OldFatGuy: Yeah, I could play them on easy settings, but again, why is it considered NORMAL (i.e. on normal difficulty) for a character to die, most likely multiple times, during a role playing play through? It just ruins immersion for me.
An interesting take on it. However, I feel if dying (=failing) would be abnormal, then the game would probably feel too easy to me, boring. A walking simulator. I actually liked it how I had to figure out a working strategy to killing my first dragon in Baldur's Gate 2, and all the good that came from that (like getting a kickass sword as a reward).
Or then failing should come some other way, without dying, but that doesn't really change the fact that I'd probably want to load a savegame at that point.
Yeah I know at least TES Arena and Daggerfall manuals suggest you shouldn't care of seemingly negative things happening to your character (other than actual dying), but simply continue playing with all the negatives without loading a save game, as then you get more immersed to your character and the negatives may bring new aspects to the game etc. etc. etc...
I guess they are referring to becoming e.g. a vampire or a werewolf in the game (which to my understanding may seem negative, but may end up making you much stronger), but I seriously don't want to continue playing the game with a character whose major stats have suddenly been heavily decreased due to some illness I didn't detect early enough, losing all those stat points that I've used several weeks to gather, and which make rest of the game very hard to finish. Hence, I WILL always reload Daggerfall from an earlier save if I find I've contracted some stupid stat-reducing illness. I hate those.