Shadowstalker16: Because suddenly intersectional social justice analysis and ludology are both exact sciences only people you agree with know enough to talk about.
They are scientific frameworks within which the debate as started by Anita Sarkeesian takes place and outside of which it usually does not. To make it more explicit, when people fall back to ad hominem attacks, they very explicitly leave the debate ("lies", "crook", "con artist", "dishonest", "social justice warrior" etc.).
Shadowstalker16: Anita assumed malicious intent the many times she said stuff is put in deliberately for such and such. She had no way to verify the claim. You say pointing that out is harassment.
You know that's not my form of the argument. The intent isn't 'malicious' per se. The intent is – and you may see how clear cut the cases are in this video – to provide jolts of sexual excitation for the straight white male player. Pointing that out usually gets you a "that's not true" or a "yeah so what". The latter explicitly acknowledges that jolt (that's, for example, Christina Hoff Sommers' argument). But let me put a Kurina quote in here quickly because it concerns the very same thing –
Kurina: While not a scientific study, this certainly suggests women in general prefer sexy and fun over all else.
As at least Shadowstalker may have come to understand in the meantime, "sexy" characters aren't problematic; neither is erotic content in games for adults. There's ample sex positivity in Sarkeesian's team and the people who support her, and Sarkeesian herself has stated that games are an ideal medium to investigate sex and sexuality.
Kurina: Why is being feminine such a bad thing and why must women mimic male patterns?
The male soldiers don't exhibit a "male pattern". They exhibit an
ungendered one.
You can sit like a Disney Princess if you like, I can sit like that if I like. It's a female gender signifier that isn't inherently good or bad in itself. However, if I see a bunch of US army soldiers sitting like that, regardless of gender, I get cramps laughing. The animator basically went with a proper, ungendered seating posture for the male models and then desperately searched for some kind of female way of sitting. It's the same mistake many writers make, writing men as actual
people and women as a caricature of stereotypically female traits.
Why the soldier should sit like she's at a "
picnic" is completely and utterly beyond me.
Kurina: This may come as a shock, but women kicking ass in high heels can be seen as fun.
I do see that fun in the Bayonetta games, as do e.g. feminist critics Katherine Cross or Dina Abou Karam. As to seeing it in supposedly realist ventures focusing on soldiers and other battle hardened veterans... errrr...
Kurina: I do enjoy how she later rants on about the "male gaze" though. Sorry, but both genders gaze at each other. It is part of what makes us human and desire one another.
The form of the argument here is that games almost exclusively employ a male gaze perspective. And I assure you, would a game employ an express female gaze, this game would be deemed "SJW" material. And the feminist folks who may love that particular game would be deemed 'dishonest' because they supposedly were against sex in games yesterday.
Kurina: Check post 7183 if you would like to see how much Anita misrepresents the medium and lies to fit an agenda.
I've written up a decently sized text immediately after you posted that, but then my telephone rang, it was the 1950s and they asked for their reverse sexism argument back. You're caught in repetitive and circular argumentative structures, in which e.g. enemies going 'poof' off the screen suddenly does not add to a certain objectification any more – just because technical constraints may be responsible for that rapid decomposition.
In short, what I saw at work there is a desire to interpret every word spoken by Sarkeesian as a personal accusation towards the designers. When the accusation was missing, which was the only thing you were looking for, you decided that the argument was missing and the argumentative structure was dishonest. But the argument was objectification, not the attribution of responsibility.
All that pointed back to Jack Thompson's form of the argument there (see above), and I didn't want to repeat that back then. Sure, if you interpret Tropes vs. Women as an attack on the industry and on gamers, you will find the arguments 'inconsistent' and even 'dishonest', because you're mistaken in your assumption. It's circular reasoning.
Kurina: She implies a lot of these things are a serious issue for women and act as though she speaks with authority on the matter.
Authority comes from the people who support the theoretic proposal, not from Sarkeesian herself. Mostly, from the people who don't really see all this as anything particularly new. A whole lot of people. But theory remains theory. If you can not recognize the tropes with your experience as a gamer, you can not personally and subjectively validate the theory. Which, in a respectively small percentage, is damaging to the proposal after all.