Posted January 17, 2017
shmerl
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shmerl Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From United States
adamhm
GOG for Linux
adamhm Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2009
From United Kingdom
Posted January 17, 2017
Mostly the same here - with CSMT it's completely messed up, without CSMT the menu text & logos render fine but occasionally everything else is black. Either way it's still completely unplayable atm, with or without CSMT :p
shmerl
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shmerl Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From United States
Posted January 17, 2017
adamhm: Mostly the same here - with CSMT it's completely messed up, without CSMT the menu text & logos render fine but occasionally everything else is black.
So that distorted text (without CSMT) could be Mesa specific then. Right, but I got a free key from someone, to help testing it in Wine periodically (I wouldn't buy it myself otherwise). So I don't mind reporting bugs that are already visible, including ones for Mesa. The sooner they are reported, the more time there will be for developers to work on them :)
Post edited January 17, 2017 by shmerl
Gydion
Aexander
Gydion Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From United States
Posted January 18, 2017
Perhaps I was just being dense, but thanks.
thomq: What about this other post in the same forum about recompressing the videos? Is that approach legit?
Presumably, for what it is. Wine has additional problems with the game besides just the videos. It's possible some of that improved recently. I will be surprised if it's playable as, AFAIK, the issues were not diagnosed.Post edited January 18, 2017 by Gydion
shmerl
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shmerl Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From United States
Posted January 23, 2017
FYI: Looks like recent Mesa git + Wine staging fixed the texture corruption that periodically used to happen in Two Worlds for me with radeonsi.
Post edited January 23, 2017 by shmerl
te_lanus
A Hybrid
te_lanus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From South Africa
Posted January 23, 2017
it's not much but with wine 2.0rc6-staging banished goes ingame using DX11, http://i.imgur.com/scWLTqh.jpg
unfortunately it's super-slow on my pc, it crawls along at about 8-10fps.
unfortunately it's super-slow on my pc, it crawls along at about 8-10fps.
te_lanus
A Hybrid
te_lanus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From South Africa
Posted January 23, 2017
Tropico 5 is also playable with wine 2.0rc6-staging: https://www.reddit.com/r/wine_gaming/comments/5phiel/tropico_5_dx11_game_is_playable_with_winestaging/
Post edited January 23, 2017 by te_lanus
Gydion
Aexander
Gydion Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2011
From United States
Posted January 24, 2017
This has improved with staging 2.0-rc6 (no CSMT): Shantae and the Pirate's Curse.
te_lanus
A Hybrid
te_lanus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From South Africa
Posted January 25, 2017
wine 2.0 haz been released officially
shmerl
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shmerl Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From United States
Posted January 25, 2017
Hopefully the freeze is now over, and Wine will start getting massive patches for DX11 support ;)
rampancy
Think Different.
rampancy Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Canada
te_lanus
A Hybrid
te_lanus Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From South Africa
Posted January 25, 2017
rampancy: Is Wine 2.x.x going to be considered a stable release like 1.8.x, or a development release like 1.9.x?
They seem to have abandoned that scheme for a new scheme: Starting with 2.0, version numbering will change: stable release updates will follow the existing scheme: 2.0.1, 2.0.2, 2.0.3, etc. but the development branch will drop the intermediate number: the releases will be numbered 2.1, 2.2, 2.3, etc. leading to the next stable release, which will be called 3.0.
so 2.0.1 will be the next stable, and 2.1 would be the next dev branch, which I find a bit strange, since 2.2 sounds a lot newer that 2.0.3Urnoev
Das Auge Innos'
Urnoev Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2013
From Germany
rampancy
Think Different.
rampancy Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Canada
Posted January 25, 2017
te_lanus: They seem to have abandoned that scheme for a new scheme:
Starting with 2.0, version numbering will change: stable release updates will follow the existing scheme: 2.0.1, 2.0.2, 2.0.3, etc. but the development branch will drop the intermediate number: the releases will be numbered 2.1, 2.2, 2.3, etc. leading to the next stable release, which will be called 3.0.
te_lanus: so 2.0.1 will be the next stable, and 2.1 would be the next dev branch, which I find a bit strange, since 2.2 sounds a lot newer that 2.0.3
Erm, okay, so just to get this straight in my head: All of the stable releases will be 2.0.x, while the development releases will be any 2.x.x releases above 2.0.x? Starting with 2.0, version numbering will change: stable release updates will follow the existing scheme: 2.0.1, 2.0.2, 2.0.3, etc. but the development branch will drop the intermediate number: the releases will be numbered 2.1, 2.2, 2.3, etc. leading to the next stable release, which will be called 3.0.
It'll take some getting used to, but it wouldn't that confusing. I think. For your example above, 2.2 really would be newer than 2.0.3, since the latter would be a stable realse.
JudasIscariot
Thievin' Bastard
JudasIscariot Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat GOG.com Team
Registered: Oct 2008
From Poland
Posted January 25, 2017
Gydion: Can you confirm this Caladrius Blaze result? Is it the same engine as Raiden IV and does it work in Wine?
I just updated to Wine 2.0 since the code freeze is done and I made a fresh prefix, installed the game, and ran it. So far I am getting a black screen after the initial logo splash screen. I can hear sound, interact with the menu (I can tell I am doing something since I get audio cues when I move something around) so, for me, Caladrius Blaze does not work in Wine properly.
edit: I just checked Raiden IV and it no longer works in the latest Wine version. I am running a regression test now and hopefully the 1.9 series of Wine will actually build because Wine 1.7.24 keeps bugging out on me when I try to compile it.
Post edited January 25, 2017 by JudasIscariot