AnxiousWizard: 1. ...New releases are coming slow and it's (almost) never a big release...
I think that's more than a little subjective. The D&D Gold Box Releases were huge; people have been clamoring for them ever since the late beta days of GOG. The release of System Shock 1 was thought to be near-impossible. In addition to getting Star Trek games, more Star Wars games, Warhammer/Warhammer 40K, Warner Brothers, Stardock, and Paradox, I think 2015 has been the best and biggest for GOG so far in terms of new IP, more releases, and more publishers/developers.
If you're talking about AAA day-one releases, then yes, GOG has always been deficient on that front. But who do you think is really to blame for that?
AnxiousWizard: 2. My perception is that quite a few people buy games on GoG to support it mostly and to strengthen the DRM-free case / campaign. For that reason i found myself re-buying old games i used to own or own besides the sake of nostalgia and the like. More often than not i didn't play them again. Example i have Space Quest in a limited boxed edition and i bought it here again just to buy it.
In my case, I would heartily agree, but it's also a matter of convenience. I find the process of reinstalling and updating my games and game extras far easier (for me) with GOG and/or Galaxy as opposed to HB or GG. And it's far, far easier than having to dig through my email for a download link, which is what I used to have to do for some indie games. That's especially true for games I've already owned where I had to go through a lot of hoops to extract the data files and pair them with a source port or compatibility setup apporpriate for my platform of choice. In some cases they've even already done it for me.
AnxiousWizard: 4. GoG Galaxy is mostly an overglorified installation app with some online features slapped on it. Don't get me wrong but umm. GoG Galaxy is an online gaming platform but there's no online games to actually play being sold on GoG besides a few new releases i can count with the fingers of a single hand.
I'm increasingly convinced that Galaxy is a feature for the publishers/developers/IP holders first. Yes, people have been asking for a client, and Galaxy's main usefulness is more apparent when dealing with large patches for indie games that are still seeing regular updates. But it's also become apparent to me that GOG is also sending a clear message to developers/publishers/IP holders like Night Dive, who've come out and said that the lack of online MP features (and other online features) equivalent to Steam is what has held them back from releasing more games on GOG.
AnxiousWizard: The points bring me to the big question.
Is GoG donationware so to speak?
I mean, lots of people buy games here for nostalgia's sake and to support DRM free products.
I can think of better causes to donate money than making a company rich(er)
I think "donationware" is the wrong word to use; I think the more appropriate term is
"charity case". In the case of Jeff Vogel (who's blog entry I've linked to there), he's talking about a niche segment of the gaming industry which he relies on for sustenance -- an audience that doesn't have to support him by buying his games, if they didn't want to, and could easily go somewhere else for their gaming needs.
With GOG, I've come to think of it the same way. We don't *have* to buy our games here. We could get the vast majority of them from Steam/HB/GG if we really wanted them (regardless of price, even). We chose GOG because we support the business ideals that they profess (for the moment anyway), and we want those ideals to persist.
AnxiousWizard: Anyhow. This is the way i feel currently. The final slap for me was the fact that GoG denied selling Thea: The Awakening and Heroine's Quest which made me really question it's motives.
For Heroine's Quest, it's a free game; I can easily see why GOG wouldn't be quick to put it up on the site. In the case of past freebies, they were introduced alongside games that had a storied history (like the Ultima games), or they were promoted with unique events like special sales. In all cases, GOG has usually used freeware releases to help drive sales of other games.
For Thea, it's another frustrating case of GOG not seeing enough demand. I voted in the Wishlist entry for it, and I hope you can make more people interested in it too. Look at games like The Cat Lady as examples of cases where GOG reversed sales decisions based on popular demand. If you really want to see a greater push for that game, think about hitting up Barry_Woodward, who's been GOG's resident champion for indie game releases.