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JudasIscariot: In any case, the game works fine under Wine-1.9.5-staging with CSMT enabled. I need to try some tweaks and run the game under my i3 window manager as GNOME3 eats up a lot of memory and this is quite a demanding game :)
Grim Dawn sure does run very well with 1.9.5-staging, even on my laptop that's a bit under the system requirements.

I just want to add that if anyone still has invisible textures problems after following the AppDB instructions. Try adding a new registry key HKCU/Software/Wine/Direct3D/CheckFloatConstants (REG_SZ) and set it to enabled. That fixed the problem for me without even messing with any nVidia settings.
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Rixasha: Wine version(s) tested: Wine Staging 1.9.3
Is this a staging build without the CSMT patch? (Can't remember if I asked you that before)
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Rixasha: Wine version(s) tested: Wine Staging 1.9.3
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Gydion: Is this a staging build without the CSMT patch? (Can't remember if I asked you that before)
It's really from ppa:pipelight/stable. Has CSMT, but I didn't turn it on.

When the game was being crash-prone I also tried it with the current 1.9.6 vanilla (with a couple of small patches that probably don't matter here) and it didn't seem any different.
see Wine staging 1.9.6 is out but they disabled CSMT :(
They disabled CSMT because mainline Wine is getting it, and patching for it started conflicting with the main code.
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shmerl: They disabled CSMT because mainline Wine is getting it, and patching for it started conflicting with the main code.
Did WineHQ say this anywhere? Can't seem to find any source on this...
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shmerl: They disabled CSMT because mainline Wine is getting it, and patching for it started conflicting with the main code.
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JudasIscariot: Did WineHQ say this anywhere? Can't seem to find any source on this...
https://www.wine-staging.com/news/2016-03-21-release-1.9.6.html
Before talking about the smaller additions, there is another important announcement regarding this release. We are aware that a big group of people uses Wine Staging because of the CSMT (commandstream multithreading) patchset, and we are glad to see that there is again (slow, but steady) progress to include this feature in the development version of Wine. The whole process also has a downside though. Various design goals have been changed during the upstreaming process and we are currently not aware of any fully functional patchset, which provides all CSMT features. So far the multithreading part, which contains the actual performance improvement, is not upstream yet and the remaining patches are geting more and more incompatible. Working around all those problem (which we did in the last releases) is not possible in the long term, and we therefore decided to disable CSMT support in this release. If you depend on this feature, you should not update to Wine Staging 1.9.6. The feature might be available in future versions again, so don't forget to check the release notes.
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JudasIscariot: Did WineHQ say this anywhere? Can't seem to find any source on this...
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shmerl: https://www.wine-staging.com/news/2016-03-21-release-1.9.6.html

Before talking about the smaller additions, there is another important announcement regarding this release. We are aware that a big group of people uses Wine Staging because of the CSMT (commandstream multithreading) patchset, and we are glad to see that there is again (slow, but steady) progress to include this feature in the development version of Wine. The whole process also has a downside though. Various design goals have been changed during the upstreaming process and we are currently not aware of any fully functional patchset, which provides all CSMT features. So far the multithreading part, which contains the actual performance improvement, is not upstream yet and the remaining patches are geting more and more incompatible. Working around all those problem (which we did in the last releases) is not possible in the long term, and we therefore decided to disable CSMT support in this release. If you depend on this feature, you should not update to Wine Staging 1.9.6. The feature might be available in future versions again, so don't forget to check the release notes.
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shmerl:
>slow but steady

Great, we'll see DX11 and 64-bit support before that happens :P
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JudasIscariot: >slow but steady

Great, we'll see DX11 and 64-bit support before that happens :P
Who knows ;) We might get DX 11 support before Witcher 3 will come out for Linux as well.

64-bit support exists in Wine for quite a long time already.
Post edited March 24, 2016 by shmerl
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JudasIscariot: >slow but steady

Great, we'll see DX11 and 64-bit support before that happens :P
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shmerl: Who knows ;) We might get DX 11 support before Witcher 3 will come out for Linux as well.

64-bit support exists in Wine for quite a long time already.
Sure, and every time I see a bug report with a 64-bit prefix used, the OP gets told to use a 32-bit prefix in Bugzilla so either

a) Wine can support it but no one else wants to do so for bug reports

or

b) 64-bit support isn't as stable as 32-bit

Which is it?
No idea. You can't use 32 bit Wine for 64 bit games anyway.
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shmerl: No idea. You can't use 32 bit Wine for 64 bit games anyway.
Of course not but I run a WoW64 version of Wine and I'd like to be able to file bug reports without having to resort to a 32-bit prefix.
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rampancy: Has Judas (tm) managed to try the new Turok game in Wine?
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JudasIscariot: Turok has recently received a Mac version which we are waiting on currently.
Any news or updates on the Mac version of Turok?
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shmerl: No idea. You can't use 32 bit Wine for 64 bit games anyway.
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JudasIscariot: Of course not but I run a WoW64 version of Wine and I'd like to be able to file bug reports without having to resort to a 32-bit prefix.
It think you should be able to. It's weird that some don't accept such bugs. Do you have a link?
Post edited March 24, 2016 by shmerl
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JudasIscariot: >slow but steady

Great, we'll see DX11 and 64-bit support before that happens :P
hopefully it'll be faster than what it takes Pluto to revolve around the sun