Breja: I know, it's nitpick, it doesn't really matter in the grand scheme of things, but come on. Am I wrong? I mean, pretty all games do that, so maybe I'm the dumbass?
You are not wrong here and crouching is indeed can't be more stealthy than walking usually, a slight lean down might do the trick but not a complete crouch when you practically kissing your knees. Some games do it properly, they add a "sneak" function, or walk/move slower, and even change the animation for silent crouch movement into something believable when a player model stand up a little from crouching position and actually *creep* (move quietly).
Stealth mechanics almost always are broken.
What I personally can't stand is when in first person perspective you *hide* behind a perfectly smooth piece of wall or block (everything is 100% rectangular), the game switches into third person perspective and you can see that your player model head sticks out and enemies don't care to notice it. This breaks any remaining bits of immersion, and most of the time enemies are also utterly blind and extremely slow to react, yet they are super quick to forget and forgive any dead teammates, and highest difficulty don't change anything but your health damage.