythology.
Usually disappointment is connected to a hype before the release. Or to previous good games which a game fails to live up to.

My top-examples of hyped games that turned out to be very disappointing all fall into the horror category. Alan Wake (broken by controls and camera), Dead Space (same) and Slender Man (just boring). All of those also failed in the 'scary' section. Alan Wake and Slender Man were mildly creepy at best while Dead Space was just a minced meat simulator (with camera problems). You could just hack up those necromorphs and they weren't that scary. It's just a third-person-shooter with bad camera positioning and I really don't understand the hype about that game.

An example of 'failing to live up to a great name' has already been mentioned. Prince of Persia 2008 was a huge let-down after the awesome Sands of Time trilogy.

But the worst disappointment ever skillfully combined being overhyped and destroying a good name: Ultima 9! That game was far beyond disappointing. It was infuriatingly bad. It ignored the entire plot of the previous games. It was terribly dumbed down and linear instead of open world. All NPC characters were bland morons instead of the vibrant, living world of Ultima 7. The Avatar himself was turned into a stupid, unlikable moron too. And bugs. Oh the bugs!
Sure, Ultima had already taken a turn to the worse with Ultima 8 - but for Ultima 9 they promised a return to the old virtues of the game series. But boy, did they disappoint! Compared to Ultima 9 even the disappointing Ultima 8 was a shining marvel of perfection.

...Gah! I just noticed, after almost 20 years, I'm still mad at EA and Origin for ruining my favourite CRPG-series so thoroughly!
Fable 2: With all the positive reception, I expected a solid, if not stellar, RPG. Well, from what I played, it definitely delivered on the ''RP'' part, but the ''G'' felt sidelined. Yeah, you can screw around with the world and characters all you want, but I guess by this point Molyneux was much more interested in gimmicks than in delivering a challenging experience. It's a gateway RPG for The Sims players.
Post edited October 12, 2018 by TentacleMayor
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TentacleMayor: Fable 2: With all the positive reception, I expected a solid, if not stellar, RPG. Well, from what I played, it definitely delivered on the ''RP'' part, but the ''G'' felt sidelined. Yeah, you can screw around with the world and characters all you want, but I guess by this point Molyneux was much more interested in gimmicks than in delivering a challenging experience. It's a gateway RPG for The Sims players.
I don't know. I thought being able to shart yourself in front of a cheering crowd redeemed a lot of its lesser qualities. Though that's probably just me being the world's most immature bastard.
Post edited October 12, 2018 by Hesusio
Tough. There are some games that I worse stupidly heavy rose coloured glasses for, others that I stupidly hyped for, and others that were just genuinely bad games.

I'd probably say that most of the most disappointing were sequels that followed awesome games. Usually the third after the second.

Lords of the Realm 3 was a stinker. Settlers 3 was ok in a vacuum. MOO3 (I keep periodically trying to have a crack at it again but what a mess).

All time, if I had to choose though, would be C&C4. Holy shit did that series deserve the better send off than EA trying to make a new StarCraft eSports challenger.

I have almost totally purged all memory of playing it from my mind, and I pushed through hard to complete it for the sake of it.
From my experience a disappointing game is usually a sequel. If the first game in the series has issues, its 'bad', it's rarely disappointing unless you'd followed the development from the start or you enjoyed it until the last 1 or 2 levels.

Jak and Daxter 2

While not my favourite platformer I did enjoy the first one, I did not enjoy the GTA inspired sequel that bares little to no resemblance to the first game. I have completed GTA 3, Vice City and San Andreas, and those games can be hard, but some of the missions in this game are incredibly difficult.

Final Fantasy X-2

My favourite combat system in a final fantasy game is from FFX, it's turn based, you can actually see the effect haste and slow has on you and enemies, summons are unique. The game has weaknesses like certain aspects of the story, the linearity and the heavy amount of cutscenes, but it's still one of my favourite games of all time. The sequel which I played immediately played after completing X, got rid of the combat mechanics and replaced it with a system I just couldn't get the hang of, I didn't like any of the combat and the story just didn't intrigue me.

Any game that was ruined by a glitch or terrible mechanic

This includes: getting an autosave checkpoint right when enemies are in the middle of killing you so they keep killing you repeatedly (Chronicles of Riddick: Escape from Butcher Bay), a frustrating save system (Little Big Adventure), repeated crashing late into the game (Little Kings Story) or a hugely frustrating mission breaking glitch (The Last Express). Though these are just from personal experience.