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Lajciak: I don't have a Steam account at all, as I don't approve of online-based DRM. If a game is only available with such DRM, I simply don't buy it, regardless of how much I had been looking forward to it or how good it otherwise may be.
Exactly my opinion...
...but really, not everybody can go our way. Not everyone is so resistant to temptation!
I´ve seen friends who said they´ll never register on Origin---> but than MassEffect III was announced and it crushed their principles... :(
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USERNAME:Tallima#Q&_^Q&Q#GROUP:4#Q&_^Q&Q#LINK:85#Q&_^Q&Q#GOG has a strong brand and if they lose that brand identity, then they'll be a direct Steam-clone. And then they'll die.

GOG doesn't survive by being big. It survives by being different.#Q&_^Q&Q#LINK:85#Q&_^Q&Q#
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http://www.gog.com/support/website_help/downloads_and_games

9. Can I enjoy my purchases both on my laptop and desktop computer at home?
Yes. We do not limit the number of installations or reinstallations, as long as you install your purchased games on computers in your household. So yeah, if you've got a render-farm in the basement, you might actually break the world record for the number of legal Witcher installations in one household. However, if you think about installing your game on a friend's machine or sharing it with others then please don't do it, okay?


http://www.gog.com/support/website_help/what_is_gog_com

2. So what's with this DRM thing?
DRM or Digital Rights Management is a kind of copy protection technology used by many companies to limit the usage of digital media. Although designed to stop pirates from creating illegal copies, in reality the only people who are hurt are the legitimate consumers, stripped of their fair use rights, such as the ability to make backup copies.
We believe that a DRM-free world would be a better place and that's why you won't find any DRMs or other intrusive copy protection in items available at GOG.com. This applies to both games and movies.


These are from GOG's mouth. If I want to play a multiplayer game with my wife, then I can. That's part of getting a game on GOG. I think you're stuck in Steam-land. There's a better way.

You don't have to substitute regional pricing for awesome games. You don't have to substitute DRM for awesome games. You can have a DRM-free fair-priced awesome game. They're all over the place. And when GOG gives up on its core principles, it hurts them and us.

As far as me personally, DRM-free gaming does the following:

- Multiplayer games with family (especially when I have company over).
- Able to play on the go (this used to be VERY important b/c I spent a lot of time away from home)
- Selling stolen copies out of my van (this is a joke)
- Ability to use a game w/o Internet. When I moved, I could only play a game that I could put on a floppy and play b/c all I had was steam games (this was back when Steam was more evil than it is now)
- Ability to get into a game fast. I've spent hours and hours dealing with DRM with games. The worst offender has been Games of Windows Live. I averaged just about an hour per GfWL game that I installed as it had some sort of weird logic to how it tried to update and shut itself down (often shutting itself down to update, then saying it can't update b/c GfWL wasn't active).
- Ability to not have to worry about the hassle of insane and inane DRM like Lock-On, which came with a 20+ page manual that only described how to use its DRM. The game didn't come with any other manual. Just a DRM manual.

As for GOG, Galaxy games are going to potentially remove LAN from my gaming experience. So I'll need the Internet to play and I'll need two accounts and two games. My wife and I share this account. And I think it's preposterous to buy two copies of a game if I'm playing in the same household. But I know that many, if not most, EULAs say that you need to buy two copies for those cases. But GOG doesn't. So if I'm going to get a game like Baldur's Gate, I'll either get it on disc (which has DRM that still allows you to play on two PCs with the same copy -- you just need to start the game and then remove the disc) or GOG. That's a benefit of using GOG.

If GOG changes that, why use them for that purchase? I'll get it cheap. And on Steam, I can do family sharing. Seems like a better deal on Steam without GOG's awesomeness.

Luckily, right now, GOG has this sort of awesomeness for all of its games except a few (NWN2, NWN1 and AvP from my experience, but I know there's more).

I should mention that I come with some presuppositions. I believe that games are in a legally incorrect place. I don't think software should be licensed if it's "art." I think it should be sold and resold like books are, but perhaps with a "no reverse engineering" type of things attached. And GOG works more closely to a book for me. I get it, I download it. I can give it to a friend to try out (GOG rep once said that was fine -- treat it like a CD you would buy). I can back it up. I play it how I see fit where I see fit. And that's why I LOVE GOG. It's why I'm on this website almost every day. It's why I'm pretty much a fanboy, thought I detest that word. And if GOG betrays itself (as its begun to do), it may only be a matter of time until it's just like Steam. And I like Steam. But it's no GOG. Not by a long shot.
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iamnan: Meh. Steam sucks. GOG, so far, does not. Desura also sucks.

