Hikage1983: Alright. I'll try to keep this simple. Basically im getting tired of my aging 24" TN panel
http://www.samsung.com/us/computer/monitors/LS24A350HS/ZA-specs and would like to move into the IPS/PLS zone. I do not play competitively so im not interested in G-sync or refresh rates beyond 60-72hz (or any other "gaming hardware gimmicks"). Also something to keep in mind is that i do a bit of graphic design work.
So moving on to the question. I have pinpointed this PLS panel
http://www.samsung.com/in/business-monitors/s27h850/LS27H850QFUXEN/
As you can see it's a 1440p screen. So i'd like to ask owners of such screens. How does 1080p content look when
upscaled to 1440p?
Is it a blurry mess or does it look ok? I dislike gaming in windowed mode so this part is important.
Thanks in advance.
I've owned a Dell U3011 30" display with a native resolution of 2560x1600 (16:10 aspect ratio) since Feb 2013, which I've done all of my gaming on since. This includes brand new releases all the way back to MSDOS games from the early 90s and everything in between. The games I've played include games running at resolutions as low as 320x200 up to the native panel resolution, and at various aspect ratios (16:10, 16:9, 4:3, 5:4, other oddities).
For the most part I use the monitor's built in hardware scaling default setup and rarely ever change anything for a particular game. I don't remember the last time I ended up experimenting with scaling options (either on the monitor itself or at the GPU level in the control panel).
Regardless of the resolution and aspect ratio of the given game, the results I get from monitor scaling have been great. 1920x1200 and 1920x1080 content scales to 2560x1600 or 2560x1440 well, and there are no visually unappealing artifacts. It's often hard to even tell that the resolution was even changed at those resolutions. Lowering it down further to 1280x800 or 1280x720 looks well also as that is an exact division of the native resolution, so all pixels are still square with no scaling interpolation at all.
Other resolutions like 1600x1200, 1024x768 etc. which are 4:3 aspect ratio look equally well whether scaled aspect-correct or scaled to fill the screen (stretched) in terms of pixel boundaries. Whether I go with aspect correct or fill depends on the game and whether the stretching visually matters to me for the given game. But in terms of pixelization, it all looks great and there are plenty of options to tweak the video either in the game itself, at the monitor settings or per-game in the GPU settings.
Additionally, if a game does not support the native panel resolution or simply does not look or work well at native panel resolution, there are often tweaks, hacks or patches that can be applied to the game to give additional options. The websites
https://www.wsgf.org and
https://www.pcgamingwiki.com have a lot of per-game information on how to get the best results out of each game's video resolution, aspect ratio and even multi-monitor support. So there are a lot of options available.
What you'll find is that in almost all cases, games look better at the highest resolution available, the native resolution of the higher res display. This is not always the case though, in particular with older games that were designed before such high resolution displays existed. With some games, the game scales to fit the full resolution but the user interface does not scale up and so it will get smaller and smaller on the screen. Whether that is ok or not depends on the game and individual preference as to how small is too small. The Age of Wonders games for example are very old but do in fact work at ridiculously high resolutions and even on double-head or triple-head setups believe it or not. I have posted screenshots of that game at 2560x1600 and 6400x1200 in the forums here in the past just for a laugh. The entire map of the game fits on the screen all at once and thus everything is incredibly small and hard to see. The user interface is shrunk down to the point it also is hard to see and would be hard to play. It's a cool party trick, and fun to see, but the game is technically unplayable at that resolution because it does not scale the graphics up to match the resolution better.
Another problem with some games similar to the above, is that they do not scale the font sizes depending on the dot pitch of the current display, so fonts can get incredibly small and hard to read. The original un-modded Baldurs Gate games are a good example of this. There are mods for the games that fix this problem however to a certain degree.
Another problem to which there usually is no workaround or solution, in most games the mouse pointer is of a fixed pixel size, either 32x32px or 64x64px or similar and that is not configurable. At high resolutions this means the mouse pointer can end up so small that you can't visually find it on the screen, in particular if there is a lot of special effects and animation going on such as an ARPG with many friendlies and enemies engaged in massive magical battles, good luck finding your mouse pointer to cast a spell on a specific enemy.
Conclusion: High resolution/high-DPI gaming is an awesome experience, and when a game can be configured either directly or through tweaks suggested by
https://www.wsgf.org or elsewhere to support the highres monitor it can be a greatly improved experience, but it's not always the case. Regardless though, games can have the resolution tweaked to whatever will work best for that specific game and there are many more options available with such high-res displays. If the resolution has to be lowered, then it should still look great so long as the monitor's hardware scaling and/or the GPU's hardware scaling does a good job at it. Cheap monitors might or might not do good scaling, but in that case the GPU scaling can be used which is usually solid. In my case, the display scaling is itself top notch so I rarely ever use GPU scaling.
Bottom line: IMHO, you can do no wrong by getting a higher resolution display, go for it!