Posted February 16, 2016
![adamhm](https://images.gog.com/550cbaf65b9227b7a932e98fb8be99a54ab16c44902c7312fe47ab29223b17fb_forum_avatar.jpg)
adamhm
GOG for Linux
Registered: May 2009
From United Kingdom
![Gydion](https://images.gog.com/6d0011e8bcfb8c5fb19ce343bd70554d20d1d772b3fc57c7eba1b15c4131e4fa_forum_avatar.jpg)
Gydion
Aexander
Registered: Oct 2011
From United States
![JudasIscariot](https://images.gog.com/53a791f0b2a54182019a71b20f956ac88d235400851016c013e84ebf9d2c55bd_forum_avatar.jpg)
JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted February 16, 2016
![avatar](http://images.gog.com/53a791f0b2a54182019a71b20f956ac88d235400851016c013e84ebf9d2c55bd_avm.jpg)
Personally speaking, I am going to either wait until Mint 18 comes out or just switch to an Ubuntu flavor so I can have updated Wine development libraries.
![avatar](http://images.gog.com/587bf85b2c59291f6f61e47a7aebd4309f0961398f24da72a86bee14d7c7bd9c_avm.jpg)
I also don't use PoL because winehq.org will NOT take bug reports if you use Play on Linux and since I want to file bug reports or confirm that a given bug continues to exist in the latest version of WIne, I just compile it.
Whenever a new version comes out I make sure to remove the old source version before compiling :) I may not be smart but I know enough to do that much :)
Post edited February 16, 2016 by JudasIscariot
![Gydion](https://images.gog.com/6d0011e8bcfb8c5fb19ce343bd70554d20d1d772b3fc57c7eba1b15c4131e4fa_forum_avatar.jpg)
Gydion
Aexander
Registered: Oct 2011
From United States
Posted February 16, 2016
Right, so it's effectively that one extra step. You don't even need git to download the wine-staging source: But if you don't need a staging build then you don't need one. :p I'm with you with POL. I've had better luck with builds I've done myself.
![JudasIscariot](https://images.gog.com/53a791f0b2a54182019a71b20f956ac88d235400851016c013e84ebf9d2c55bd_forum_avatar.jpg)
JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted February 16, 2016
![avatar](http://images.gog.com/53a791f0b2a54182019a71b20f956ac88d235400851016c013e84ebf9d2c55bd_avm.jpg)
![avatar](http://images.gog.com/6d0011e8bcfb8c5fb19ce343bd70554d20d1d772b3fc57c7eba1b15c4131e4fa_avm.jpg)
![avatar](http://images.gog.com/6d0011e8bcfb8c5fb19ce343bd70554d20d1d772b3fc57c7eba1b15c4131e4fa_avm.jpg)
Never been a perfectionist when it comes to WINE so I try to advocate that people tweak things how they wish and kind of use what little bit I know as a mere guideline and not a be-all-end-all kind of thing :)
![Gydion](https://images.gog.com/6d0011e8bcfb8c5fb19ce343bd70554d20d1d772b3fc57c7eba1b15c4131e4fa_forum_avatar.jpg)
Gydion
Aexander
Registered: Oct 2011
From United States
Posted February 16, 2016
I've read this a few times and I admit I'm a bit lost. Regardless, I agree with the conclusion, but then again I'm not sure who wouldn't? Tweak as you want/desire.
![adamhm](https://images.gog.com/550cbaf65b9227b7a932e98fb8be99a54ab16c44902c7312fe47ab29223b17fb_forum_avatar.jpg)
adamhm
GOG for Linux
Registered: May 2009
From United Kingdom
Posted February 20, 2016
Game: Risen
Installer MD5: eb818eae98564ceb0dcfbb3fba5ad272 setup_risen_2.0.0.6.exe
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=application&iId=10408
CodeWeavers link: https://www.codeweavers.com/compatibility/crossover/risen
Distro: Linux Mint 17.3 Cinnamon 64bit
Kernel version: 3.19.0-47
Graphics card: Nvidia GeForce GTX 750Ti
Graphics driver & version: Proprietary 361.28
Wine version(s) tested: Wine Staging 1.9.3 via PlayOnLinux, CrossOver 15.0.1
Install notes: Requires d3dx9 (install DirectX 9 Modern in CrossOver)
If using PlayOnLinux, run the game from/create a shortcut for "Risen.exe"
How well does it run: Very well
Details: Have not played much yet but it appears to work perfectly fine from what I've played so far, aside from the logos when you start the game not being displayed. Tested at 1920x1200 with virtual desktop and CSMT enabled. If running the game with virtual desktop enabled, you must also set "Automatically capture the mouse in full-screen windows".