Why?

Effectively require a client to access my game regardless of DRM etc. So even if you do not buy DRM you still have what is or could be spyware and is, in both cases without doubt, buggy trash regardless of platform software installed on your system.

Steam makes claims they do not do this or that. Funny how my pfSense firewall pfblocker and snort rules constantly catch Steam access from my windows box even after steam was uninstalled.

DRM, regardless of your "feelings" about it, is the authors choice and I not only understand that but honor it. I honor it by no longer buying the software because it's a headache. I buy games for entertainment. I have to work on IT systems fifty plus hours a week. I don't want to come home only to be required to do it again for my entertainment. I can't even play Skyrim any more, the game was stolen from me by Steams constant destruction of the software. After the seventh or eighth time, I have lost count, of a full re-installation I gave up. I reclaimed the space, removed steam and never looked back. (Note: I will never buy another Bethesda game again and I am a twentish year veteran of Bethesda games.)

I am on GOG not because of the DRM free though, as noted above. It is only one of many facets. I am here because the other systems cause grief for the very thing they are supposed to be serving. The customer. Steam and Desura are kind of like the snobby restaurant or night club. You still pay the same but they are going to perform a back ground check and stick an anal probe in you before you can order a drink.


And as a side note, if GOG were to force a client overseer, for any reason, I would be gone from here as well.
You´d be using very hard double-standards if you continue to refuse to buy Bethesda games when they enter GOG.
It´s not very likely to happen, but you should never say never! :D
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timppu: As for the "two price points, flat pricing" etc. that xyem complains about,
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xyem: I really wish people would read my posts.

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xyem: I never said if any of those changes were good or bad, just that they happened.
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xyem:
I think nearly everybody who was ever active on any forum got that wish... :)
Post edited December 27, 2014 by RadonGOG

You´d be using very hard double-standards if you continue to refuse to buy Bethesda games when they enter GOG.
It´s not very likely to happen, but you should never say never! :D
You are, of course, correct and hence I stand corrected. If Bethesda were to have offerings on GOG (har har) I would reconsider. Yes, using the word never should never be taken lightly. =)
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Well, I would test it myself, but Steam just crashes on launch.. again (I reinstalled it only yesterday).
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Tallima: http://www.gog.com/support/website_help/downloads_and_games

9. Can I enjoy my purchases both on my laptop and desktop computer at home?
Yes. We do not limit the number of installations or reinstallations, as long as you install your purchased games on computers in your household. So yeah, if you've got a render-farm in the basement, you might actually break the world record for the number of legal Witcher installations in one household. However, if you think about installing your game on a friend's machine or sharing it with others then please don't do it, okay?


http://www.gog.com/support/website_help/what_is_gog_com

2. So what's with this DRM thing?
DRM or Digital Rights Management is a kind of copy protection technology used by many companies to limit the usage of digital media. Although designed to stop pirates from creating illegal copies, in reality the only people who are hurt are the legitimate consumers, stripped of their fair use rights, such as the ability to make backup copies.
We believe that a DRM-free world would be a better place and that's why you won't find any DRMs or other intrusive copy protection in items available at GOG.com. This applies to both games and movies.
None of that has anything to do with what your wanting to do.

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Tallima: These are from GOG's mouth. If I want to play a multiplayer game with my wife, then I can. That's part of getting a game on GOG. I think you're stuck in Steam-land. There's a better way.
You can if the game has LAN, Galaxy or no Galaxy. Online multiplayer does NOT equal LAN. With or without Galaxy a lot of games sold on GOG come with cd keys for online multiplayer (Far Cry, ect) , These games are DRM free because mutliplayer is a service, and single player nor the game is being restricted. The only difference being Galaxy doesn't need a cd key to enforce it because the games are tied to an account.

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Tallima: You don't have to substitute regional pricing for awesome games. You don't have to substitute DRM for awesome games. You can have a DRM-free fair-priced awesome game. They're all over the place. And when GOG gives up on its core principles, it hurts them and us.
They are? Please show me were new games that are good are available fair priced all over the place in addition to DRM free? This is a pipe dream...

