USERNAME:Tallima#Q&_^Q&Q#GROUP:4#Q&_^Q&Q#LINK:85#Q&_^Q&Q#GOG has a strong brand and if they lose that brand identity, then they'll be a direct Steam-clone. And then they'll die.
GOG doesn't survive by being big. It survives by being different.#Q&_^Q&Q#LINK:85#Q&_^Q&Q#
http://www.gog.com/support/website_help/downloads_and_games 9. Can I enjoy my purchases both on my laptop and desktop computer at home?
Yes. We do not limit the number of installations or reinstallations, as long as you install your purchased games on computers in your household. So yeah, if you've got a render-farm in the basement, you might actually break the world record for the number of legal Witcher installations in one household. However, if you think about installing your game on a friend's machine or sharing it with others then please don't do it, okay?
http://www.gog.com/support/website_help/what_is_gog_com 2. So what's with this DRM thing?
DRM or Digital Rights Management is a kind of copy protection technology used by many companies to limit the usage of digital media. Although designed to stop pirates from creating illegal copies, in reality the only people who are hurt are the legitimate consumers, stripped of their fair use rights, such as the ability to make backup copies.
We believe that a DRM-free world would be a better place and that's why you won't find any DRMs or other intrusive copy protection in items available at GOG.com. This applies to both games and movies.
These are from GOG's mouth. If I want to play a multiplayer game with my wife, then I can. That's part of getting a game on GOG. I think you're stuck in Steam-land. There's a better way.
You don't have to substitute regional pricing for awesome games. You don't have to substitute DRM for awesome games. You can have a DRM-free fair-priced awesome game. They're all over the place. And when GOG gives up on its core principles, it hurts them and us.
As far as me personally, DRM-free gaming does the following:
- Multiplayer games with family (especially when I have company over).
- Able to play on the go (this used to be VERY important b/c I spent a lot of time away from home)
- Selling stolen copies out of my van (this is a joke)
- Ability to use a game w/o Internet. When I moved, I could only play a game that I could put on a floppy and play b/c all I had was steam games (this was back when Steam was more evil than it is now)
- Ability to get into a game fast. I've spent hours and hours dealing with DRM with games. The worst offender has been Games of Windows Live. I averaged just about an hour per GfWL game that I installed as it had some sort of weird logic to how it tried to update and shut itself down (often shutting itself down to update, then saying it can't update b/c GfWL wasn't active).
- Ability to not have to worry about the hassle of insane and inane DRM like Lock-On, which came with a 20+ page manual that only described how to use its DRM. The game didn't come with any other manual. Just a DRM manual.
As for GOG, Galaxy games are going to potentially remove LAN from my gaming experience. So I'll need the Internet to play and I'll need two accounts and two games. My wife and I share this account. And I think it's preposterous to buy two copies of a game if I'm playing in the same household. But I know that many, if not most, EULAs say that you need to buy two copies for those cases. But GOG doesn't. So if I'm going to get a game like Baldur's Gate, I'll either get it on disc (which has DRM that still allows you to play on two PCs with the same copy -- you just need to start the game and then remove the disc) or GOG. That's a benefit of using GOG.
If GOG changes that, why use them for that purchase? I'll get it cheap. And on Steam, I can do family sharing. Seems like a better deal on Steam without GOG's awesomeness.
Luckily, right now, GOG has this sort of awesomeness for all of its games except a few (NWN2, NWN1 and AvP from my experience, but I know there's more).
I should mention that I come with some presuppositions. I believe that games are in a legally incorrect place. I don't think software should be licensed if it's "art." I think it should be sold and resold like books are, but perhaps with a "no reverse engineering" type of things attached. And GOG works more closely to a book for me. I get it, I download it. I can give it to a friend to try out (GOG rep once said that was fine -- treat it like a CD you would buy). I can back it up. I play it how I see fit where I see fit. And that's why I LOVE GOG. It's why I'm on this website almost every day. It's why I'm pretty much a fanboy, thought I detest that word. And if GOG betrays itself (as its begun to do), it may only be a matter of time until it's just like Steam. And I like Steam. But it's no GOG. Not by a long shot.