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Kabuto: Half life with blue shift’s higher resolution models is the best way to play in my opinion.
Have you tried this ?

https://www.moddb.com/mods/half-life-resrced-hd-graphics-mod
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BStone: I got to play BMS around maybe 2016. It was a really good mod.

But can you even play the mod the way it was back then, they've messed with it so dang much??
You can still play the mod from back then, they haven't touched it since it went Early Access on Steam.

I'm surprised by the amount of negativity in this thread. Sure, it's not perfect, but for a fan project it is pretty damn impressive and it's great that they finally (almost) finished it. Yes, they went a bit overboard with Xen, but I liked it for the most part (what I've seen of it so far, as I couldn't get past a certain point of Interloper in the last beta). Yes, the Gonarch fight is long, but it spans several maps and I found it a very intense and ultimately satisfying experience.

Overall I am really happy with how it turned out, and I definitely recommend it. Just keep in mind, it's not a straight remake, but a re-imagining of the original Half-Life, and naturally, not every change suits everyone.
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BStone: I got to play BMS around maybe 2016. It was a really good mod.

But can you even play the mod the way it was back then, they've messed with it so dang much??
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Pherim: You can still play the mod from back then, they haven't touched it since it went Early Access on Steam.

I'm surprised by the amount of negativity in this thread. Sure, it's not perfect, but for a fan project it is pretty damn impressive and it's great that they finally (almost) finished it. Yes, they went a bit overboard with Xen, but I liked it for the most part (what I've seen of it so far, as I couldn't get past a certain point of Interloper in the last beta). Yes, the Gonarch fight is long, but it spans several maps and I found it a very intense and ultimately satisfying experience.

Overall I am really happy with how it turned out, and I definitely recommend it. Just keep in mind, it's not a straight remake, but a re-imagining of the original Half-Life, and naturally, not every change suits everyone.
This. It is not a remake (I don't like remakes) and cannot recreate the awesome original experience of HL (I got to play HL1 when it first came out, wow). That said, it was a really good mod, well done with a good feel and everything*. I liked it, and I don't like most stuff made today.

*I'm refereing the mod BMS when it came out.
Post edited December 25, 2019 by BStone
Good news indeed, but the game still on early access and has some bugs, according to Steam game forums. Let's wait a bit more.
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fronzelneekburm: It's just that the thing is no fun at all. ....and added all sorts of superfluous shit to the good levels that takes away from the experience.... But unfortunately, it's just such a slog to play through....
If I may be so bold: I think you're being more than a tad hyperbolic here, and obviously are a bit biased towards the original. ;)

I am a big fan of the original and thought the version I played(pre xen addition) was quite decent, though I can see why those who are much more into the originals wouldn't like it. Still, it doesn't appear to be as bad(objectively) as you claim....just not made for purists/near purists as much.
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Kabuto: Half life with blue shift’s higher resolution models is the best way to play in my opinion.
Agreed...the high res versions are the best way to play.

That said, I still think the black mesa guys/gals did a decent enough job.
Post edited December 25, 2019 by GameRager
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fronzelneekburm: It's just that the thing is no fun at all. ....and added all sorts of superfluous shit to the good levels that takes away from the experience.... But unfortunately, it's just such a slog to play through....
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GameRager: If I may be so bold: I think you're being more than a tad hyperbolic here, and obviously are a bit biased towards the original. ;)

I am a big fan of the original and thought the version I played(pre xen addition) was quite decent, though I can see why those who are much more into the originals wouldn't like it. Still, it doesn't appear to be as bad(objectively) as you claim....just not made for purists/near purists as much.
Hyperbolic? Yes, but completely serious at the same time. And no, I'm not a purist either by any stretch of the imagination (ring me up when the System Shock remake is out, then we can talk about purism). I was never that much of a fan of Half-Life in the first place. If anything, Black Mesa has given me a much greater appreciation for the slick design of the original game. Yes, Black Mesa was decent enough that I never outright stopped playing. But I didn't really enjoy it either. Every time I walked into some new area and found that a lever that used to be freely accessible is now hidden in some extra room, and then noticing that the door to this room is blocked and I would have to spend a couple of minutes crawling through some air vent to get to it, I would ask myself: Has this added anything of value to the game? Has this done anything to enhance my enjoyment of the game? And every time the conclusion was: No. No, it hasn't. It was meaningless padding that wasted my time.

