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SpaceMadness: Too bad we at the mercy of Bethesda and whether or not they decide to release their games on GOG. People were begging for Skyrim for years before it finally made to GOG.

Besides issues with level scaling, I've always hated the way leveling system works, forcing the player to perform unintuitive tasks in order to maximize their attribute gains. From what is shown in the official overview review, you assign points right from from the start, which is an improvement in my book.

That said, Morrowind would be been my preferred Elder Scrolls game to be remade. I though the setting was more interesting than Oblivion, aside from Shivering Isles. Also Morrowind, is rough by modern standards, in both graphics and gameplay, and will benefit a lot more from updates.
feels like anti competitive action
I actually undershot it with the $40 price tag guess.... Nostalgia tax raking in the money.
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Mafwek: Truth is subjective,
It's really not and I find the very notion disturbing, but in this context, yes - what game is more enjoyable to someone personally is of course subjective. I'm not trying to argue that people who enjoy Morrowind more shouldn't, or that tey are "wrong" (if that's how it came across, I apologise). What I meant is that the later games are, and I think this is objectively true, easier to enjoy, to sink into and just have fun with... provided someone enjoyes them at all, that is. Like I said, I spent countless hours in all three, and had good time with each, but Morrowind made me "work for it" the most, and not in the sense of the game being more difficult, just more abstruse and awkward.

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Mafwek: I mean you can like Oblivion and Skyrim as settings more than Morrowind, but Oblivion is among the blandest and most generic fantasy settings ever,
Yes... and that's why I like it. That's exactly the kind of a fantasy setting I always wanted to explore in person, and Oblivion was the best opportunity to do so, even if I still had a lot of issues with it. I understand the draw of Morrowind's more unique setting, but in a game the main draw of which is the prospect of immersing yourself in simulated world for dozens if not hundreds of hours, Cyrodiil is just a nicer place to be.

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Mafwek: and disliking game because of it's color palate of its first town is extremely superficial.
Yeah, sure, "the first town".

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Mafwek: You are not leaving the best impression here.
Since I'm not the one apparently judging people based on their opinion on a video game, or rather on how I mockingly simplify their opinion on a video game, I think I'm still leaving a better one than you... Seriously, why can't we have a normal conversation without shit like this?
Post edited 3 days ago by Breja
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Mafwek: Truth is subjective,
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Breja: It's really not and I find the very notion disturbing, but in this context,
It really is, I know since I have degree in philosophy. Truth is subjective, what isn't subjective are facts. And good or bad quality of videogame probably won't ever be a matter fact, but a matter of opinion, thank Ahura Mazda.
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Breja: Since I'm not the one apparently judging people based on their opinion on a video game, or rather on how I mockingly simplify their opinion on a video game, I think I'm still leaving a better one than you... Seriously, why can't we have a normal conversation without shit like this?
You are apparently (emphasis on apparently) judging game as a your opinion is the only "truth" that matters, is that really any different? I at least admit that I consider truth to be a subjective matter. Moving on, being superficial is a special form arrogant stupidity which annoys the crap out arrogantly "wise" myself (even if my wisdom only means only recognizing my own stupidity); and stupidity besides being annoying to me is also extremely dangerous for everyone.

About normal conversation, I don't see the point if we are only going to be discussing about what we like in games since you and I apparently have completely different tastes, are we not realistically of little use to each other?
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SpaceMadness: Besides issues with level scaling, I've always hated the way leveling system works, forcing the player to perform unintuitive tasks in order to maximize their attribute gains. From what is shown in the official overview review, you assign points right from from the start, which is an improvement in my book.
What? Optimized attribute gain in Oblivion?! Best remake, err, remaster ever! 11/10, will instantly buy when it comes to GOG.
Post edited 3 days ago by Mafwek
As much as I look forward for it to come to GOG, I have a feeling that it is going to be a while before that happens. It is a remaster, but since it is basically a new game, I guess they aren't going to release it on GOG, DRM free anytime soon
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Mafwek: You are apparently (emphasis on apparently) judging game as a your opinion is the only "truth" that matters, is that really any different?
I am very much not doing that and in fact I went out of my way to emphasise respecting contrary opinions on the matter and apologise if I caused offence previously, in the hopes of assuaging your increasing hostility. Unfortunately I was apparently unsuccessfull, but there's only so far I am willing to go in being apologetic for imagined slights.

But even if I were - yes, it would be different. There is a huge, and I would think obvious to anyone, difference between disagreeing with someone about a video game, even thinking them entirely "wrong", and judging someone as a person simply on the basis of opinion on a singular subject (especially one as grave as the preferred Elder Scrolls game).

