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Swedrami: "Why I turned down exclusivity deal from the Epic Store" (developer of “DARQ”):
Article on medium.com
What a great developer, can't help but admire that integrity and smart decision making.
Love how this translates into overwhelmingly positive publicity and more sales as well.
Hopefully one of many more incidents of (indie) devs coming out and exposing this bullshit. As demonstrated it's not to the game's and the sales' detriment at all.
It's convenient timing to bring it up especially someone digging up an old twitter message.
Looks like Steam just updated their TOS to prevent someone from advertising on Steam and then going Epic exclusive. I wonder if Epic will continue to try to scoop up games announced on Steam for Epic exclusivity since tortious interference is a thing.
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tremere110: Looks like Steam just updated their TOS to prevent someone from advertising on Steam and then going Epic exclusive. I wonder if Epic will continue to try to scoop up games announced on Steam for Epic exclusivity since tortious interference is a thing.
Hell yeah!
that also means GOG would be offered more games on day 1!
Post edited September 08, 2019 by BeatriceElysia
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Swedrami: *snip*
This guy seems to be very reasonable. Pretty good decision making but above all else it also shows a hell of a lot of integrity.

Sometimes the path of least resistence (or more money) is merely a superficial one. This person is going to gain a lot of respect from all kinds of people and I believe that he might get a lot more successful.

EDIT: Thanks posters for bumping this thread, I was looking for more news regarding the subject of the Epic Store.
Post edited September 08, 2019 by Dray2k
One of the few benefits of the Epic Store was that they didn't add their own DRM. You could launch games without the client running. However I just went to play Control for the first time in a while and after a patch... "please launch using the Epic Game Store." It no longer launches without the client.

Great!
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StingingVelvet: One of the few benefits of the Epic Store was that they didn't add their own DRM. You could launch games without the client running. However I just went to play Control for the first time in a while and after a patch... "please launch using the Epic Game Store." It no longer launches without the client.
Does it still not work even with some of the known workarounds, eg, starting with -EpicPortal switch? If not then have any other games had DRM added too, ie is it a one-off failure or a whole "store upgrade" to a number of games? My biggest gripe with "sort of DRM-Free stores" like that Steam list or Epic's "not DRM'd, yet..." games is that anything can change anytime (DRM being added in a patch) and facts are often thin on ground prior to purchase. I think there really needs to be a section dedicated for Epic Store games in that Steam list (or another list like it) that can be kept updated instead of trying to remember who said what in which forum topic 3 months later.
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Karterii1993: ....My Epic Store account just has free games since I would never want to pay these guys any money.
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acute71: So I am getting all the free games I can get from them. Haven't played any of them though.
Same.
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AB2012: Does it still not work even with some of the known workarounds, eg, starting with -EpicPortal switch? If not then have any other games had DRM added too, ie is it a one-off failure or a whole "store upgrade" to a number of games? My biggest gripe with "sort of DRM-Free stores" like that Steam list or Epic's "not DRM'd, yet..." games is that anything can change anytime (DRM being added in a patch) and facts are often thin on ground prior to purchase. I think there really needs to be a section dedicated for Epic Store games in that Steam list (or another list like it) that can be kept updated instead of trying to remember who said what in which forum topic 3 months later.
I just uninstalled Control so can't speak there, but Tetris Effect still launches without the client. So it's not store-wide (yet). I agree with your general point and never banked on Epic's releases being DRM free, but it is kind of annoying to have DRM added to a game months after release. So pointless.
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StingingVelvet: One of the few benefits of the Epic Store was that they didn't add their own DRM. You could launch games without the client running. However I just went to play Control for the first time in a while and after a patch... "please launch using the Epic Game Store." It no longer launches without the client.

Great!
They say it was a mistake and have rolled back the update.
https://www.pcgamer.com/remedy-rolls-back-control-update-that-forced-players-to-use-the-epic-store-launcher/
Weird mistake since it has no DRM before, but whatevs. Glad they fixed it. Doubt I'll ever go back to the same though, I find it extremely overrated.
Remedy issued a statement saying that the intent was to use the Epic Store launcher "to validate future paid expansions..."
So, DRM once again doing what DRM does best: create problems and generally worsen the experience for legitimate users.

Remedy issued a statement saying that the intent was to use the Epic Store launcher "to validate future paid expansions..."
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adamhm: So, DRM once again doing what DRM does best: create problems and generally worsen the experience for legitimate users.
Maybe it's no more DRM than what GOG does: validating if you can download the DLC. We'll see...
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teceem: Maybe it's no more DRM than what GOG does: validating if you can download the DLC. We'll see...
If that was the case then I'd expect it to be implemented within Epic's client rather than the game itself - the client would only download/install/enable the DLC if the user has access to them and this would all be done at install. This is how GOG does it (for the standalone/offline installers this is done by having separate installers for the DLC).

The only reason to do things the way they seem to be doing it is if they want to restrict access to the DLC unless the client is used to authenticate it, i.e. as DRM for the DLC.