edit: And judging by the reviews, the Xen levels continue in the same vein. Interloper is arguably the most reviled level in the original Half-Life. So, what can we do to make it fun? I know! Let's add 100.000 "puzzles" of the "Vroom! Vroom! Player put plug in socket!"-variety. Oh, joy!
Post edited December 25, 2019 by fronzelneekburm
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fronzelneekburm: Hyperbolic? Yes, but completely serious at the same time. And no, I'm not a purist either by any stretch of the imagination (ring me up when the System Shock remake is out, then we can talk about purism).
I will be sure to do so when it drops. :)

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fronzelneekburm: I was never that much of a fan of Half-Life in the first place. If anything, Black Mesa has given me a much greater appreciation for the slick design of the original game. Yes, Black Mesa was decent enough that I never outright stopped playing. But I didn't really enjoy it either. Every time I walked into some new area and found that a lever that used to be freely accessible is now hidden in some extra room, and then noticing that the door to this room is blocked and I would have to spend a couple of minutes crawling through some air vent to get to it, I would ask myself: Has this added anything of value to the game? Has this done anything to enhance my enjoyment of the game? And every time the conclusion was: No. No, it hasn't. It was meaningless padding that wasted my time.
All those extra rooms and "padding" were a staple(to a lesser degree but still there) in the original games....they just added more of the same for people who like to explore. Remember, we are talking about fans of the old school doom games(and all the extra stuff they had), here.....they grew up on that sort of thing and dislike the more "straight shot" linear games we have more of now & also likely wanted to add more of what they and others liked about the original versions.

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fronzelneekburm: edit: And judging by the reviews, the Xen levels continue in the same vein. Interloper is arguably the most reviled level in the original Half-Life. So, what can we do to make it fun? I know! Let's add 100.000 "puzzles" of the "Vroom! Vroom! Player put plug in socket!"-variety. Oh, joy!
As you said before you weren't much of a fan of the originals....if you were you'd likely get that that was one of the things people loved(and still love) about the originals...the off the beaten path secrets/hidden extras. :)

(Addition: Plus iirc in the originals the xen levels were[in part] not liked as much due to not as much interaction as prior areas, and the main bulk of hidden things were dead scientists with ammo caches....this seems to be trying to attempt to rectify that a bit, and make it a bit more involved/interesting[the end parts].)
Post edited December 25, 2019 by GameRager
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GameRager: All those extra rooms and "padding" were a staple(to a lesser degree but still there) in the original games....they just added more of the same for people who like to explore. Remember, we are talking about fans of the old school doom games(and all the extra stuff they had), here.....they grew up on that sort of thing and dislike the more "straight shot" linear games we have more of now & also likely wanted to add more of what they and others liked about the original versions.
I see what you're getting at and yes, definitely true. HOWEVER, what you're talking about came mostly in the form of hidden secrets. You know, stuff that would reward you for going off the beaten path. Let's take my example: Instead of forcing the player through the air vent put the lever right out in the open for the player to use. Keep the extra room, maybe hide some ammo boxes or a first aid unit in there to reward the player for taking the detour and going through the extra hassle. The way the scene is currently designed, it's just as linar as it used to be in the original game, just more muddled in its design (what used to be go from A to B is now go from A to B by taking a detour through an air vent) and forcing the player through unnecessary busywork.
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fronzelneekburm: I see what you're getting at and yes, definitely true. HOWEVER, what you're talking about came mostly in the form of hidden secrets. You know, stuff that would reward you for going off the beaten path. Let's take my example: Instead of forcing the player through the air vent put the lever right out in the open for the player to use. Keep the extra room, maybe hide some ammo boxes or a first aid unit in there to reward the player for taking the detour and going through the extra hassle. The way the scene is currently designed, it's just as linar as it used to be in the original game, just more muddled in its design (what used to be go from A to B is now go from A to B by taking a detour through an air vent) and forcing the player through unnecessary busywork.
I sorta get what you're saying(they made some more work getting from a to b), but eh....the original had that as well....many many many many vents(and dark ones filled with headcrabs, many times), hard to get at vents/spots to progress, platforming/jumping to progress, etc.

To me it's a part of the experience(slightly frustrating as it is). Yes some who dislike such about the original(or who never were really "in love" with the series) will likely not like more of such in Black Mesa, but that doesn't mean(as others might think) that makes it a bad game. :)
Post edited December 25, 2019 by GameRager