Installer MD5: eb818eae98564ceb0dcfbb3fba5ad272 setup_risen_2.0.0.6.exe
WineHQ AppDB link: https://appdb.winehq.org/objectManager.php?sClass=application&iId=10408
CodeWeavers link: https://www.codeweavers.com/compatibility/crossover/risen
Distro: Linux Mint 17.3 Cinnamon 64bit
Kernel version: 3.19.0-47
Graphics card: Nvidia GeForce GTX 750Ti
Graphics driver & version: Proprietary 361.28
Wine version(s) tested: Wine Staging 1.9.3 via PlayOnLinux, CrossOver 15.0.1
Install notes: Requires d3dx9 (install DirectX 9 Modern in CrossOver)
If using PlayOnLinux, run the game from/create a shortcut for "Risen.exe"
How well does it run: Very well
Details: Have not played much yet but it appears to work perfectly fine from what I've played so far, aside from the logos when you start the game not being displayed. Tested at 1920x1200 with virtual desktop and CSMT enabled. If running the game with virtual desktop enabled, you must also set "Automatically capture the mouse in full-screen windows".
![JudasIscariot](https://images.gog.com/53a791f0b2a54182019a71b20f956ac88d235400851016c013e84ebf9d2c55bd_forum_avatar.jpg)
JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted February 21, 2016
So.
I am testing out Ubuntu 15.10 and trying to compile Wine 1.9.4 with Pulse Audio support. I have the 32-bit version of libpulse-dev installed and yet ./configure continues to claim that the 32-bit libpulse development libraries are not installed.
Anyone know why WIne won't see libpulse-dev:i386? How do I force it to acknowledge that I have the proper development files installed?
I am testing out Ubuntu 15.10 and trying to compile Wine 1.9.4 with Pulse Audio support. I have the 32-bit version of libpulse-dev installed and yet ./configure continues to claim that the 32-bit libpulse development libraries are not installed.
Anyone know why WIne won't see libpulse-dev:i386? How do I force it to acknowledge that I have the proper development files installed?
![Gydion](https://images.gog.com/6d0011e8bcfb8c5fb19ce343bd70554d20d1d772b3fc57c7eba1b15c4131e4fa_forum_avatar.jpg)
Gydion
Aexander
Registered: Oct 2011
From United States
Posted February 22, 2016
![avatar](http://images.gog.com/53a791f0b2a54182019a71b20f956ac88d235400851016c013e84ebf9d2c55bd_avm.jpg)
Post edited February 22, 2016 by Gydion
![vv221](https://images.gog.com/0b7fae2172fa155a079f14f5a93586f0d5a836bb68ca0c2efe7b7cec4b67da3e_forum_avatar.jpg)
vv221
./play.it developer
Registered: Dec 2012
From France
Posted February 23, 2016
Divine Divinity
setup_divine_divinity_2.0.0.21.exe (MD5: 3798d48f04a7a8444fd9f4c32b75b41d)
setup_divine_divinity_french_2.1.0.32.exe (MD5: f755d69ad7d319fb70298844dcb3861a)
WINE version: 1.8.1
WINEHQ AppDB entry: https://appdb.winehq.org/objectManager.php?sClass=version&iId=18392
Debian Sid amd64
Kernel: 4.5.0-rc4-powerplay x86_64 (custom build)
Card: AMD Radeon R9 380X
OpenGL Renderer: Gallium 0.4 on AMD TONGA (DRM 3.1.0, LLVM 3.7.1)
OpenGL Version: 4.1 (Core Profile) Mesa 11.1.2
installers: Kernel: 4.5.0-rc4-powerplay x86_64 (custom build)
Card: AMD Radeon R9 380X