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Tallima: As far as me personally, DRM-free gaming does the following:

- Multiplayer games with family (especially when I have company over).
- Able to play on the go (this used to be VERY important b/c I spent a lot of time away from home)
- Selling stolen copies out of my van (this is a joke)
- Ability to use a game w/o Internet. When I moved, I could only play a game that I could put on a floppy and play b/c all I had was steam games (this was back when Steam was more evil than it is now)
- Ability to get into a game fast. I've spent hours and hours dealing with DRM with games. The worst offender has been Games of Windows Live. I averaged just about an hour per GfWL game that I installed as it had some sort of weird logic to how it tried to update and shut itself down (often shutting itself down to update, then saying it can't update b/c GfWL wasn't active).
- Ability to not have to worry about the hassle of insane and inane DRM like Lock-On, which came with a 20+ page manual that only described how to use its DRM. The game didn't come with any other manual. Just a DRM manual.
You fail to understand what is and isn't really DRM honestly, & truthfully the term is thrown around for anything today.

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Tallima: As for GOG, Galaxy games are going to potentially remove LAN from my gaming experience. So I'll need the Internet to play and I'll need two accounts and two games. My wife and I share this account. And I think it's preposterous to buy two copies of a game if I'm playing in the same household. But I know that many, if not most, EULAs say that you need to buy two copies for those cases. But GOG doesn't. So if I'm going to get a game like Baldur's Gate, I'll either get it on disc (which has DRM that still allows you to play on two PCs with the same copy -- you just need to start the game and then remove the disc) or GOG. That's a benefit of using GOG.

If GOG changes that, why use them for that purchase? I'll get it cheap. And on Steam, I can do family sharing. Seems like a better deal on Steam without GOG's awesomeness.

Luckily, right now, GOG has this sort of awesomeness for all of its games except a few (NWN2, NWN1 and AvP from my experience, but I know there's more).
In regards to AVP, GOG did not remove LAN... the original developer did when they updated it. GOG doesn't modify these games outside of compatibility for new OS's...

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Tallima: I should mention that I come with some presuppositions. I believe that games are in a legally incorrect place. I don't think software should be licensed if it's "art." I think it should be sold and resold like books are, but perhaps with a "no reverse engineering" type of things attached. And GOG works more closely to a book for me. I get it, I download it. I can give it to a friend to try out (GOG rep once said that was fine -- treat it like a CD you would buy). I can back it up. I play it how I see fit where I see fit. And that's why I LOVE GOG. It's why I'm on this website almost every day. It's why I'm pretty much a fanboy, thought I detest that word. And if GOG betrays itself (as its begun to do), it may only be a matter of time until it's just like Steam. And I like Steam. But it's no GOG. Not by a long shot.
This is here nor there, I also don't agree with the extent of power media is given.
Post edited December 27, 2014 by user deleted
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Ummm... yeah it does. LAN play being restricted would limit me from installing and playing on multiple PCs on my home computer.

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I still completely disagree that multiplayer "is a service." Sometimes it is, when you have a host server that is needed. But multiplayer compatibility is a fundamental quality to many games that I buy. I agree with you that many publishers see it as a "service," but I still fundamentally disagree. Which is why I don't often buy from publishers who build multiplayer options that they can shut off.

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Here. Lots of games here are new, not regionally placed, and DRM-free.
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We've had many threads here about what people see DRM as being. I am in a probable minority. DRM to me is anything that manages the digital rights of media. I hate the postmodern feel of having to have a personal definition of a word and then to define said acronym using the exact words that the acronym is made of, but so be it. DRM-lovers have been redefining it little bit by little bit to mean always-online, which is not it.

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This was the most refreshing thing you've said. But from earlier discussions, I'm not entirely sure it's true. But I'm not 100% sure and the LAN issue was only recently brought to my attention. So hopefully, it's true what you say and GOG won't be disabling our LAN parties.

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This is entirely here and there. Learning where someone starts from is how we put ourselves in each others' shoes and begin to see others' viewpoints.

As for viewpoints, I see yours and some others' here quite clearly and I think we've now circled our conversation well enough to know it inside and out. So this should probably be my last post on the subject. I hope you've seen where I come from ("yeah, entirely wrong" :D) and can at least see that.

