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mistermumbles: Since I can't find the actual source from that report actually saying it was/is/will be a "day-one" release, I'm of the mind they were actually talking about Dying Light. I don't put much stock in second-hand reports.
This.
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mistermumbles: Since I can't find the actual source from that report actually saying it was/is/will be a "day-one" release, I'm of the mind they were actually talking about Dying Light. I don't put much stock in second-hand reports.
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Lost-brain: This.
Nope. Side 5 of the Strategy of the CD PROJEKT Capital Group for the years 2016-2021:

Quote:"

GOG.com
2016

Release of a AAA game developed by an unaffiliated entity with full support for GOG Galaxy, concurrent with its
global release date."

Definitely not Dying Light since it was released in January 2015 globally :)
Post edited April 18, 2016 by Matruchus
Considering that they single it out I guess its kind of a big deal when announced. But AAA AFAIK is not a hard definition except costs lots of money & from a big studio/franchise. It could be something we not even know in production yet like Saints Row 5 or Elder Scrolls 6 for example. I don't think Tyranny would be an AAA title; but in the end it depends what the one who said it originally defines as AAA title.
Post edited April 18, 2016 by anothername
It might be they meant Ashes of the Singularity.
http://www.gamnesia.com/news/cd-projekt-red-plans-to-release-an-unannounced-game-in-2016

I forgot how to hyperlink words, so... yea. That's an example of the many clone articles I read around that time.

This is at least, what I think of when this thread shows up.

edit: not cyberpunk.
Also, a gamedebate article mentions that "That’s not all either, because president of the board Adam Kicinski also another unannounced AAA game is in the works from the studio, with a launch planned for some time in the period 2017-2021."
Woops, didn't see your post Matruchus.
Post edited April 18, 2016 by micktiegs_8
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Siannah: You guys keep forgetting that there's a reason why most MP games don't offer this anymore, that hasn't anything to do with DRM: cheaters.
And Terraria is a prime example of it.
I must confess the last time I played multiplayer was WoW on a private server back in 2010, but I'm not getting it. What is there about fighting griefers (I don't give a rat's ass if people "cheat", the problem arises when they ruin other players' experience) that the dev/publisher can accomplish but private server admins can't? It's all software. If anything, given tools, private server admins should handle problem players better because they can set internal rules about what's acceptable and what isn't, watch and ban disruptive players at their own discretion, and be more accountable to their respective communities than to shareholders. And developing tools to prevent griefing is just basic maintenance on part of the dev, same as fixing bugs and quashing unfun degenerate strategies. Our WoW admins were able to handle cheaters just fine without any help from Blizzard.
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Lost-brain: This.
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Matruchus: Nope. Side 5 of the Strategy of the CD PROJEKT Capital Group for the years 2016-2021:

Quote:"

GOG.com
2016

Release of a AAA game developed by an unaffiliated entity with full support for GOG Galaxy, concurrent with its
global release date."

Definitely not Dying Light since it was released in January 2015 globally :)
I have to agree with mistermumbles. "concurrent with its global release date" does not necessarily mean day 1 release. If GOG has a game soon after its day 1 release and with added Galaxy support that could be considered concurrent.

You've got the wrong release date. Your release date is probably for the vanilla version of Dying Light but what we have on GOG is Dying Light: The Following - Enhanced Edition which consists of an enhanced version of the base game + new expansion + all previous DLCs. And this version had its global release date in Feb. 2016 and was already here just a few weeks later.
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Geralt_of_Rivia: You've got the wrong release date. Your release date is probably for the vanilla version of Dying Light but what we have on GOG is Dying Light: The Following - Enhanced Edition which consists of an enhanced version of the base game + new expansion + all previous DLCs. And this version had its global release date in Feb. 2016 and was already here just a few weeks later.
Yes, but Dying light is not an 'unannounced' game.
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Geralt_of_Rivia: I have to agree with mistermumbles. "concurrent with its global release date" does not necessarily mean day 1 release. If GOG has a game soon after its day 1 release and with added Galaxy support that could be considered concurrent.

You've got the wrong release date. Your release date is probably for the vanilla version of Dying Light but what we have on GOG is Dying Light: The Following - Enhanced Edition which consists of an enhanced version of the base game + new expansion + all previous DLCs. And this version had its global release date in Feb. 2016 and was already here just a few weeks later.
Well its the same game regardless if it includes all the dlc or not. These rerelases of the same game on Steam are common thing but they don't change the fact the game was originally released January 2015. True is that gog only sells the whole package. Also don't forget that the CD RED strategy paper was made in March 2016 (written on disclaimer page of strategy) after Dying Light was already released.
Post edited April 19, 2016 by Matruchus
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Matruchus: Nope. Side 5 of the Strategy of the CD PROJEKT Capital Group for the years 2016-2021:

Quote:"

GOG.com
2016

Release of a AAA game developed by an unaffiliated entity with full support for GOG Galaxy, concurrent with its
global release date."

Definitely not Dying Light since it was released in January 2015 globally :)
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Geralt_of_Rivia: I have to agree with mistermumbles. "concurrent with its global release date" does not necessarily mean day 1 release. If GOG has a game soon after its day 1 release and with added Galaxy support that could be considered concurrent.

You've got the wrong release date. Your release date is probably for the vanilla version of Dying Light but what we have on GOG is Dying Light: The Following - Enhanced Edition which consists of an enhanced version of the base game + new expansion + all previous DLCs. And this version had its global release date in Feb. 2016 and was already here just a few weeks later.
I would bet it's No Man's Sky, considering how much effort GOG has put on it's advertising.
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Wishbone: Given that GOG permits the installation of its games to as many machines as you own, you can implicitly have several people in your household playing the same game at the same time with only a single purchase from GOG. With DRM-free multiplayer, those same people could be playing the game online against each other (legally mind you, given GOG's terms), which would be impossible with DRM'ed multiplayer.
The criticism is about games which offer multiplayer only through Galaxy. This means that you can not play the multiplayer once you lose your GOG account (or GOG gets bankrupt). And yes, although you can install your games on as many machines as you want, I'm pretty sure that you can't use the Galaxy multiplayer on multiple machines at the same time. That's because games using the Galaxy API don't work with IP addresses but with PlayerIDs. Maybe GOG's intention was not to add DRM to their games, but in fact they did.
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Siannah: You guys keep forgetting that there's a reason why most MP games don't offer this anymore, that hasn't anything to do with DRM: cheaters.
This is a valid argument for MMORPGs. But not for games that you play with 2 to 5 friends that you know in real life.
Post edited April 21, 2016 by bruceFish
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Petrell: I would bet it's No Man's Sky, considering how much effort GOG has put on it's advertising.
Technically not AAA, it's indie (made and self published by Hello Games.)
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Petrell: I would bet it's No Man's Sky, considering how much effort GOG has put on it's advertising.
No, it's not. They have ruled out that possibility.
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Siannah: You guys keep forgetting that there's a reason why most MP games don't offer this anymore, that hasn't anything to do with DRM: cheaters.
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bruceFish: This is a valid argument for MMORPGs. But not for games that you play with 2 to 5 friends that you know in real life.
It's valid for any sort of competitive play which (sadly) still is the norm for MP. Co-op is still just a niche.
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Petrell: I would bet it's No Man's Sky, considering how much effort GOG has put on it's advertising.
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Grargar: No, it's not. They have ruled out that possibility.
Are you assuming that or has there been confimation from a Blue?