OpenGL Renderer: Gallium 0.4 on AMD TONGA (DRM 3.1.0, LLVM 3.7.1)
OpenGL Version: 4.1 (Core Profile) Mesa 11.1.2
setup_divine_divinity_2.0.0.21.exe (MD5: 3798d48f04a7a8444fd9f4c32b75b41d)
setup_divine_divinity_french_2.1.0.32.exe (MD5: f755d69ad7d319fb70298844dcb3861a)
WINE version: 1.8.1
WINEHQ AppDB entry: https://appdb.winehq.org/objectManager.php?sClass=version&iId=18392
![JudasIscariot](https://images.gog.com/53a791f0b2a54182019a71b20f956ac88d235400851016c013e84ebf9d2c55bd_forum_avatar.jpg)
JudasIscariot
Thievin' Bastard
GOG.com Team
Registered: Oct 2008
From Poland
Posted February 23, 2016
![avatar](http://images.gog.com/53a791f0b2a54182019a71b20f956ac88d235400851016c013e84ebf9d2c55bd_avm.jpg)
![avatar](http://images.gog.com/6d0011e8bcfb8c5fb19ce343bd70554d20d1d772b3fc57c7eba1b15c4131e4fa_avm.jpg)
Will that patch that you posted conflict with Wine 1.9.4?
![Gydion](https://images.gog.com/6d0011e8bcfb8c5fb19ce343bd70554d20d1d772b3fc57c7eba1b15c4131e4fa_forum_avatar.jpg)
Gydion
Aexander
Registered: Oct 2011
From United States
Posted February 24, 2016
Not at all as it was applied the day after the initial pulse patch. It's already in Wine 1.9.4. It's failing as the PULSE_LIBS variable is empty. If I knew how to read a configure file I might know why. As I don't I'm guessing it's a 32-bit on 64-bit issue (not to mention that's the usual culprit). PULSE_LIBS is the linker flags; random searching later and configure completes. Let me see if it compiles...
It did! Failed on install though. This however seems to work:
It did! Failed on install though. This however seems to work:
./configure --with-pulse --disable-tests "PULSE_CFLAGS=-lpulse" "PULSE_LIBS=-lpulse" --prefix="$HOME/sommelier/pulse-wine-1.9.4"
Left out the -lpulse first time around and skip the -m32.Post edited February 24, 2016 by Gydion
![te_lanus](https://images.gog.com/8c7b33e0596b8f5324841aabc2bad451b88a1c903042bea40aa37ac57d2a4ac0_forum_avatar.jpg)
te_lanus
A Hybrid
Registered: Jun 2012
From South Africa
Posted February 24, 2016
Game: Banished
Install media: 694d75da86bf146eb2f766215129e9f30138cae7 setup_banished_2.3.0.7.exe
Distro: Linux Mint 17.3 Rosa Desktop: Cinnamon 2.8.6
Kernel: 3.19.0-32-generic i686 (32 bit)
GLX Renderer: GeForce GT 240/PCIe/SSE2
GLX Version: 3.3.0 NVIDIA 340.96
Wine: 1.9.4
AppDB entry: https://appdb.winehq.org/objectManager.php?sClass=version&iId=29911
Extra Info: as stated in the appdb, it needs the DirectX Enduser Runtime to be installed, else there is no sound
Game: Spelunky
Install media: 9772a702e0f053c42a429dfe7d5c6483f687d628 setup_spelunky_2.1.0.9.exe
Distro: Linux Mint 17.3 Rosa Desktop: Cinnamon 2.8.6
Kernel: 3.19.0-32-generic i686 (32 bit)
GLX Renderer: GeForce GT 240/PCIe/SSE2
GLX Version: 3.3.0 NVIDIA 340.96
Wine: 1.9.4
AppDB entry: https://appdb.winehq.org/objectManager.php?sClass=version&iId=31255
Extra Info: Needs dx9 installed via winetricks
Install media: 694d75da86bf146eb2f766215129e9f30138cae7 setup_banished_2.3.0.7.exe
Distro: Linux Mint 17.3 Rosa Desktop: Cinnamon 2.8.6
Kernel: 3.19.0-32-generic i686 (32 bit)
