Posted February 15, 2017
Silverhawk170485
New User
Silverhawk170485 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2011
From Germany
Gydion
Aexander
Gydion Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From United States
Posted February 16, 2017
I guess you are going for the long form? Format should be similar to Galactic Civilizations II: Ultimate Edition.
JudasIscariot
Thievin' Bastard
JudasIscariot Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat GOG.com Team
Registered: Oct 2008
From Poland
Kayx291
Pizza lovin man
Kayx291 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2011
From Poland
Posted February 16, 2017
Gydion: I guess you are going for the long form? Format should be similar to Galactic Civilizations II: Ultimate Edition.
Updated it.Silverhawk170485
New User
Silverhawk170485 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2011
From Germany
Posted February 16, 2017
JudasIscariot: And nope, can't get it to run as it keeps crashing with "out of memory" errors. I filed a bug so hopefully it will get fixed soon-ish :)
Too bad. But thaks for your effort. I tried out different versions of Wine too but I had always the same issue. I thought it has something to do with dependencies of the game but I don't know how to figure them out.
te_lanus
A Hybrid
te_lanus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From South Africa
JudasIscariot
Thievin' Bastard
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Registered: Oct 2008
From Poland
Posted February 16, 2017
JudasIscariot: And nope, can't get it to run as it keeps crashing with "out of memory" errors. I filed a bug so hopefully it will get fixed soon-ish :)
Silverhawk170485: Too bad. But thaks for your effort. I tried out different versions of Wine too but I had always the same issue. I thought it has something to do with dependencies of the game but I don't know how to figure them out.
As for any other dependencies, I am not sure what else it might need as most GameMaker games, such as Downwell, usually run with just d3dcompiler_43 installed :/
Just an FYI: the game is 32-bit so you may want to use a WoW64 or 32-bit prefix :)
Post edited February 16, 2017 by JudasIscariot
Gydion
Aexander
Gydion Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From United States
Posted February 17, 2017
Gydion: I guess you are going for the long form? Format should be similar to Galactic Civilizations II: Ultimate Edition.
Spy_Gentleman: Updated it. Also, updated.
king_mosiah
New User
king_mosiah Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2011
From United States
Posted February 18, 2017
Any luck with Grandia 2 now that Wine 2 is here?
shojotea
Sims please!
shojotea Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2012
From United States
Posted February 21, 2017
Does Little King's Story run well in wine?
I'd also be interested to know if Grandia 2 works.
Edit: I didn't get Grandia 2 to work in Wine 2.1 staging on Ubuntu 16.04.2
I'd also be interested to know if Grandia 2 works.
Edit: I didn't get Grandia 2 to work in Wine 2.1 staging on Ubuntu 16.04.2
Post edited February 21, 2017 by ZaineH
Projectsonic
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Projectsonic Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2010
From United States
Posted February 21, 2017
I can confirm the same results using Wineskin in OSX 10.11 under Wine 2.2, no graphic bugs. The only flaw I find is one that's shared commonly among Wine with GC2, and that's the font being cut off and ugly every now and then for some reason. Still readable though.
EDIT: Above issue is fixed by switching the windows version to Win98. All is perfect.
Incidentally, has anyone attempted Sword of the Stars: The Pit Gold Edition yet?
EDIT: Above issue is fixed by switching the windows version to Win98. All is perfect.
Incidentally, has anyone attempted Sword of the Stars: The Pit Gold Edition yet?
Post edited March 12, 2017 by Projectsonic
rampancy
Think Different.
rampancy Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Canada
JudasIscariot
Thievin' Bastard
JudasIscariot Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat GOG.com Team
Registered: Oct 2008
From Poland
Posted February 21, 2017
rampancy: Yeah, I have...the last time I tried it, it was with one of the later 1.9.xx builds. The game ran just fine, but when you entered into 3D tactical combat the game suffered from severe graphical problems; ships would look like jagged collections of black and grey triangles, if they'd even render at all.
It might be worth trying again with Wine 2.2, or the latest version of staging.
Sword of the Stars: The Pit doesn't feature 3D tactical combat though :) It might be worth trying again with Wine 2.2, or the latest version of staging.
rampancy: Game: Galactic Civilizations 2 - Ultimate Edition
Installer MD5: 2782a435717bc7476644855dee4500c2
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=version&iId=16336
CodeWeavers link: https://www.codeweavers.com/compatibility/crossover/galactic-civilizations-ii-ultimate-edition
Distro: Mac OS X Snow Leopard 10.6.8 (64-bit)
Kernel version: Build 10K549
Graphics card: GMA X3100 (144 MB)
Graphics driver & version: OS Default
Wine version(s) tested:
wine 2.0-rc6 (3-4 hours) via Wineskin
wine 2.0-rc5 (3-4 hours) via Wineskin
wine-staging 2.0-rc5 (<1.0 hours) via Wineskin
Winetricks Needed: dxdiagn, devenum; use UseGLSL=disable only to boost graphics performance, if the game seems slow.
