Posted September 13, 2015
So I just finished Doom II for the second time, and to be honest I just can't get over how disappointing the Icon of Sin was as the final boss (I'm not sure how I felt about it when I first played Doom 2, as it was so long ago now).
IT'S A WALL, an object, not an enemy.. It's not an actual enemy with a sprite, it's own health and attacks. The only enemies in Icon of Sin are the various demons it spits at you. The solution to killing it is ridiculously easy.
I can't say enough how cool it would of been if the huge Goat head was a floating enemy which moved around spitting fire at you, like a mega cacodemon.
Doom II has some great level design with excellent enemy placement and interesting "puzzles" with the keycards and platforming elements. It was a shame it ended on such a bad note.
Doom 3's final boss was better!
IT'S A WALL, an object, not an enemy.. It's not an actual enemy with a sprite, it's own health and attacks. The only enemies in Icon of Sin are the various demons it spits at you. The solution to killing it is ridiculously easy.
I can't say enough how cool it would of been if the huge Goat head was a floating enemy which moved around spitting fire at you, like a mega cacodemon.
Doom II has some great level design with excellent enemy placement and interesting "puzzles" with the keycards and platforming elements. It was a shame it ended on such a bad note.
Doom 3's final boss was better!
Post edited September 13, 2015 by Crosmando