dtgreene: Let's discuss the difficulty (or lack thereof) of video games.
This topic came up in the GamerGate topic, where somebody mentioned the new Star Fox having a "watch the game" difficulty. Other examples of this are "phoenix mode" in recent Fire Emblem (your units auto-revive the turn after they're killed) and Casual difficulty in Dust: an Elysian Tail (in addition to the game being easy and having infinite dust storm and Fidget energy (makes the game quite fun), you get unlimited revives if (note, if, not when) you somehow manage to die). Do you think such difficulty settings are good to have in a game?
Anyway, I have here an example of a game that has a difficulty selection, but lacks what I consider to be the ideal difficulty setting. The game is Metroid: Zero Mission.
Normal: Game is too easy. You will not die unless you're not paying attention (assuming a casual any% playthrough, not 100% (which powers up the final boss) or low%).
Hard: Game is way too difficult. Enemies do double damage to you *and* energy tanks give you only half the health. This means you effectively get killed 4 times as fast. Also, your ammunition is cut in half on this mode. (Incidentally, this mode has one issue: If you attempt a hard 9% run on the US version, you will get permanently stuck late in the game. The EU version made a small change to make hard 9% possible.)
There really should have been a difficulty between Normal and Hard. I'm thinking something like Hard, but without the increased damage, would have worked well.
In case you are wondering, there is an easy mode in that game, which I describe as follows:
Easy: You will not die unless you deliberately try to die, and even that takes too long. If you are simply not paying attention, you will still survive. (Note that lava is the most dangerous obstacle on this mode because the damage from lava was not adjusted on this difficulty.)
It's worth noting that Hard mode has to be unlocked by beating Normal, but Normal is available from the start. Also, to get an ending picture other than the worst one, you have to be playing on at least Normal.
Honestly, I've gotten to the age where I don't think I need to justify how I play my games, just to satisfy someone who wants to be more hardcore than thou. If it's a GOOD game, I'll finish it, because I'm invested in either the experience, the gameplay, the immersive world, or the story, or a combination thereof.
Don't get me wrong, I still play things like Hotline Miami because I love the adrenaline charge, right? But at the same time, I don't feel the need to complete it on hard to prove some arbitrary thing to another gamer. It is what it is. I play games because I enjoy them, and I usually select whatever difficulty allows me the most enjoyment.
I think it's a bunch of much ado about nothing and not worth getting worked up over. Now, that said, if a game comes out that has a "story mode" that's completely unavoidable, THEN it's worth getting worked up over, because at that point, I think you have to discuss whether or not it's still even a game, or just a loose collection of cut scenes stitched together somehow.