Posted January 04, 2017
Urnoev: Sure, I can do that, theoretically. I always test both Wine-Staging (which is what I usually use) and vanilla Wine.
It's perfectly fine how you have done it in your last report for Limbo (when I consider that rc version as stable as it's very unlikely that the final release will suffer from regressions compared to it). I'm happy with that. Thanks! Gydion: There is little value in doing this here. Particularly as you are on the development branch of Wine. Additionally the version that you have used the most is the one that should be reported (unless they have seen nearly equal time). Now it can be useful to mention that e.g. it appears to work on non-staging versions. One can assume it would be the same version unless you specify differently.
The stable version of Wine has a much longer life span than any development or otherwise patched Wine version and is less prone to regressions, so test results for the stable version are much more valuable. Only when a game does not run with the stable version test results for development or patched Wine versions are more interesting, at least for me. I don't think adding another version number in that line impacts readability. And how's that information redundant? A test result for the development version of Wine already can be invalid a few weeks later while the test result for the stable version usually is valid for a much longer time.
Gydion: Let's not forget there is an entire website specifically designed for submitting tests on various versions of Wine. I encourage any who is interested to also use it: AppDB.
Reports on WineHQ are mostly not for the GOG version of a game and the GOG version often differs in behavior from other versions. So for GOG games this thread is much more helpful than WineHQ.