Lastly, I'd like to briefly describe what a PC game was like. It was called Hardwar. I bought it at EB Games. It came on a CD. I put the disc in my machine and hit install. I then played the game. I loved it. I gave it to my roommate and he installed it. And we were able to play together for some multiplayer fun. He loved it so much, he bought himself a copy. We lost our discs in a move across the hall. We were still playing it.

That's how gaming should be. That's how many of us remember it. And that's why many of us are at GOG and why we passionately feel the way we feel about gaming.
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iamnan: Meh. Steam sucks. GOG, so far, does not. Desura also sucks.

Why?

Effectively require a client to access my game regardless of DRM etc. So even if you do not buy DRM you still have what is or could be spyware and is, in both cases without doubt, buggy trash regardless of platform software installed on your system.

Steam makes claims they do not do this or that. Funny how my pfSense firewall pfblocker and snort rules constantly catch Steam access from my windows box even after steam was uninstalled.

DRM, regardless of your "feelings" about it, is the authors choice and I not only understand that but honor it. I honor it by no longer buying the software because it's a headache. I buy games for entertainment. I have to work on IT systems fifty plus hours a week. I don't want to come home only to be required to do it again for my entertainment. I can't even play Skyrim any more, the game was stolen from me by Steams constant destruction of the software. After the seventh or eighth time, I have lost count, of a full re-installation I gave up. I reclaimed the space, removed steam and never looked back. (Note: I will never buy another Bethesda game again and I am a twentish year veteran of Bethesda games.)

I am on GOG not because of the DRM free though, as noted above. It is only one of many facets. I am here because the other systems cause grief for the very thing they are supposed to be serving. The customer. Steam and Desura are kind of like the snobby restaurant or night club. You still pay the same but they are going to perform a back ground check and stick an anal probe in you before you can order a drink.


And as a side note, if GOG were to force a client overseer, for any reason, I would be gone from here as well.
Correct me if I am wrong, but I thought GOG plan to give both direct download and client service? If you do not install the client you can still directly download it from the website
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Tallima: Ummm... yeah it does. LAN play being restricted would limit me from installing and playing on multiple PCs on my home computer.

I still completely disagree that multiplayer "is a service." Sometimes it is, when you have a host server that is needed. But multiplayer compatibility is a fundamental quality to many games that I buy. I agree with you that many publishers see it as a "service," but I still fundamentally disagree. Which is why I don't often buy from publishers who build multiplayer options that they can shut off.

Here. Lots of games here are new, not regionally placed, and DRM-free.

We've had many threads here about what people see DRM as being. I am in a probable minority. DRM to me is anything that manages the digital rights of media. I hate the postmodern feel of having to have a personal definition of a word and then to define said acronym using the exact words that the acronym is made of, but so be it. DRM-lovers have been redefining it little bit by little bit to mean always-online, which is not it.


This was the most refreshing thing you've said. But from earlier discussions, I'm not entirely sure it's true. But I'm not 100% sure and the LAN issue was only recently brought to my attention. So hopefully, it's true what you say and GOG won't be disabling our LAN parties.


This is entirely here and there. Learning where someone starts from is how we put ourselves in each others' shoes and begin to see others' viewpoints.

As for viewpoints, I see yours and some others' here quite clearly and I think we've now circled our conversation well enough to know it inside and out. So this should probably be my last post on the subject. I hope you've seen where I come from ("yeah, entirely wrong" :D) and can at least see that.

Lastly, I'd like to briefly describe what a PC game was like. It was called Hardwar. I bought it at EB Games. It came on a CD. I put the disc in my machine and hit install. I then played the game. I loved it. I gave it to my roommate and he installed it. And we were able to play together for some multiplayer fun. He loved it so much, he bought himself a copy. We lost our discs in a move across the hall. We were still playing it.

That's how gaming should be. That's how many of us remember it. And that's why many of us are at GOG and why we passionately feel the way we feel about gaming.
Well I'll just leave you with this... pretty much since online multiplayer (meaning when your using a companies servers) came about, it has always been labeled as a service that can be terminated at any time. This is why I don't consider it DRM, your actual games isn't restricted... just your access to a server that you don't own or are entitled too.

As far as AVP, this was stated by GOG in the link below... LAN was removed from the digital version of the game by the the developer. GOG stated they are not building anything into games and that they will keep LAN intact for games that have it.

