PookaMustard: So it has been brought up multiple times here. What's the problem if the game will always exist? If at some point later in time you wanted to deny future buyers from buying the game in question, and through the muddy legal waters try to make piracy of the game that you want to make it 'lost' illegal and immoral and scare off anyone who attempts to play the game without paying for it which is by now an impossibility.
Why would you release the game in the first place if you later decide that not only it shouldn't be installed, but even that it shouldn't be distributed at all?
Another thing. It's also brought up time and again that it is your fault for not buying the game on time. Now suppose that Game 912 will disappear in the future. The next minute, the next hour, the next day, whenever it takes. The important part is that Game 912 will vanish in the future, however as an informed customer (read: I'm following closely the news related to the game), I'm oblivious to the plans to take it out of sale and there's a high probability that by the time I gather the required cash to buy the game, that it will have been taken out of sale. If it's going to be my fault that I was too late to buy the game, how can I avoid it?
I completely understand these points (though I don't necessarily agree that someone might WANT to keep the games from the current marketplace - the cost of getting them out there might be a hurdle they can't surmount). I just don't agree with them as justification for getting them for free after they are no longer available for purchase. This site should help explain that - just because they aren't available now doesn't mean there are no plans or no possibilities for a glorious return to the market; witness the gOg catalog, witness SS2, witness the Gold Box games... witness NOLF if that ever happens.
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The digital nature of these products is what muddies the water. Easily copied, takes no physical shelf space, and reproduction costs are - I'm simplifying here - limited to hosting them and the bandwidth necessary for the transfer of data. So why NOT have them available? I get it.
For those who are in favor of getting these games for free, I don't think I can offer a compelling reason - other than these: A) if it's worth having then it's worth paying for, B) and it's not your right to decide what is free. Just because you don't like copyright law in its current form, that doesn't mean you're justified in going around it simply because the means exist. We expect the marketplace to trust us with DRM-free products, and then post here that, well, it doesn't actually matter because we're going to take the products anyway whether or not they are for sale.
Apparently it's only piracy if someone is selling it? 30 seconds after it disappears from the marketplace - if even temporarily - it's free for all?
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Reflecting further, I think my opposition would disappear if the rights holder(s) are contacted in each case and they give permission for the titles to be distributed freely, with the option to withdraw free distribution if the rights holder opts to sell the game within xx number of years of its original release. Or something like that. But I feel that the rights holder MUST be part of the conversation.
timppu: So do I get you right that you also feel that games don't have any (artistic, emotional or whatever) value in itself? A game is a game, it doesn't really matter what you are playing as long as you are playing something?
Not sure why my position has to be the opposite of games-as-art. The Mona Lisa is art but my life isn't lacking because I don't have one hanging on the wall; frankly, I don't particularly care for it. My life isn't lacking because I don't have 'abandonware' game XYZ on my hard drive. Of purchase-able games, I have yet to play Planescape: Torment, so...
Know why I haven't played PS:T? In part, because - like so many others here - I have a sizable backlog, and it's swimming among the other games in that backlog. Frankly, if one has a backlog of other games then there is no excuse for downloading so-called abandoned games. At any rate, if one is going to compare the worth of BG vs. CCS, then does that imply there is some unwritten order-of-play for all of the games out there? I can't play Candy Crush Saga until I've played Baldur's Gate? If not, then one can simply pass over the games not available for sale and stick with those that are, with the hope that some of the unavailable games do eventually make it for sale - like System Shock 2 did. suppose BG gets removed for sale and you didn't buy it, but Pillars of Eternity is available... so buy that and play it instead. Can we agree that's a more reasonable comparison than BG to CCS?
The argument is that it once existed so it must be available one way or another in perpetuity. I disagree. That's not how it works - like it or not - and it isn't the downloading-persons' arbitrary right to make that decision. The right way to do it is to get in touch with the rights holder(s) and work toward getting the game back in the market or gain approval for free distribution.