shmerl: May be, on the other had, gaming wise, MacOS is falling behind, especially in VR and etc. So Linux gaming is going to overtake it eventually. It might help CrossOver too, since some MacOS users are switching to Linux, because they are frustrated with stagnation.
rampancy: That is a good point, though I'm not so sure about how relevant VR will be going forward. From a business perspective, gaming never really has been a significant focus for Apple anyway, since Mac gaming has never significantly affected Apple's marketshare in the traditional computing market. Whenever Apple's tried to make any foray into gaming, it's always been a very half-hearted and minor effort.
Would I switch to Linux from macOS because of this? I'm not about to ditch all of my Apple gear right now, but in the past I've only toyed with Linux, whereas now I'm far more motivated to get a lot more serious about using it on a regular basis.
This is ScoPezz, Brainzyy is my new nickname, has been for a while, but my PortingTeam account is very old :p
I have added WS9Wine2.0-rc2 to my repo. It is in the Vanilla -> Not in Winery folder.
Btw, the claim that DirectX11 support will not come to macOS is not valid. Codeweavers has never claimed that. They said it will be DELAYED. They are waiting for a new big Metal update. Feral Interactive is waiting for that as well to finish their port of the new Deus Ex game for macOS.
EDIT: I could be wrong, so please don't quote me on this :p But this is how I interpreted everything I've read so far. (Codeweavers initially said that 64bit support wasn't coming to macOS either, but that happened anyway)
Gydion: Was this a tease or is it not necessary for Civ III? OS X specific differences would be quite nice to have.
rampancy: No, no, not a tease, just a question if dupe posts were okay. I'm glad you cleared things up for me, and I'll be putting up more OS X-specific reports for past games going forward.
I will gladly help you out with that :) macOS specifics would be nice for a lot of games :)