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Mafwek: About normal conversation, I don't see the point if we are only going to be discussing about what we like in games since you and I apparently have completely different tastes, are we not realistically of little use to each other?
Well, some people, arrogant, stupid and superficial people like me, strangely enjoy hearing other opinions they don't necessarily share as long as they are argued well and in a civil manner. However, since that apparently isn't an option in this case, I have to agree there is no use in continuing this.
Post edited 3 days ago by Breja
https://www.pcgamer.com/games/rpg/praise-the-nine-oblivion-remastered-doesnt-make-you-grind-your-minor-skills-to-level-efficiently-and-increasing-endurance-boosts-your-hit-points-retroactively/
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Breja: It's really not and I find the very notion disturbing, but in this context,
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Mafwek: It really is, I know since I have degree in philosophy. Truth is subjective, what isn't subjective are facts. And good or bad quality of videogame probably won't ever be a matter fact, but a matter of opinion, thank Ahura Mazda.
Then you know it's not so straightforward. Generally, I would say that truth can be seen as a statement that accurately reflects reality or corresponds with a fact (i.e. the correspondence theory of truth). A fact is a fact regardless of what anyone believes, and a statement is true only if it aligns with that fact. So, in this view, truth is not subjective; it's objective and independent of personal opinion.

But there are other philosophical perspectives on truth. For example, you might say a statement is true if it fits logically within a consistent web of beliefs (i.e. the coherence theory, where truth is about internal consistency). Or you might take a pragmatic view, where truth is defined by what works, what is true is what proves useful or effective in practice. Or you can see truth as something constructed and shaped by social agreements or cultural frameworks. And so on. Personally, I prefer the correspondence model of truth, though for many many perspectives I must admit to be a bit of a constructvist as well.

However, take a statement like "I like this game." That’s only a true statement in relation to the individual, because another person might say "I do not like this game," and that would be true for them as well. These are both facts, but they’re facts about the person. So whether someone likes or dislikes a game is subjective, it's based on personal preferences, but the statements they make about their preferences can still be evaluated as objectively true or false relative to the individual’s perspective. In that sense, subjective experience can give rise to objective truth statements
Post edited 3 days ago by amok
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MysterD: Oblivion GOTY Deluxe on GOG for $5 is a steal.
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Oriza-Triznyák: Historical Lowest Price on GOG was : 1,99€ .
Oblivion Deluxe GOTY was "free" in April 2022 for Amazon Prime Subs, if we're going down pricing rabbit holes here. If you were a Prime Sub at that time - great deal.

Thing is: it ain't $2 now and who knows if this'll get delisted soon or who knows now if purposely Oblivion Deluxe GOTY will remain high.

$5 is chump change, if it gets delisted for good or doesn't get good pricing deals at all b/c Oblivion Reupholstered is out now.
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MysterD: $5 is chump change, if it gets delisted for good or doesn't get good pricing deals at all b/c Oblivion Reupholstered is out now.
I just wish we could get some update on this from GOG. I know it's relatively very cheap now, but I just don't like panic buying things I don't actually need now/soon.
It would be a real hit for the Nehrim modders, if the original Oblivion got de-listed.

I don't think they would though. For years, Bethesda has actively encouraged modding their games, with included construction kits, etc. Then, 20 years down the line, they're just going to take it away again? It would immediately wreck their long-built reputation for being 'mod-friendly'.
Post edited 3 days ago by Time4Tea
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MysterD: $5 is chump change, if it gets delisted for good or doesn't get good pricing deals at all b/c Oblivion Reupholstered is out now.
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Breja: I just wish we could get some update on this from GOG. I know it's relatively very cheap now, but I just don't like panic buying things I don't actually need now/soon.
They do there best to inform people of delistings so keep an eye on the sticky posts.

I can wait for a GOG release many publishers feel people will just by on Steam - even if they do complain- but I can wait for a DRM free release.
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Breja: but Morrowind made me "work for it" the most, and not in the sense of the game being more difficult, just more abstruse and awkward.
Or way too easy to break the game's balance. It's the sort of game where, if you want there to be any semblance of challenge, you have to hold back. Like, intelligence potions seem like a great idea, except that there's no cap on how powerful they can get, allowing for exponential stat growth that can break the game in multiple ways. (Getting too much Speed, for example, will crash the game; even before then, high Speed will break collision.)

There's plenty of exploits in Morrowind. Oblivion went to lengths to prevent them (though 100% Chameleon is still possible), while Skyrim seems to take a middle ground.
Unfortunate to see yet another classic's remaster/remake (ab)used as a trojan horse for trying to normalise body type 1/A & 2/B instead of Male & Female.

And of course the mod rectifying that got removed in an instant on good old totally-not-biased bootlicking Nexus.