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finkleroy: I was thinking that keeping some keys for later would help more people get the games they really want, but the same could be accomplished by limiting everyone to something like 1 non-daggered game per week.
Indeed, but wouldn’t the latter require more tracking from your part? And people might also need some time to get used to a new rule, since old members are not very likely to check the rules they think they already knew.

I don’t have much problems with the rules, but if possible, keep your work easier ;)
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Damon18: I'll start first then --> remember this is just a proposal you can agree with, do not agree, and you are even allowed to insult me (don't worry (...)everything is valid
Agree except for the insult cause in a communication scheme the perception received and the intention emitted are already easily ambiguous, so no need to further encourage tensions.


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Damon18: Seeing how things work here I always had this film in my mind:
talking about non-daggered games, my idea is to limit the request of games to just 1 per week, keeping the limit of 3 per
Agree : useful to refrain our instincts of hyenas


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Damon18: The advantages I see are:
- reduction of 'jackals' that connects once a month to shoot ther 3 requests and disappear.
- reduction of the impact of Time Zone
- reduction of the impact of 'luck' to be just there when an update is published
Agree, I've got the same film here
And to add for daggerred-games : fix, black on white, the implicitly suggested rule of 5 per month. GA are not supposed to end up on sale at HK's stores

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Damon18: and most important:
- to make happy more people as possible, instead of a restricted number of 'selfish' ones
You've got the point, I just TO-TA-LLY agree ! Dispatch the Altruistic spirirt , yeah, that's good !

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Damon18: And that's normal because the donors kindly share what they have and can.
Agree, again, and may be does not want their generosity profit to some elite instead of the whole community. Nothing is perfect but, IMHO, everything should be organised to strive for the most equitable, the most egalitarian, the fairest redistribution.
Nevertheless, all is in the hands of the administrator once you've given.


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Damon18: As it works today the first 10 people that arrive will grab all the best titles, this is a fact.
And this ALWAYS happens!

for example with big updates of June 7th, June 28th and July 22nd (and all the others... this was just to make few examples)
where in less than 2 hours all the best titles disappeared in favor of few users.
And that's "normal", because the hidden rule is: 'grab whatever you can before someone else do it'
you've got another point.. That is the Zeogold organization : be opportunistic, no fair, kill first.
(Well, So I think your/our ideas will not pass, especially because of the rule 1.)

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Damon18: Disavantages:
- More effort to manage the requests, keep track who and how many request he/she already done and check if he/she's eligible
It's not so difficult to spread the good before the evil. Not so much effort compared for example to a retained keys management to postpone the update contents on several months. Quite the same.

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Damon18: But I think this can be mitigated with the help of volunteers (I put myself in first place)
Hehe, we've got the next Finkleroy :-))

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Damon18: What if someone is asking a game from the general list and not from the update?
Will it count towards the limit?
Why would there be difference between update and general ?
In the same way of limiting the raptors, that upadated list may not exist : "Hey dudes, List is updated, have a look and take the time to choose wisely while the orthers have some times to do the same"


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Lone_Scout: I agree with the philosophy though
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Lone_Scout: like your proposal, as it gives better chances to a wider group of users, instead of having the games always claimed by the same people.
and to add even more equitable chances: Invalidate requests that have been edited.
=> To avoid people who post quickly anything just after the announcement of the update to take a ticket like at the butcher's shop, and then edit to claim better pieces that others have yet seen and requested but later .. .
Well the fact that Finfleroy now acts very fast, (not like with Zeo where it was necessary to wait hours or even days), the phenomenon may be reduced, but it would avoid the 0.54 seconds used as arguments for example because Finkleroy, as fast as it is, can not be there round the clock. (even with an assistant ;-p)
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finkleroy: I was thinking that keeping some keys for later would help more people get the games they really want, but the same could be accomplished by limiting everyone to something like 1 non-daggered game per week.
but in this case it may be wise to delete the rule of appointment otherwise, it is the same with 2-3 false accounts nominations are distributed from the first week of the update.
Post edited August 21, 2019 by gvyop
Whatever is best for YOU is what I support. Most flexible, least headaches, and whatever bring you the most joy running this. Everyone else has the easy parts; get game, be good, and enjoy.

I will say I'm perfectly fine with imposing a one key per month rule as it avoids there ever being a drought and emphasizes picking a game you'll actually want over a bunch of random games (and lower yield for those here just to abuse, not to get a game they'll actually play and enjoy)
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gvyop: Why would there be difference between update and general ?
In the same way of limiting the raptors, that upadated list may not exist : "Hey dudes, List is updated, have a look and take the time to choose wisely while the orthers have some times to do the same"
Ah don't worry, my answer has to be read contestualized to bler144 proposal to limit the request to 1 game, just for few days after a new update is released:
so I wrote down some questions that jumped in my mind that could be what I defined a 'gray area' in that specific scenario

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gvyop: and to add even more equitable chances: Invalidate requests that have been edited.
=> To avoid people who post quickly anything just after the announcement of the update to take a ticket like at the butcher's shop, and then edit to claim better pieces that others have yet seen and requested but later
Totally agree! Believe or not I was going to propose the same as 'behavioural' rule for us, I took down a note saying: no edited post containing requests should be accepted for any reason

