Posted March 16, 2016
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tremere110
Hmmm...
Registered: Mar 2011
From United States
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adaliabooks
"Vell, Zaphod's just zis guy, you know?"
Registered: Jun 2013
From United Kingdom
Posted March 16, 2016
I wonder if this has anything to do with Amazon's licensing of Cryengine for their free Lumberyard engine..
Might be a desperate effort to get people to use the original (which as far as I understand still requires some kind of royalty payments for commercial games)
Anyway, if I didn't think there would be a hell of load of restrictions on what you could actually do with any of it I might be tempted, but as catpower mentioned I'm sure there will be clauses and limitations to the use of the assets (like only in free games or only games made with Cryengine or something)
Might be a desperate effort to get people to use the original (which as far as I understand still requires some kind of royalty payments for commercial games)
Anyway, if I didn't think there would be a hell of load of restrictions on what you could actually do with any of it I might be tempted, but as catpower mentioned I'm sure there will be clauses and limitations to the use of the assets (like only in free games or only games made with Cryengine or something)
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amrit9037
New User
Registered: Jun 2013
From Other
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enigmaxg2
Flick the Ear
Registered: May 2013
From El Salvador
Posted March 16, 2016
Wow, if selling prototypes (not demos) wasn't bad enough! they just "raised" the bar... HB is going downhill.
Post edited March 16, 2016 by enigmaxg2
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IFW
New User
Registered: Jan 2016
From United Kingdom
Posted March 16, 2016
Most people don't get what this pack is really useful for.
Excellent bundle for someone at the prototyping stage of a game; a lot cheaper than buying the assets you need separately or getting good artists involved at a very early design/greenlight phase.
Gameplay is also better judged by 3rd parties before production who need to see something more convincing rather than the programmer/designer made blobs and models...
Once production ramps up, assets can be replaced with your own game specific ones from your own artists.
It is also only useful if you consider CryEngine at all, evaluating whether its suitable for your current project.
Of course the bundle is a complete waste of money and time for anyone else; either no use whatsoever, or already way too much invested into the ecosystem of a different engine such as Unreal or Unity.
Excellent bundle for someone at the prototyping stage of a game; a lot cheaper than buying the assets you need separately or getting good artists involved at a very early design/greenlight phase.
Gameplay is also better judged by 3rd parties before production who need to see something more convincing rather than the programmer/designer made blobs and models...
Once production ramps up, assets can be replaced with your own game specific ones from your own artists.
It is also only useful if you consider CryEngine at all, evaluating whether its suitable for your current project.
Of course the bundle is a complete waste of money and time for anyone else; either no use whatsoever, or already way too much invested into the ecosystem of a different engine such as Unreal or Unity.
![catpower1980](https://images.gog.com/0f5ef7a0d7a334618deba0cfee3efd892f0aaccb17218a117d0d81c173fa8f5a_forum_avatar.jpg)
catpower1980
Hello World
Registered: May 2009
From Canada
Posted March 16, 2016
I can't quote myself but looks like I was right about the license terms of the assets. According to the official twitter account:
https://twitter.com/cryengine/status/709874255010267136
"the assets are tied to CRYENGINE."
https://twitter.com/cryengine/status/709874255010267136
"the assets are tied to CRYENGINE."
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nightcraw1er.488
Socially devoid
Registered: Apr 2012
From United Kingdom
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JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece
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IFW
New User
Registered: Jan 2016
From United Kingdom
Posted March 16, 2016
![avatar](http://images.gog.com/0f5ef7a0d7a334618deba0cfee3efd892f0aaccb17218a117d0d81c173fa8f5a_avm.jpg)
https://twitter.com/cryengine/status/709874255010267136
"the assets are tied to CRYENGINE."
It's essentially a starter pack for CE prototyping and essentially a "gateway drug" luring developers to try CE.
Chances are, if you like what you get during protoyping the full production will use CE as well.
If for any reason CE does not suit your needs paying a little pocket money was not a big loss - especially compared to the Unity Pro prices, and 6 figure sum for getting source code access to Unity, which is needed for projects that require decent performance with more complex logic and scenes.
It's also very cheap compared to say even Maya LT subscription; less than a month worth of payment.
So yes, it can be very tempting if you want a high performance engine with source code access - otherwise Unity is a better choice.
With C# scripting they are clearly aiming at getting Unity devs too, but I have a feeling that the barrier to entry is a bit high even at C# level for many Unity devs.
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ET3D
Always a noob
Registered: Oct 2008
From Clipperton Island
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catpower1980
Hello World
Registered: May 2009
From Canada
Posted March 16, 2016
Yup, I've vaguely read it on gamedev reddit and that's why for a released game (be it free or commercial), aware devs should avoid those kind of assets without proper licenses infos. Kind of amateurish for both Humble and Crytek to have skipped on the legal matters. :(
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VanishedOne
Registered: Dec 2012
From United Kingdom
Posted March 16, 2016
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![avatar](http://images.gog.com/0f5ef7a0d7a334618deba0cfee3efd892f0aaccb17218a117d0d81c173fa8f5a_avm.jpg)
![catpower1980](https://images.gog.com/0f5ef7a0d7a334618deba0cfee3efd892f0aaccb17218a117d0d81c173fa8f5a_forum_avatar.jpg)
catpower1980
Hello World
Registered: May 2009
From Canada
Posted March 16, 2016
BTW, Lumberyard (the Amazon game engine based on CryEngine) has just been updated:
- Beginning of mobile support (very restricted hardware ATM)
- Component entity system (works like in Unity I suppose)
- Substance integration
- FBX importer
- Twitch integration: in-game vote function (just like I predicted)
Needless to say that between vanilla CryEngine and Lumberyard, the latter shows more vitality to increase its engine adoption so it would be a waste of time to get into CE through this bundle...
- Beginning of mobile support (very restricted hardware ATM)
- Component entity system (works like in Unity I suppose)
- Substance integration
- FBX importer
- Twitch integration: in-game vote function (just like I predicted)
Needless to say that between vanilla CryEngine and Lumberyard, the latter shows more vitality to increase its engine adoption so it would be a waste of time to get into CE through this bundle...
![IFW](https://images.gog.com/e380dd5e8249f4ce94a3f215ccf0d99c50bf82e19aacc8e4bc3bd02da7c7e8c6_forum_avatar.jpg)
IFW
New User
Registered: Jan 2016
From United Kingdom
Posted March 17, 2016
The problem with lumberyard is the licence: all MP code must be tied to AWS and it's a paid service.
That means MP won't work with GOG Galaxy - on the positive side it will work the same for both Steam and GOG users, provided that GOG even accepts a game that is not locked into Galaxy for MP... a clarification would be nice from GOG employees on this matter.
That means MP won't work with GOG Galaxy - on the positive side it will work the same for both Steam and GOG users, provided that GOG even accepts a game that is not locked into Galaxy for MP... a clarification would be nice from GOG employees on this matter.
![ET3D](https://images.gog.com/7a11d631b0dff813f7c8a5d7207a6bc0c3f6377a4a23fcb61ba12caf9f4673a8_forum_avatar.jpg)
ET3D
Always a noob
Registered: Oct 2008
From Clipperton Island
Posted March 17, 2016
I'm not sure what you mean. There's a license that specifically says these assets can be used with any game engine. I'm sure for many that's part of the draw of the bundle.