We're not building anything into games - we don't own them / control them. It's developer's call in the end to add specific multi-player modes / technologies. Precisely this is why AvP could not be really released in functional form on GOG until now - because it offered only Steam multiplayer which now finally can be exchanged into Galaxy. If a game would offer LAN play or Direct-IP or any other obviously we'd keep this functionality intact.
http://www.gog.com/forum/aliens_versus_predator_classic_2000/really_dont_like_the_idea_of_multiplayer_being_locked_to_the_galaxy_client/post17
Post edited December 27, 2014 by user deleted
Both sell me games. Both let me play these games flawlessly. Both are good.

Prefer GoG though, but even if I just went for the cheaper store GoG would still win. It's pretty amazing they can undercut Steam (full price and with discount) given how Steam used to be.
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timppu: You do realize this ploy isn't going to help you get free games in either service from other users, right?

By the way, do you hang around also on Steam forums, constantly begging for free games? Does it work there any better than here?
It seems that after all, it remains the same; he still -25 rep.
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Lajciak: I don't have a Steam account at all, as I don't approve of online-based DRM. If a game is only available with such DRM, I simply don't buy it, regardless of how much I had been looking forward to it or how good it otherwise may be.
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RadonGOG: Exactly my opinion...
...but really, not everybody can go our way. Not everyone is so resistant to temptation!
I´ve seen friends who said they´ll never register on Origin---> but than MassEffect III was announced and it crushed their principles... :(
You are right, of course. There are many games I really wanted to purchase, but could not do so, because of their online-based DRM. These include, but are not limited to Dragon Age: Inquisition, Elder Scrolls V: Skyrim, Starcraft 2: Wings of Liberty, Starcraft 2, Heart of the Swarm, Diablo 3, SimCity and others. Hence, I do understand that some people who dislike such DRM, but for whom the issue is not as important, might give in and purchase these games. With the new crop of DRM-free games that have recently been released or are due to be released soon, though, it is possible their temptation to buy DRM-shackled games might be reduced thanks to the availability of top notch alternatives ranging from the Witcher 3, through Pillars of Eternity, Wateland 2, Torment: Tides of Nuemera, or Beyond Divinity: Original Sin, all of which seem to show significant promise.
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Tallima: Ummm... yeah it does. LAN play being restricted would limit me from installing and playing on multiple PCs on my home computer.

I still completely disagree that multiplayer "is a service." Sometimes it is, when you have a host server that is needed. But multiplayer compatibility is a fundamental quality to many games that I buy. I agree with you that many publishers see it as a "service," but I still fundamentally disagree. Which is why I don't often buy from publishers who build multiplayer options that they can shut off.

Here. Lots of games here are new, not regionally placed, and DRM-free.
We've had many threads here about what people see DRM as being. I am in a probable minority. DRM to me is anything that manages the digital rights of media. I hate the postmodern feel of having to have a personal definition of a word and then to define said acronym using the exact words that the acronym is made of, but so be it. DRM-lovers have been redefining it little bit by little bit to mean always-online, which is not it.

This was the most refreshing thing you've said. But from earlier discussions, I'm not entirely sure it's true. But I'm not 100% sure and the LAN issue was only recently brought to my attention. So hopefully, it's true what you say and GOG won't be disabling our LAN parties.

This is entirely here and there. Learning where someone starts from is how we put ourselves in each others' shoes and begin to see others' viewpoints.

As for viewpoints, I see yours and some others' here quite clearly and I think we've now circled our conversation well enough to know it inside and out. So this should probably be my last post on the subject. I hope you've seen where I come from ("yeah, entirely wrong" :D) and can at least see that.

Lastly, I'd like to briefly describe what a PC game was like. It was called Hardwar. I bought it at EB Games. It came on a CD. I put the disc in my machine and hit install. I then played the game. I loved it. I gave it to my roommate and he installed it. And we were able to play together for some multiplayer fun. He loved it so much, he bought himself a copy. We lost our discs in a move across the hall. We were still playing it.

