Posted February 15, 2017

Silverhawk170485
New User
Registered: Dec 2011
From Germany

Gydion
Aexander
Registered: Oct 2011
From United States
Posted February 16, 2017
I guess you are going for the long form? Format should be similar to Galactic Civilizations II: Ultimate Edition.

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland

Kayx291
Pizza lovin man
Registered: Jan 2011
From Poland
Posted February 16, 2017


Silverhawk170485
New User
Registered: Dec 2011
From Germany
Posted February 16, 2017

I tried out different versions of Wine too but I had always the same issue. I thought it has something to do with dependencies of the game but I don't know how to figure them out.

te_lanus
A Hybrid
Registered: Jun 2012
From South Africa

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted February 16, 2017


I tried out different versions of Wine too but I had always the same issue. I thought it has something to do with dependencies of the game but I don't know how to figure them out.
As for any other dependencies, I am not sure what else it might need as most GameMaker games, such as Downwell, usually run with just d3dcompiler_43 installed :/
Just an FYI: the game is 32-bit so you may want to use a WoW64 or 32-bit prefix :)
Post edited February 16, 2017 by JudasIscariot

Gydion
Aexander
Registered: Oct 2011
From United States
Posted February 17, 2017


Also, updated.

Mensogo
New User
Registered: Apr 2011
From United States
Posted February 18, 2017
Any luck with Grandia 2 now that Wine 2 is here?

shojotea
Sims please!
Registered: May 2012
From United States
Posted February 21, 2017
Does Little King's Story run well in wine?
I'd also be interested to know if Grandia 2 works.
Edit: I didn't get Grandia 2 to work in Wine 2.1 staging on Ubuntu 16.04.2
I'd also be interested to know if Grandia 2 works.
Edit: I didn't get Grandia 2 to work in Wine 2.1 staging on Ubuntu 16.04.2
Post edited February 21, 2017 by ZaineH

Projectsonic
New User
Registered: Mar 2010
From United States
Posted February 21, 2017
I can confirm the same results using Wineskin in OSX 10.11 under Wine 2.2, no graphic bugs. The only flaw I find is one that's shared commonly among Wine with GC2, and that's the font being cut off and ugly every now and then for some reason. Still readable though.
EDIT: Above issue is fixed by switching the windows version to Win98. All is perfect.
Incidentally, has anyone attempted Sword of the Stars: The Pit Gold Edition yet?
EDIT: Above issue is fixed by switching the windows version to Win98. All is perfect.
Incidentally, has anyone attempted Sword of the Stars: The Pit Gold Edition yet?
Post edited March 12, 2017 by Projectsonic

rampancy
Think Different.
Registered: Sep 2008
From Canada

JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted February 21, 2017

It might be worth trying again with Wine 2.2, or the latest version of staging.

Installer MD5: 2782a435717bc7476644855dee4500c2
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=version&iId=16336
CodeWeavers link: https://www.codeweavers.com/compatibility/crossover/galactic-civilizations-ii-ultimate-edition
Distro: Mac OS X Snow Leopard 10.6.8 (64-bit)
Kernel version: Build 10K549
Graphics card: GMA X3100 (144 MB)
Graphics driver & version: OS Default
Wine version(s) tested:
wine 2.0-rc6 (3-4 hours) via Wineskin
wine 2.0-rc5 (3-4 hours) via Wineskin
wine-staging 2.0-rc5 (<1.0 hours) via Wineskin
Winetricks Needed: dxdiagn, devenum; use UseGLSL=disable only to boost graphics performance, if the game seems slow.
Install Notes: None.
How Well Does It Run: Perfectly (so far), on vanilla wine (there was no difference between 2.0-rc5 and 2.0-rc6). On wine-staging the game seems to crash immediately on launch with what looks like memory allocation errors in my winelog. I've played a couple of hours in free-play mode, tried mods, and loading/saving games; everything (including cutscenes and music) seems to work as expected. The graphical glitches reported earlier (Bug #36956) don't seem to be present (this seems to be caused only by the built-in dxdiagn, as noted by Gydion). The only feature I have not tried is online multiplayer. The game works well with or without the Native Mac Driver enabled.
As a note, I have not (yet?) encountered the out-of-memory errors reported in the AppDB. However, this seems to be an issue with the game itself and how it handles games on very large maps with a high number of AI civilizations.

Incidentally, has anyone attempted Sword of the Stars: The Pit Gold Edition yet?
Post edited February 21, 2017 by JudasIscariot

rampancy
Think Different.
Registered: Sep 2008
From Canada
Posted February 21, 2017
I was about to write a reply to you with screenshots when I realized I'd completely misread that post and thought he was talking about the original Sword of the Stars. :P
But yeah, I've been able to run SOTS: The Pit very well on my own Mac, with all of the DLC, using .NET 4 and XNA 4.
But yeah, I've been able to run SOTS: The Pit very well on my own Mac, with all of the DLC, using .NET 4 and XNA 4.
Post edited February 21, 2017 by rampancy

Gydion
Aexander
Registered: Oct 2011
From United States
Posted February 22, 2017
Quick update, I took another look at current versions of The Legend of Heroes: Trails in the Sky games. I was able to have working videos with Wine 2.2, winetricks amstream quartz xvid, and adding an override for winegstreamer set to disabled. I'll see if I can't do a proper report in the next week or so.
Gydion: I guess you are going for the long form? Format should be similar to Galactic Civilizations II: Ultimate Edition.
Spy_Gentleman: Updated it. Still needs the time tested with each particular version, thanks. Additionally, the broken link in BloodRayne 2 report.
Forget if I mentioned this before, but it works just fine for me with a NVIDIA GPU. A Staging build with CSMT is a huge win for even mid-game battles even if it does add a bit of chop to the galaxy map.


Forget if I mentioned this before, but it works just fine for me with a NVIDIA GPU. A Staging build with CSMT is a huge win for even mid-game battles even if it does add a bit of chop to the galaxy map.
Post edited February 22, 2017 by Gydion