Game: Requiem: Avenging Angel
Installer MD5: b6f717fffbe1f0d772f6272aab66f26a setup_requiem_avenging_angel_2.0.0.8.exe
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=application&iId=6733 CodeWeavers link: (none yet)
Distro: Linux Mint 18 Cinnamon 64-bit
Kernel version: 4.4.0-43
Graphics card: Nvidia GeForce GTX 750Ti
Graphics driver & version: Proprietary 370.28
Wine version(s) tested: Wine Staging 1.9.20 via PlayOnLinux, CrossOver 15.3.1
Install notes: Requires override for ddraw (native, builtin) and winmm (native, builtin)
Doesn't capture the mouse even with "Automatically capture the mouse in full-screen windows" enabled - must set MouseWarpOverride to "force".
It may not be necessary, but I set compatibility mode for Win98 just in case.
If using PlayOnLinux, run the game from/create a shortcut for "Requiem.exe"
If using CrossOver you'll need to create a new shortcut as GOG's shortcut points to the 3DFX version, which doesn't work in Wine (it does actually run using CrossOver but has graphical glitches).
How well does it run: Very well
Details: Played for a while, there is some stuttering that I haven't been able to resolve but it's otherwise playable and seems to run very well. Tested with virtual desktop enabled.
Watch out for a possible bug with the Direct3D version though:
In the Direct3D version, there is a game breaking bug at one point of the game. The bug occurs in a hotel area, when you go to speak with the character, Elijah. Speaking with the guard is supposed to trigger a dialogue, which results in opening the doors, however, due to the presence of this bug, the event has a high probability of not occurring. This bug is present in the Direct3D version of the game ONLY.
Source.
Although it looks like this problem does not occur in Wine - I played from a save up to that part many times while trying to see if anything helped with the stuttering and never had any problems, however I did have that problem when I tried it on my Windows install.