That's how gaming should be. That's how many of us remember it. And that's why many of us are at GOG and why we passionately feel the way we feel about gaming.
AVP was a special case to test Galaxy's online matchmaking capabilities. I can assure you that they're working the client around the games, not the other way around. And Nothing stops you from installnig and playing as many copies as you like. No where... NO WHERE did GOG say you could play multiplayer on multiple copies simultaneously. Should you be able to? Perhaps. But you're not even talking about a multiplayer only game. The point is they haven't restricted you in any meaningful way.
The main problem I have with online-based DRM is its impact on the longevity of games. Online-based DRM essentially turns game purchases into a rental agreement of unpredictable duration i.e. until the activation/installation/play servers go down/are taken offline. This can of course happen for a plethora of reasons, including company bankruptcy, but also less drastic reasons, such as a change in the business model of the company or a desire to cut costs bu shutting down the servers or perhaps more "sinister" reasons, such as forcing customers to "upgrade" to newer versions of the game. None of these are acceptable in my view - I want to be able to play the games I purchase indefinitely - regardless of the status of the publisher or decisions the company that produced the game takes after I have already bought it.
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Tallima: Ummm... yeah it does. LAN play being restricted would limit me from installing and playing on multiple PCs on my home computer.

I still completely disagree that multiplayer "is a service." Sometimes it is, when you have a host server that is needed. But multiplayer compatibility is a fundamental quality to many games that I buy. I agree with you that many publishers see it as a "service," but I still fundamentally disagree. Which is why I don't often buy from publishers who build multiplayer options that they can shut off.

Here. Lots of games here are new, not regionally placed, and DRM-free.
We've had many threads here about what people see DRM as being. I am in a probable minority. DRM to me is anything that manages the digital rights of media. I hate the postmodern feel of having to have a personal definition of a word and then to define said acronym using the exact words that the acronym is made of, but so be it. DRM-lovers have been redefining it little bit by little bit to mean always-online, which is not it.

This was the most refreshing thing you've said. But from earlier discussions, I'm not entirely sure it's true. But I'm not 100% sure and the LAN issue was only recently brought to my attention. So hopefully, it's true what you say and GOG won't be disabling our LAN parties.

This is entirely here and there. Learning where someone starts from is how we put ourselves in each others' shoes and begin to see others' viewpoints.

As for viewpoints, I see yours and some others' here quite clearly and I think we've now circled our conversation well enough to know it inside and out. So this should probably be my last post on the subject. I hope you've seen where I come from ("yeah, entirely wrong" :D) and can at least see that.

Lastly, I'd like to briefly describe what a PC game was like. It was called Hardwar. I bought it at EB Games. It came on a CD. I put the disc in my machine and hit install. I then played the game. I loved it. I gave it to my roommate and he installed it. And we were able to play together for some multiplayer fun. He loved it so much, he bought himself a copy. We lost our discs in a move across the hall. We were still playing it.

That's how gaming should be. That's how many of us remember it. And that's why many of us are at GOG and why we passionately feel the way we feel about gaming.
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paladin181: AVP was a special case to test Galaxy's online matchmaking capabilities. I can assure you that they're working the client around the games, not the other way around. And Nothing stops you from installnig and playing as many copies as you like. No where... NO WHERE did GOG say you could play multiplayer on multiple copies simultaneously. Should you be able to? Perhaps. But you're not even talking about a multiplayer only game. The point is they haven't restricted you in any meaningful way.
Are we even 100% sure that this is even true? I need to make another account that doesn't own AVP and try to play AVP online through Galaxy I guess.

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Lajciak: The main problem I have with online-based DRM is its impact on the longevity of games. Online-based DRM essentially turns game purchases into a rental agreement of unpredictable duration i.e. until the activation/installation/play servers go down/are taken offline. This can of course happen for a plethora of reasons, including company bankruptcy, but also less drastic reasons, such as a change in the business model of the company or a desire to cut costs bu shutting down the servers or perhaps more "sinister" reasons, such as forcing customers to "upgrade" to newer versions of the game. None of these are acceptable in my view - I want to be able to play the games I purchase indefinitely - regardless of the status of the publisher or decisions the company that produced the game takes after I have already bought it.
This is simply the nature of MP. It doesn't simply become DRM just because a company doesn't provide an alternate way of playing online like LAN. MP is a service plain and simple, and is subject to be discontinued like any other service since it depends on outside things (aka a server) to function.

If were placing MP under DRM, then hell nearly every game ever made has DRM regardless if it really does or not because modes like LAN/VPN are rare...
Post edited December 27, 2014 by user deleted