Posted February 13, 2019
By the way, I experimented a bit. The Saboteur benefits from forced anisotropic filtering.
With Mesa and AMD, force it in your game launch script with:
export R600_TEX_ANISO=16
Example:
With filtering: https://i.imgur.com/cAyGIPc.jpg
Without filtering: https://i.imgur.com/7q7lHFs.jpg
Pay attention to black lines that go along the sidewalk, and also textures on the house walls in the far end of the street.
With Mesa and AMD, force it in your game launch script with:
export R600_TEX_ANISO=16
Example:
With filtering: https://i.imgur.com/cAyGIPc.jpg
Without filtering: https://i.imgur.com/7q7lHFs.jpg
Pay attention to black lines that go along the sidewalk, and also textures on the house walls in the far end of the street.
Post edited February 13, 2019 by shmerl