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gvyop: Hehe, we've got the next Finkleroy :-))
As I said I'd be happy to give an help if this lead to an improvement of an already nice community!
Post edited August 21, 2019 by Damon18
Thanks to greyhat, letsmaybeLP92 and to finkleroy !
Wow thank you Finkie and thank you greyhat for The Warlock of Firetop Mountain and Hand of Fate! Two good games less on my wishlist at high gaming priority! Have a nice day or night everyone depending on where in the world you are!
Post edited August 21, 2019 by Dogmaus
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Ruubet: I will say I'm perfectly fine with imposing a one key per month rule as it avoids there ever being a drought and emphasizes picking a game you'll actually want over a bunch of random games (and lower yield for those here just to abuse, not to get a game they'll actually play and enjoy)
The challenge with that solution is that it works if one thinks about AAA/otherwise desirable games, but it leaves a backlog of less desirable games that would slooooooow way down.

This is partly why the limit grew to 3, to keep those other keys going.

I suppose an alternate solution would be to shift keys over to daggered if they've lingered more than a month or two, but that requires a different type of attention and management.
May I get Grim Legends: The Forsaken Bride?
high rated
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bler144: The challenge with that solution is that it works if one thinks about AAA/otherwise desirable games, but it leaves a backlog of less desirable games that would slooooooow way down.

This is partly why the limit grew to 3, to keep those other keys going.

I suppose an alternate solution would be to shift keys over to daggered if they've lingered more than a month or two, but that requires a different type of attention and management.
I thought about this, too. Maybe there could be a limit of 1 non-daggered game from each new update, and 5 per month from the regular list? The regular list of games is huge and only keeps growing. It would be great if people would take these games off my hands (and actually play them). At the same time, it's not really good for people to be able to request 3 expensive AAA games from a new update just because they noticed the update before everyone else.
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CervelloYM: May I get Grim Legends: The Forsaken Bride?
Granted.
Post edited August 22, 2019 by finkleroy
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finkleroy: Maybe there could be a limit of 1 non-daggered game from each new update, and 5 per month from the regular list? The regular list of games is huge and only keeps growing. It would be great if people would take these games off my hands (and actually play them). At the same time, it's not really good for people to be able to request 3 expensive AAA games from a new update just because they noticed the update before everyone else.
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CervelloYM: May I get Grim Legends: The Forsaken Bride?
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finkleroy: Granted.
Good idea. But 5 updates each month - that's too much. You'll run out of gas pretty quick by doing this. So it seems that 2-3 updates is more than enough.

Also, I remember zeo did some kind of list of retired keys for games been on the regular list for too long. Those games was mediocre anyway, so I think he just decided to ease his work.
Post edited August 22, 2019 by AWG43
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AWG43: Good idea. But 5 updates each month - that's too much. You'll run out of gas pretty quick by doing this. So it seems that 2-3 updates is more then enough.

Also, I remember zeo did some kind of list of retired keys for games been on the regular list for too long. Those games was mediocre anyway, so I think he just decided to ease his work.
I meant that the limit would be 1 key from each new update, and 5 non-daggered keys per month from the regular list. The only reason why "retired keys" were even a thing is because he ran out of space for all the games in the first few posts of the thread before last, before we switched to Google documents.
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finkleroy: The only reason why "retired keys" were even a thing is because he ran out of space for all the games in the first few posts of the thread before last, before we switched to Google documents.
I totally forgot that, sorry :)
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finkleroy: I meant that the limit would be 1 key from each new update, and 5 non-daggered keys per month from the regular list.
Yeah that's another valid solution!
This way also the key backlog could be thinned a bit

It has also the advantage to not change much the habit and way to work of the current system
Post edited August 22, 2019 by Damon18
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AWG43: Good idea. But 5 updates each month - that's too much. You'll run out of gas pretty quick by doing this. So it seems that 2-3 updates is more then enough.

Also, I remember zeo did some kind of list of retired keys for games been on the regular list for too long. Those games was mediocre anyway, so I think he just decided to ease his work.
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finkleroy: I meant that the limit would be 1 key from each new update, and 5 non-daggered keys per month from the regular list. The only reason why "retired keys" were even a thing is because he ran out of space for all the games in the first few posts of the thread before last, before we switched to Google documents.
that sounds pretty nice. Definitely will give more people the opportunity to fetch a key from the new updates.
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AWG43: Good idea. But 5 updates each month - that's too much. You'll run out of gas pretty quick by doing this. So it seems that 2-3 updates is more then enough.

Also, I remember zeo did some kind of list of retired keys for games been on the regular list for too long. Those games was mediocre anyway, so I think he just decided to ease his work.
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finkleroy: I meant that the limit would be 1 key from each new update, and 5 non-daggered keys per month from the regular list. The only reason why "retired keys" were even a thing is because he ran out of space for all the games in the first few posts of the thread before last, before we switched to Google documents.
Sounds like a good solution!
I think it has the advantage of slightly lowering the regular list and limit of 1 non-dagger game with each new update to give more people the opportunity to have something they really want to play.
I also think which is a less laborious solution to manage.