dtgreene: IMO, do not qualify as I don't see them as RPGs at all
toxicTom: You know... that the problem with you. You have your own definition of the genre, like someone who only calls "blue" a certain shade of blue and insists that all other shades are called "prussian", "royal", "cambridge", "capri"... whatever... and you alone define what's the "true blue". But really it's the other way around. RPGs are blue, and blue is many shades...
Please simple read the book... the very first chapters should be very enlightening: They show that RPG has always been a very loosely defined genre, and even went realtime/ARPG as soon as the hardware could handle it.
Actually, the way I see it is that it's more like people are using the term "blue" to refer to what is clearly "red". In particular, I have seen the term "RPG" be used to refer to games that play nothing like RPGs. Watch a video of a typical boss fight in an Ys game. Does it look like an RPG boss? I would say no, since the player is constantly controlling the character to avoid contact with the boss's attacks; to me, that's not how an RPG plays.
One other thing: To me, growth systems are not a genre defining feature; otherwise, the term "RPG" would start to apply to games that nobody considers to fit in that genre, like Gradius (don't confuse it with a game like Gladius) and Castlevnia 1.
Genre definitions have to mean something, and when I see "RPG", I want it to be a game where I don't have to worry about things like timing and reflexes; it's the character's job, not the player's. To me, that is what distinguishes RPGs from other genres.
dtgreene: That seems silly; what about RPGs without class systems? (Dragon Wars and Final Fantasy 2 come to mind, but there are many others.)
Mafwek: No more silly than calling Ys action games with strong RPG elements...
I would disagree. Dragon Wars plays a lot like Bard's Tale 3, and FF2 plays a lot like FF1. Sure, there are differences, but the basic flow of combat is pretty much the same.
Ys games, on the other hand, do not play like RPGs. As I mentioned, a typical Ys boss fight (for example) has far more in common with an action game boss than an RPG boss.