Install Notes: None.
How Well Does It Run: Perfectly (so far), on vanilla wine (there was no difference between 2.0-rc5 and 2.0-rc6). On wine-staging the game seems to crash immediately on launch with what looks like memory allocation errors in my winelog. I've played a couple of hours in free-play mode, tried mods, and loading/saving games; everything (including cutscenes and music) seems to work as expected. The graphical glitches reported earlier (Bug #36956) don't seem to be present (this seems to be caused only by the built-in dxdiagn, as noted by Gydion). The only feature I have not tried is online multiplayer. The game works well with or without the Native Mac Driver enabled.
As a note, I have not (yet?) encountered the out-of-memory errors reported in the AppDB. However, this seems to be an issue with the game itself and how it handles games on very large maps with a high number of AI civilizations.
Projectsonic: I can confirm the same results using Wineskin in OSX 10.11 under Wine 2.2, no graphic bugs. The only flaw I find is one that's shared commonly among Wine with GC2, and that's the font being cut off and ugly every now and then for some reason. Still readable though. Installer MD5: 2782a435717bc7476644855dee4500c2
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=version&iId=16336
CodeWeavers link: https://www.codeweavers.com/compatibility/crossover/galactic-civilizations-ii-ultimate-edition
Distro: Mac OS X Snow Leopard 10.6.8 (64-bit)
Kernel version: Build 10K549
Graphics card: GMA X3100 (144 MB)
Graphics driver & version: OS Default
Wine version(s) tested:
wine 2.0-rc6 (3-4 hours) via Wineskin
wine 2.0-rc5 (3-4 hours) via Wineskin
wine-staging 2.0-rc5 (<1.0 hours) via Wineskin
Winetricks Needed: dxdiagn, devenum; use UseGLSL=disable only to boost graphics performance, if the game seems slow.
Install Notes: None.
How Well Does It Run: Perfectly (so far), on vanilla wine (there was no difference between 2.0-rc5 and 2.0-rc6). On wine-staging the game seems to crash immediately on launch with what looks like memory allocation errors in my winelog. I've played a couple of hours in free-play mode, tried mods, and loading/saving games; everything (including cutscenes and music) seems to work as expected. The graphical glitches reported earlier (Bug #36956) don't seem to be present (this seems to be caused only by the built-in dxdiagn, as noted by Gydion). The only feature I have not tried is online multiplayer. The game works well with or without the Native Mac Driver enabled.
As a note, I have not (yet?) encountered the out-of-memory errors reported in the AppDB. However, this seems to be an issue with the game itself and how it handles games on very large maps with a high number of AI civilizations.
Incidentally, has anyone attempted Sword of the Stars: The Pit Gold Edition yet?
Post edited February 21, 2017 by JudasIscariot
rampancy
Think Different.
rampancy Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Canada
Posted February 21, 2017
I was about to write a reply to you with screenshots when I realized I'd completely misread that post and thought he was talking about the original Sword of the Stars. :P
But yeah, I've been able to run SOTS: The Pit very well on my own Mac, with all of the DLC, using .NET 4 and XNA 4.
But yeah, I've been able to run SOTS: The Pit very well on my own Mac, with all of the DLC, using .NET 4 and XNA 4.
Post edited February 21, 2017 by rampancy
Gydion
Aexander
Gydion Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From United States
Posted February 22, 2017
Quick update, I took another look at current versions of The Legend of Heroes: Trails in the Sky games. I was able to have working videos with Wine 2.2, winetricks amstream quartz xvid, and adding an override for winegstreamer set to disabled. I'll see if I can't do a proper report in the next week or so.
Still needs the time tested with each particular version, thanks. Additionally, the broken link in BloodRayne 2 report.
Forget if I mentioned this before, but it works just fine for me with a NVIDIA GPU. A Staging build with CSMT is a huge win for even mid-game battles even if it does add a bit of chop to the galaxy map.
Gydion: I guess you are going for the long form? Format should be similar to Galactic Civilizations II: Ultimate Edition.
Spy_Gentleman: Updated it. Forget if I mentioned this before, but it works just fine for me with a NVIDIA GPU. A Staging build with CSMT is a huge win for even mid-game battles even if it does add a bit of chop to the galaxy map.
Post edited February 22, 2017 by Gydion