Posted May 09, 2019

Trilarion
New User
Registered: Jul 2010
From Germany

gameragodzilla
Kaiju
Registered: Nov 2013
From United States
Posted May 09, 2019

So if Epic decides that route as you suggest, I have even less use for them.

victorchopin
Laika's man
Registered: May 2011
From Congo, Republic of
Posted May 09, 2019

"GOG is everything PC games distribution should be, from keeping old games alive that would have otherwise faded into the miasma, to taking a hard-like DRM free stance. In a perfect world, everyone would see this and GOG would be the absolute dominant platform in PC gaming."


tomimt
Optimum rat
Registered: May 2010
From Finland
Posted May 09, 2019
While they probably wouldn't have created to store without Fortnite, having given them a lot of users who use the launcher, the store probably would be sustainable if Fortnite falls thanks to the game engine itself. Epic has survived quite a long time with the engine being their primary source of income and that isn't going to change anytime soon.

gameragodzilla
Kaiju
Registered: Nov 2013
From United States
Posted May 09, 2019


I just question how Epic Games plans to be sustainable in the long term with their store.

tomimt
Optimum rat
Registered: May 2010
From Finland
Posted May 09, 2019

But, as the saying goes, you can't make an omelette without breaking the eggs.

gameragodzilla
Kaiju
Registered: Nov 2013
From United States
Posted May 09, 2019


But, as the saying goes, you can't make an omelette without breaking the eggs.
If only Epic would put as much emphasis on the consumer side of game stores as developers. Their revenue share is great for developers, but I don't see any benefit from that as a consumer. Give me a reason to want to use your store, rather than being forced to for a particular game I'm interested in, and I'll happily use your store. GOG has that. It guarantees no DRM, which is why GOG is my primary store over Steam. Epic just needs to have a selling point like GOG does.

amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom

Sirolos
New User
Registered: Dec 2013
From United States
Posted May 09, 2019

But, as the saying goes, you can't make an omelette without breaking the eggs.

If only Epic would put as much emphasis on the consumer side of game stores as developers. Their revenue share is great for developers, but I don't see any benefit from that as a consumer. Give me a reason to want to use your store, rather than being forced to for a particular game I'm interested in, and I'll happily use your store. GOG has that. It guarantees no DRM, which is why GOG is my primary store over Steam. Epic just needs to have a selling point like GOG does.

gameragodzilla
Kaiju
Registered: Nov 2013
From United States
Posted May 09, 2019

I just question how Epic Games plans to be sustainable in the long term with their store.


If only Epic would put as much emphasis on the consumer side of game stores as developers. Their revenue share is great for developers, but I don't see any benefit from that as a consumer. Give me a reason to want to use your store, rather than being forced to for a particular game I'm interested in, and I'll happily use your store. GOG has that. It guarantees no DRM, which is why GOG is my primary store over Steam. Epic just needs to have a selling point like GOG does.


tremere110
Hmmm...
Registered: Mar 2011
From United States
Posted May 10, 2019
We'll see in less than a year how profitable these exclusives are after they are released on Steam and become non-exclusive. Should be interesting.

RWarehall
Ja'loja!
Registered: Jan 2012
From United States
Posted May 10, 2019
The question is "Why the store?"
They can operate the store at the loss if it helps in other areas. Maybe they believe other storefronts will drop their cut and as a developer, this will increase those revenues. Maybe they believe the mere existence of the store serves as advertising for their own games increasing sales as a developer. Maybe they have plans to gain revenue elsewhere. Will the storefront have paid ads? Maybe there is a way for them to profit off user data such as sending e-mail offers from their "partners"? Maybe they have every intention of raising their cut and 12% is their introductory offer. Once enough other developers sign on, maybe they acknowledge 12% really wasn't enough and raise it...
The big thing to remember is that their storefront is not going to be their major source of revenue. They can afford a loss on it if they think it will benefit them in other ways.
They can operate the store at the loss if it helps in other areas. Maybe they believe other storefronts will drop their cut and as a developer, this will increase those revenues. Maybe they believe the mere existence of the store serves as advertising for their own games increasing sales as a developer. Maybe they have plans to gain revenue elsewhere. Will the storefront have paid ads? Maybe there is a way for them to profit off user data such as sending e-mail offers from their "partners"? Maybe they have every intention of raising their cut and 12% is their introductory offer. Once enough other developers sign on, maybe they acknowledge 12% really wasn't enough and raise it...
The big thing to remember is that their storefront is not going to be their major source of revenue. They can afford a loss on it if they think it will benefit them in other ways.

moobot83
moo :)
Registered: May 2018
From Other
Posted May 10, 2019
despit epic being scumbags alot of the time they do have unreal tournament here on GOG so they aint as heartless as some other developers who scorn gog users mere existance

gameragodzilla
Kaiju
Registered: Nov 2013
From United States
Posted May 10, 2019

The only "mainstream" arena shooter at the moment is Quake Champions, and that's also online only so as soon as the servers shut down, it'll be unplayable. No community servers, no LAN, no offline bot support.

- KARNAK -
New User
Registered: Feb 2010
From Other
Posted May 10, 2019

They know GOG isn't a threat, so they see GOG as a way to earn some change. Probably enough to pay the janitor's salary.
The Valve bastards, on the other hand, never even bothered to sell their old games on GOG.
I understand that, when Steam started, keeping Half-life and Portal exclusives was a good way to grab new customers. Nowadays, since new gamers don't even remember these classics, they could at least sell them here and earn some cash with the DRM-free crowd.