GLX Renderer: GeForce GT 240/PCIe/SSE2
GLX Version: 3.3.0 NVIDIA 340.96
AppDB entry: https://appdb.winehq.org/objectManager.php?sClass=version&iId=29911
Extra Info: as stated in the appdb, it needs the DirectX Enduser Runtime to be installed, else there is no sound
Game: Spelunky
Install media: 9772a702e0f053c42a429dfe7d5c6483f687d628 setup_spelunky_2.1.0.9.exe
Distro: Linux Mint 17.3 Rosa Desktop: Cinnamon 2.8.6
Kernel: 3.19.0-32-generic i686 (32 bit)
GLX Renderer: GeForce GT 240/PCIe/SSE2
GLX Version: 3.3.0 NVIDIA 340.96
AppDB entry: https://appdb.winehq.org/objectManager.php?sClass=version&iId=31255
Extra Info: Needs dx9 installed via winetricks
Post edited February 24, 2016 by te_lanus
![vv221](https://images.gog.com/0b7fae2172fa155a079f14f5a93586f0d5a836bb68ca0c2efe7b7cec4b67da3e_forum_avatar.jpg)
vv221
./play.it developer
Registered: Dec 2012
From France
Posted February 25, 2016
Dungeon Keeper 2
WINE version: 1.8.1
WINEHQ AppDB entry: https://appdb.winehq.org/objectManager.php?sClass=version&iId=26254
Black screen or stuck display after a movie:
After a movie, be it the introduction or one of the short movies that are shown in-between the missions during the campaign, the game display may be stuck on a black screen or the last frame of the movie, while the sound ambience gives you a confirmation that the game menu is loaded in the background.
If you encounter this bug, switch to another virtual desktop (Ctrl + Alt + ↓ on GNOME 3) then go back to the desktop the game is running on. It might be iconized in your taskbar at this point, but when you give it the focus back its display should not be stuck anymore.
Debian Sid amd64
Kernel: 4.5.0-rc4-powerplay x86_64 (custom build)
Card: AMD Radeon R9 380X
OpenGL Renderer: Gallium 0.4 on AMD TONGA (DRM 3.1.0, LLVM 3.7.1)
OpenGL Version: 4.1 (Core Profile) Mesa 11.1.2
installer: setup_dungeon_keeper2_2.0.0.32.exe (MD5: 92d04f84dd870d9624cd18449d3622a5) Kernel: 4.5.0-rc4-powerplay x86_64 (custom build)
Card: AMD Radeon R9 380X
OpenGL Renderer: Gallium 0.4 on AMD TONGA (DRM 3.1.0, LLVM 3.7.1)
OpenGL Version: 4.1 (Core Profile) Mesa 11.1.2
WINE version: 1.8.1
WINEHQ AppDB entry: https://appdb.winehq.org/objectManager.php?sClass=version&iId=26254
Black screen or stuck display after a movie:
After a movie, be it the introduction or one of the short movies that are shown in-between the missions during the campaign, the game display may be stuck on a black screen or the last frame of the movie, while the sound ambience gives you a confirmation that the game menu is loaded in the background.
If you encounter this bug, switch to another virtual desktop (Ctrl + Alt + ↓ on GNOME 3) then go back to the desktop the game is running on. It might be iconized in your taskbar at this point, but when you give it the focus back its display should not be stuck anymore.
![rampancy](https://images.gog.com/9860e60954e8efd959bc72517ac3ca4004702a3919ba1cd198a00c37d18c48ca_forum_avatar.jpg)
rampancy
Think Different.
Registered: Sep 2008
From Canada
Posted February 27, 2016
Any word on Stardew Valley working in WINE?