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immi101: the bug report states that it occured when using the default Windows 7 mode. Maybe that's the difference why it works for you?
i would also recommend to not use any winetricks unless they are really necessary (like directx9 here). It just makes bug hunting a lot harder.
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InkPanther: My PoL uses Win XP as default. It hardly ever fails and changing to Win 7 ends in errors and crashes most of the time.
hmm, maybe my memory is wrong and Window XP is still the default.

but my point was rather that maybe the bug that Judas mentioned can be avoided by switching to Windows XP mode.
if you switch your wineprefix to windows 7 and see the same error as in the bug report than we would have one more confirmed hint where this bug is coming from.
if it still works for you in windows 7 mode then there is obviously some other factor responsible for this bug.
Predictably, it crashes in Win7 mode in my case. But the debugger/log doesn't mention anything about msvcp120.
wine: Unhandled exception 0x40000015 in thread 9 at address 0x1a2760e (thread 0009), starting debugger...
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InkPanther: Predictably, it crashes in Win7 mode in my case. But the debugger/log doesn't mention anything about msvcp120.

wine: Unhandled exception 0x40000015 in thread 9 at address 0x1a2760e (thread 0009), starting debugger...
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InkPanther:
Well. You were correct, I was wrong ;)

Wine 1.8-rc2, clean 32-bit prefix, Wine set to Windows XP mode, vcrun2013 and d3dx9 winetricks installed.

I am currently looking at the tutorial mission. Game version 13322.

Will be playing it a bit to see how things go :)
Post edited January 22, 2016 by JudasIscariot
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JudasIscariot:
I'm suspicious and sometimes I just have to check things myself. :P
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JudasIscariot:
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InkPanther: I'm suspicious and sometimes I just have to check things myself. :P
At least I got a reminder to check all Windows modes in Wine :P
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JudasIscariot: (…)
Would be nice if you added a link to this post in that one ;)
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JudasIscariot: Well. You were correct, I was wrong ;)

Wine 1.8-rc2, clean 32-bit prefix, Wine set to Windows XP mode, vcrun2013 and d3dx9 winetricks installed.

I am currently looking at the tutorial mission. Game version 13322.
What's your actual hardware/drivers:

Kernel: 3.19.0-32-generic

GPU:
OpenGL vendor string: X.Org
Gallium 0.4 on AMD RV710
3.3 (Core Profile) Mesa 10.5.9
Do you build Wine with libpulse support? It appears trusty's pulse is too old for current versions of Wine.
Post edited January 23, 2016 by Gydion
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Gydion: Do you build Wine with libpulse support?
I don't remember as it's been a while since I last built Wine. I have yet to build 1.9.1.

And is that your hardware in that post? Because it certainly isn't mine :)
Post edited January 21, 2016 by JudasIscariot
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JudasIscariot: I don't remember as it's been a while since I last built Wine. I have yet to build 1.9.1.
The 1.8 branch also has that issue.

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JudasIscariot: And is that your hardware in that post? Because it certainly isn't mine :)
You think? I wouldn't have to ask for it if it was. :p It was an example of the information I wanted:
Distro
Kernel
GPU info
Linux Mint 17.3 KDE
Kernel: 3.19.0-32-generic x86_64 (64 bit)
Card: Advanced Micro Devices [AMD/ATI] RV710 [Radeon HD 4350/4550]
GLX Renderer: Gallium 0.4 on AMD RV710 GLX Version: 3.0 Mesa 10.5.9
Nicer looking output from inxi.

$ inxi -S
$ inxi -G
Post edited February 03, 2016 by Gydion
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Gydion: Nicer looking output from inxi.
Like this?
Kernel: 3.19.0-32-generic i686 (32 bit)
Desktop: Cinnamon 2.8.6
Distro: Linux Mint 17.3 Rosa
GLX Renderer: GeForce GT 240/PCIe/SSE2
GLX Version: 3.3.0 NVIDIA 340.96


:P
Anyone tried Noctropolis yet?
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te_lanus: Like this?
Yes that has all the info, but ideally Distro should be first. If including Desktop I would put it on the same line as Distro. Bold. Now we just need a certain someone to post specs.
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rampancy: Anyone tried Noctropolis yet?
No reports spotted yet. A few people also asked about it in the release thread.
Post edited January 22, 2016 by Gydion
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JudasIscariot: Well. You were correct, I was wrong ;)

Wine 1.8-rc4, clean 32-bit prefix, Wine set to Windows XP mode, vcrun2013 and d3dx9 winetricks installed.

I am currently looking at the tutorial mission. Game version 13322.
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Gydion: What's your actual hardware/drivers:

Kernel: 3.19.0-32-generic

GPU:
OpenGL vendor string: X.Org
Gallium 0.4 on AMD RV710
3.3 (Core Profile) Mesa 10.5.9
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Gydion: Do you build Wine with libpulse support? It appears trusty's pulse is too old for current versions of Wine.
I don't remember if I did as it's been a while since I last built Wine and I am not sure how to check post compile as to whether pulse support is built-in.

Anyways, here's what I have:

Kernel: 3.16.0-38-generic x86_64 (64 bit)
Desktop: Cinnamon 2.8.6
Distro: Linux Mint 17.3 Rosa (upgraded via package manager from 17.2, not a clean install)

Card: NVIDIA GF110 [GeForce GTX 560 Ti 448 Cores]
Display Server: X.Org 1.15.1 drivers: nvidia (unloaded: fbdev,vesa,nouveau)
GLX Renderer: GeForce GTX 560 Ti/PCIe/SSE2
GLX Version: 4.5.0 NVIDIA 358.16
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JudasIscariot: Anyways, here's what I have:
Thanks. A "proper" entry will include that each time, but yours I will stick in the OP so you can skip that. I doubt we will see many of them. Will also do a "proper" entry for Trails in the Sky SC shortly. Just wanted to test wine-staging with the Xvid patch first.
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JudasIscariot: Anyways, here's what I have:
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Gydion: Thanks. A "proper" entry will include that each time, but yours I will stick in the OP so you can skip that. I doubt we will see many of them. Will also do a "proper" entry for Trails in the Sky SC shortly. Just wanted to test wine-staging with the Xvid patch first.
Minor correction. I just double checked my Wine version and it's 1.8-rc2 not rc4, sorry!