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SUGGESTION:

Please include following information in each of tests:

GPU vendor: AMD, Nvidia, Intel, (...)
GPU model: HD4770, 8800 GTX, 560 GTX, HD2000, HD3000
GPU VRAM in MiB: 256, 512, 4096

Kernel version: Kernel 4.1, 3.9.16, 3.8
Open or proprietary driver: open, proprietary
GPU driver name: radeon, intel, catalyst, nouveau, nvidia, etc
GPU driver version or Mesa version (in case of open driver): 380, 11.5, mesa 10.0-RC

Wine version: 1.5, 1.6-staging, 1.6
Wine patches: CSMT, none, (....)

Additional info:

This information can be found by running:
$ glxinfo

Reasons:
1) wine is winapi translation library.
So at least you need to provide which version of translator you are testing or running. Some may fail, some may bug, some may give very high fps.

2) after wine dispatches its calls to local library "libgl1.so", this re-routes the calls to local driver. This is where its going to be interesting, because there are several drivers, several versions, running on different hardware.

Example:
some titles run pretty good on Nvidia hardware using proprietary driver - because its basically windows driver, same code base; but will fail face on the ground on AMD hardware using proprietary OLD catalyst driver. Heck, 2013 catalyst crashed kernel when just switching TTYs (system consoles, Ctrl-F1..F8); or even refuse to run as with Intel, because hardware lacks something.

And then this problem is attributed to wine.....

Just a simple header and you can do nice case studies and skip all the problems.
Post edited January 02, 2016 by Lin545
i tried metro LL redux with no success
i only tried it with POL, and the latest wine versions (1.7.5x, 1.8, 1.9)
1st attempt crashes at the and with a "shutdown" error
2nd attempt with GOG galaxy same crash
3rd attempt with /nogui as arguments gives me some "vcr2012" error

i'm sad :(
Does the GOG version of Star Trek: Starfleet Academy run under Wine?

The appdb entry for the retail version sounds promising, although the game only seems to run with software rendering.
low rated
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king_mosiah: How well does the GOG version of Grandia II run in Wine?
I asked the question on the Grandia II subforum and the answer was that it doesn't work at all.
http://www.gog.com/forum/grandia_ii_anniversary_edition/does_this_game_work_in_wine
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king_mosiah: How well does the GOG version of Grandia II run in Wine?
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dtgreene: I asked the question on the Grandia II subforum and the answer was that it doesn't work at all.
http://www.gog.com/forum/grandia_ii_anniversary_edition/does_this_game_work_in_wine
Wait, the GOG version uses a newer version of DirectX? What was the point of that???
80 days?
I recently played A New Beginning in Wine and it was playable, but there was no sound in the cut scene videos. Other than that it ran okay.

I also played Dreamfall in Wine a while ago and it ran perfectly fine. The Longest Journey (Dreamfall's predecessor) on the other hand was not playable, due to rendering issues like invisible characters.

I also tried GRID and it ran fine without any rendering issues, but unfortunately crashed occasionally during races.

I played all games on Intel GPUs.
Post edited January 03, 2016 by jpilot
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Matruchus: Curious about getting Heroes of Annihilated Empires running under Wine?
Ran fine in Wine 1.8 (I haven't had time to update to 1.9.1 yet).

I would recommed either looking for an .ini file to change the resolution before starting the game as it defaults to 1024 x 768 or just set up a virtual desktop for the game so as to not have your resolution changed by the game.

Sound worked. Saving worked. In-game cutscenes worked.
Just took advantage of the launch discount and got me Bloodrayne Betrayal. I only run Linux so can't compare to running it on Windows, but I completed the first two levels and noticed only a couple of small issues. The intro cinematic was all black and there were minor graphical glitches during gameplay. Both of these were fixed by winetricks strictdrawordering=enabled. Performance was good.

Played with a controller with the help of x360ce. Used a current wine-staging with the proprietary nvidia drivers.

EDIT: Just completed it, and I think it worked without issues from start to finish. I don't have much good to say about the controls, but I see that plenty of Windows players complained about them too, so I don't think it's wine/x360ce related.
Post edited January 21, 2016 by Rixasha
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Rixasha: Just took advantage of the launch discount and got me Bloodrayne Betrayal. I only run Linux so can't compare to running it on Windows, but I completed the first two levels and noticed only a couple of small issues. The intro cinematic was all black and there were minor graphical glitches during gameplay. Both of these were fixed by winetricks strictdrawordering=enabled. Performance was good.

Played with a controller with the help of x360ce. Used a current wine-staging with the proprietary nvidia drivers.
Did you have vcrun2012 already installed via winetricks?
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JudasIscariot: Did you have vcrun2012 already installed via winetricks?
No, I always start with a fresh wineprefix that has a couple of my own tweaks but no dlls.

I see now that Bloodrayne Betrayal installs vcrun2012 and ends with an error that may or may not be important. I assumed not, and ignored it, It does this whether I have it installed beforehand with winetricks or not.
If GOG gives me access to all of the games, I'll figure out which version each needs over the next few months.
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Tallima: If GOG gives me access to all of the games, I'll figure out which version each needs over the next few months.
And if I get the same access, I can double-check everything, just in case ;)
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Matruchus: Curious about getting Heroes of Annihilated Empires running under Wine?
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JudasIscariot: Ran fine in Wine 1.8 (I haven't had time to update to 1.9.1 yet).

I would recommed either looking for an .ini file to change the resolution before starting the game as it defaults to 1024 x 768 or just set up a virtual desktop for the game so as to not have your resolution changed by the game.

Sound worked. Saving worked. In-game cutscenes worked.
Thanks. I managed to get it running under 1.9.1 but the issue is still in menu and loading defaulting to 1024x768. Couldn't find the .ini file (only three there but neither has what im looking for). How do I setup a virtual desktop?
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JudasIscariot: Ran fine in Wine 1.8 (I haven't had time to update to 1.9.1 yet).

I would recommed either looking for an .ini file to change the resolution before starting the game as it defaults to 1024 x 768 or just set up a virtual desktop for the game so as to not have your resolution changed by the game.

Sound worked. Saving worked. In-game cutscenes worked.
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Matruchus: Thanks. I managed to get it running under 1.9.1 but the issue is still in menu and loading defaulting to 1024x768. Couldn't find the .ini file (only three there but neither has what im looking for). How do I setup a virtual desktop?
Type in terminal: winecfg

In the Applications tab, add the game's executable so that you set the virtual desktop for just the game.

Go to the Graphics tab and check the box labelled "Emulate a virtual desktop" and enter your desired resolution.

Then save the configuration :)

edit: This may be one of those games where the menu is in a fixed resolution but the game itself should be whatever resolution you set it to but I am not 100% certain of this.
Post edited January 17, 2016 by JudasIscariot